Difference between revisions of "Abomination (5A)"
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At 7th level, you can easily destroy construction such as doors, chests, and walls, and unattended objects. | At 7th level, you can easily destroy construction such as doors, chests, and walls, and unattended objects. | ||
You have advantage on attack rolls against and Strength (Athletics) checks to break or grapple such targets. | You have advantage on attack rolls against and Strength (Athletics) checks to break or grapple such targets. | ||
− | Your Dark Strike deals double damage against such targets and ignore any damage | + | Your Dark Strike deals double damage against such targets and ignore any damage threshold the target has. |
=== Strange Energies === | === Strange Energies === |
Revision as of 09:44, 2 July 2024
Starfox's 5th Edition Fan Page |
This is a Bogeyman subclass.
Powered by unnatural chemicals, the flesh of the abomination stands unyielding against the hail of arrows pelting her from the battlements as she charges forward, slamming into and through the barred gate to shatter it to pieces.
You are a creature of occult science or mystery, a construct made out of inanimate materials or even a terrifying homunculus of stitched together body parts, driven to monstrous form by forbidden alchemical secrets.
Source: En5ider 83.
Abominable Appearance
You have a monstrous appearance and need to conceal your appearance among humanoids. A simple cloak gives you a degree of anonymity. When interacting with humanoids, you suffer disadvantage on all Charisma checks except Intimidation checks.
Abominable Nature
Starting at 1st level, your creature type changes to construct. You gain immunity to disease, poison damage, and the poisoned condition. You do not need to breathe, eat, or drink, though you still require periods of rest similar to sleep. Unlike most constructs, you can be affected by healing spells that restore Hit Points, such as Cure Wounds. Healing potions have an amplified effect on your alchemical construction, recovering twice the normal amount of Hit Points.
Unnatural Threshold
Beginning at 3rd level, you gain immunity to the blinded, deafened, and exhaustion conditions.
Toughened Hide
At 6th level you gain resistance to bludgeoning, piercing, and slashing damage. Magical weapons ignore this resistance. Finally choose one type of damage that is not bludgeoning, force, piercing, poison, or slashing. You gain resistance to this type of damage.
Rampage
At 7th level, you can easily destroy construction such as doors, chests, and walls, and unattended objects. You have advantage on attack rolls against and Strength (Athletics) checks to break or grapple such targets. Your Dark Strike deals double damage against such targets and ignore any damage threshold the target has.
Strange Energies
At 11th level, choose acid or electricity. You can change this choice when you advance in level. When you hit with a Dark Strike, you can take a bonus action and inflict Dark Strike damage of this type to the target.
Unstoppable
Beginning at 15th, you gain immunity to the paralyzed, petrified, and stunned conditions.
Invulnerable
When you reach 20th level, you gain resistance to all types of damage.