Difference between revisions of "Talk:Fox in the Dark"
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+ | # '''[[Veteran (FiD)|Veteran]] | ||
+ | |||
+ | |||
* '''Whatever happened to bullet-proof? ''' When successfully resisting consequences, the position the consequence is based on improves by two steps. This includes harm. A deadly consequence becomes a controlled consequence, risky and controlled consequences are completely negated. ''This lessens the difference between harm and other consequences, and makes deadly position more dangerous.''' Page 32. | * '''Whatever happened to bullet-proof? ''' When successfully resisting consequences, the position the consequence is based on improves by two steps. This includes harm. A deadly consequence becomes a controlled consequence, risky and controlled consequences are completely negated. ''This lessens the difference between harm and other consequences, and makes deadly position more dangerous.''' Page 32. | ||
== Possible Playbooks == | == Possible Playbooks == | ||
− | # '''[[Inquisitors (FiD)|Inquisitors]]''' | + | # '''[[Inquisitors (FiD)|Inquisitors]]''' Crew |
− | # '''[[Trackers (FiD)|Trackers ]]''' | + | # '''[[Trackers (FiD)|Trackers ]]''' Crew |
− | |||
# Craftsman | # Craftsman | ||
+ | # '''[[Martial Artist (FiD)|Martial Artist]]''' | ||
+ | # Snitch | ||
+ | |||
+ | * '''Planning''' The types of missions (p 127) are: | ||
+ | :# '''Assault:''' ''Point of attack. | ||
+ | :# '''Magic:''' ''Type of magic. | ||
+ | :# '''Probe:''' ''Method of investigation. | ||
+ | :# '''Social:''' ''Connection. | ||
+ | :# '''Stealth:''' ''Point of entry. | ||
+ | :# '''Transport:''' ''Route. | ||
+ | |||
+ | * '''Back for Seconds''' When you check your last stress box and suffer a trauma condition, you erase all stress. You remain in the scene and the GM may offer you some insight or opportunity. Page 13. | ||
+ | |||
+ | * The '''Consort''' action covers socializing and mingling with any group of people, not just allies. It allows you to adopt a persona fitting any occasion. Page 172. | ||
+ | * The '''Wreck''' actions is more focused on physical strength and only secondarily on use of explosives. | ||
+ | |||
+ | == Playbook Name Changes == | ||
+ | '''Original Name—Final Name | ||
+ | :Bravo—Warrior | ||
+ | :Soldier—Sharpshooter | ||
+ | : Warrior playbook—Soldiers playbook (may become Mercenaries) | ||
+ | :Chosen—Saint | ||
+ | :Orphic—Bard | ||
+ | :Soulsworn—Warlock | ||
+ | :Theurgist—Cleric |
Latest revision as of 09:56, 23 January 2025
- Whatever happened to bullet-proof? When successfully resisting consequences, the position the consequence is based on improves by two steps. This includes harm. A deadly consequence becomes a controlled consequence, risky and controlled consequences are completely negated. This lessens the difference between harm and other consequences, and makes deadly position more dangerous.' Page 32.
Possible Playbooks
- Inquisitors Crew
- Trackers Crew
- Craftsman
- Martial Artist
- Snitch
- Planning The types of missions (p 127) are:
- Assault: Point of attack.
- Magic: Type of magic.
- Probe: Method of investigation.
- Social: Connection.
- Stealth: Point of entry.
- Transport: Route.
- Back for Seconds When you check your last stress box and suffer a trauma condition, you erase all stress. You remain in the scene and the GM may offer you some insight or opportunity. Page 13.
- The Consort action covers socializing and mingling with any group of people, not just allies. It allows you to adopt a persona fitting any occasion. Page 172.
- The Wreck actions is more focused on physical strength and only secondarily on use of explosives.
Playbook Name Changes
Original Name—Final Name
- Bravo—Warrior
- Soldier—Sharpshooter
- Warrior playbook—Soldiers playbook (may become Mercenaries)
- Chosen—Saint
- Orphic—Bard
- Soulsworn—Warlock
- Theurgist—Cleric