Difference between revisions of "Talk:Soldier (FiD)"
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(Created page with "# '''Grenadier:''' Gain a Bandolier of five grenades when you select Grenade as an item. As you advance in tier, you gain more options for grenades you can use: 1: Acrid Smoke...") |
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# '''Grenadier:''' Gain a Bandolier of five grenades when you select Grenade as an item. As you advance in tier, you gain more options for grenades you can use: 1: Acrid Smoke Grenade, Alchemist's Fire, 2: Acid, Smoke Grenade, 3: Caustic Smoke Grenade, Spark Grenade, 4: Fire Oil, Toxic Smoke Grenade, 5: Ice Pillar. | # '''Grenadier:''' Gain a Bandolier of five grenades when you select Grenade as an item. As you advance in tier, you gain more options for grenades you can use: 1: Acrid Smoke Grenade, Alchemist's Fire, 2: Acid, Smoke Grenade, 3: Caustic Smoke Grenade, Spark Grenade, 4: Fire Oil, Toxic Smoke Grenade, 5: Ice Pillar. | ||
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+ | * '''Grenade''' ☐: Explodes in a cloud of smoke and shrapnel. Overcomes scale. Grenadier special ability adds other types of grenades: | ||
+ | :* Tier 1 '''Acrid Smoke Grenade''' ☐: Creates a cloud of acrid smoke that's difficult to breathe and stings the eyes but isn't truly dangerous. '''Alchemy, Common, Consumable, Unreliable'''. | ||
+ | :* Tier 1 '''Alchemists Fire''' ☐: Immolates a target or creates a pool of intense, quick-burning fire. Potent against regeneration and undead. Usually thrown as a grenade or set as a trap. '''Alchemy, Common, Conspicuous, Consumable.''' | ||
+ | :* Tier 2 '''Acid''' ☐: Destroys clockwork, stops regeneration, burns bare flesh. Potent against regeneration and mechanisms. Can be thrown as a grenade. '''Alchemy, Consumable.''' | ||
+ | :* Tier 2 '''Smoke Grenade''' ☐: Makes a flash and a cloud of smoke, an excellent distraction that also creates a large cloud of dense smoke. Quickly disperses in any wind. '''Alchemy, Common, Conspicuous, Consumable.''' | ||
+ | :* Tier 3 '''Caustic Smoke Grenade''' ☐: Creates a cloud of caustic smoke that's harmful to breathe, stings the eyes, and leaves a caustic residue. Not immediately dangerous, but causes nausea in short order for someone who stays in the cloud. '''Alchemy, Common, Consumable, Unreliable'''. | ||
+ | :* Tier 3 '''Spark Grenade:''' ☐: Explodes in a flash of electricity. Stuns momentarily. Overcomes scale. '''Conspicuous, Consumable, Unreliable''' electricity may ground early. | ||
+ | :* Tier 4 '''Fire Oil:''' ☐: Erupts in searing pillar of flame upon contact with air. Usually thrown as a grenade or set as a trap. '''Alchemy, Conspicuous, Consumable.''' | ||
+ | :* Tier 4 '''Toxic Smoke Grenade''' ☐: Creates a cloud of toxic smoke that's immediately dangerous. Causes level 1 harm "inflammation", repeatedly if you stay in the smoke, potentially causing death through organ failure.. '''Alchemy, Consumable, Unreliable'''. | ||
+ | :* Tier 5 '''Ice Pillar:''' ☐: Can be thrown as a grenade to create a 3 meter radius pillar of dry ice. Freezes those who cannot dodge and blocks passage. Thaws on its own in an hour. '''Alchemy, Conspicuous, Consumable.''' |
Latest revision as of 19:02, 16 October 2024
- Grenadier: Gain a Bandolier of five grenades when you select Grenade as an item. As you advance in tier, you gain more options for grenades you can use: 1: Acrid Smoke Grenade, Alchemist's Fire, 2: Acid, Smoke Grenade, 3: Caustic Smoke Grenade, Spark Grenade, 4: Fire Oil, Toxic Smoke Grenade, 5: Ice Pillar.
- Grenade ☐: Explodes in a cloud of smoke and shrapnel. Overcomes scale. Grenadier special ability adds other types of grenades:
- Tier 1 Acrid Smoke Grenade ☐: Creates a cloud of acrid smoke that's difficult to breathe and stings the eyes but isn't truly dangerous. Alchemy, Common, Consumable, Unreliable.
- Tier 1 Alchemists Fire ☐: Immolates a target or creates a pool of intense, quick-burning fire. Potent against regeneration and undead. Usually thrown as a grenade or set as a trap. Alchemy, Common, Conspicuous, Consumable.
- Tier 2 Acid ☐: Destroys clockwork, stops regeneration, burns bare flesh. Potent against regeneration and mechanisms. Can be thrown as a grenade. Alchemy, Consumable.
- Tier 2 Smoke Grenade ☐: Makes a flash and a cloud of smoke, an excellent distraction that also creates a large cloud of dense smoke. Quickly disperses in any wind. Alchemy, Common, Conspicuous, Consumable.
- Tier 3 Caustic Smoke Grenade ☐: Creates a cloud of caustic smoke that's harmful to breathe, stings the eyes, and leaves a caustic residue. Not immediately dangerous, but causes nausea in short order for someone who stays in the cloud. Alchemy, Common, Consumable, Unreliable.
- Tier 3 Spark Grenade: ☐: Explodes in a flash of electricity. Stuns momentarily. Overcomes scale. Conspicuous, Consumable, Unreliable electricity may ground early.
- Tier 4 Fire Oil: ☐: Erupts in searing pillar of flame upon contact with air. Usually thrown as a grenade or set as a trap. Alchemy, Conspicuous, Consumable.
- Tier 4 Toxic Smoke Grenade ☐: Creates a cloud of toxic smoke that's immediately dangerous. Causes level 1 harm "inflammation", repeatedly if you stay in the smoke, potentially causing death through organ failure.. Alchemy, Consumable, Unreliable.
- Tier 5 Ice Pillar: ☐: Can be thrown as a grenade to create a 3 meter radius pillar of dry ice. Freezes those who cannot dodge and blocks passage. Thaws on its own in an hour. Alchemy, Conspicuous, Consumable.