Difference between revisions of "Psychic (5A)"

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This is an original [[Bard_(5A)|Bard]] subclass for [[5A]].  
 
This is an original [[Bard_(5A)|Bard]] subclass for [[5A]].  
  
''Psychics are focused on telepathic powers, the easiest psionic powers to master. A bard can turn into a psychic through mental exercise. Other would-be psychics never considered themselves entertainers or bards in the traditional sense, only learning such abilities to center wkand to prepare themselves for greater psychic powers to come.
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''Psychics are focused on telepathic powers, the easiest psionic powers to master. A bard can turn into a psychic through mental exercise. Other would-be psychics never considered themselves entertainers or bards in the traditional sense, only learning such abilities to center and prepare themselves for greater psychic powers to come.
  
 
'' '''Greyhawk''' ''
 
'' '''Greyhawk''' ''
''Psychics occur naturally on rare occasions, but most psychics are trained in the art in Baklunish lands.
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''Psychics occur naturally on rare occasions, but most psychics are trained in mystic lodges in Zindia, the Celestial Empire, or in Baklunish lands.
  
== Psionic Sublasses ==
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== Psionic Subclasses ==
{{ : Psionic Sublasses (5A) }}
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{{ : Psionic Subclasses (5A) }}
  
 
== Subclass Features ==
 
== Subclass Features ==
=== Psionic Spells ===
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=== Psychic Spells ===
Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know.
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Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown on the Psychic Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know.
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You also learn the [http://dnd5e.wikidot.com/spell:mind-sliver Mind Sliver] cantrip.
  
 
Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level from the bard spell list.
 
Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level from the bard spell list.
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When you use the Bardic Inspiration ability, any bard spell you cast before the end of your next turn can be a psionic spell. A psionic spell requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.
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You can chose to waste a bardic inspiration die to activate this ability if not suitable targets are around.
 
{| class="wikitable"  
 
{| class="wikitable"  
|+'''Aberrant Mind Spells'''
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|+'''Psychick Spells
 
|| '''Bard Level''' ||valign="bottom" | '''Spells'''  
 
|| '''Bard Level''' ||valign="bottom" | '''Spells'''  
 
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=== Telepathic Speech ===
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=== Psychic Speech ===
Starting at 3rd level, you can form a telepathic connection between your mind and the mind of any other creature that understands a language. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile).
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Starting at 3rd level, you can form a telepathic connection between your mind and the mind of any other creature that understands a language.  
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When you use Bardic Inspiration, you also establish telepathic communication with the target.
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You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile).  
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While you are connected to another with Psychic Speech, you can use Bardic Inspiration on that creature regardless of range or if that creature can hear you.
  
The telepathic connection lasts for a number of hours equal to your bard level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
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The telepathic connection lasts for a number of hours equal to your bard level. It ends early if you are incapacitated or die.
 
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At 14th level you can maintain telepathy indefinitely, even when incapacitated.
At 6th level you can remain in telepathic contact with a number of creatures equal to your Charisma bonus (minimum 2 creatures). You decide if these creatures can communicate directly with each other. If not, they are unaware you have telepathy with others. When you are in contact with too many creatures, you must choose which telepathic connections to end.
 
 
 
At 14th level you can maintain telepathy indefinitely.
 
  
 
=== Centering ===
 
=== Centering ===
Beginning at 6th level, when you use Bardic Inspiration, you can also center yourself and others using
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Beginning at 6th level, when you use Bardic Inspiration, you also center yourself and the target of your inspiration.
any musical instrument proficiency,  
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As long as the target retains your inspiration die, both you and the target add your inspiration die to any saving throws you make. This does not consume the inspiration die. The target can then choose to expend the inspiration die to improve their saving throw result again.
Acrobatics,
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The effect does not stack with itself or your bardic inspiration dice.
Athletics,
 
Insight, or
 
Perform.
 
You and allies within 30 ft. of you can add your proficiency bonus in whatever you used to center yourself as a bonus on all Intelligence, Wisdom, and Charisma saving throws until the start of your next turn.
 
 
 
Once per day you can use centering to recover all your uses of Bardic Inspiration.
 
You recharge this ability at the end of a long rest.
 
  
 
=== Psychic Alliance ===
 
=== Psychic Alliance ===
At 14th level, when you or an ally within 1 mile fails an Intelligence, Wisdom, or Charisma saving throw, you can use a reaction to grant a bonus on that saving throw equal to your proficiency bonus. You must see or be in Telepathic Speech with the ally.
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At 14th level, you can use Psychic Speech to give bardic Inspiration and establish telepathic communication with any willing creature you have ever used Psychic Speech with, regardless of range. The target is aware it is you seeking contact and can accept or decline.
 
 
Your Telepathic Speech ability now allows telepathic speech with any creature that understands a language.
 
  
 
== Designer's Notes ==
 
== Designer's Notes ==
Centering and Psychic Alliance both do the same thing and ought to be diversified.
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With expertise, Centering can become overly powerful. This should probably be changed.
Also, with expertise, Centering can become overly powerful.
 

Latest revision as of 15:00, 1 July 2024

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This is an original Bard subclass for 5A.

Psychics are focused on telepathic powers, the easiest psionic powers to master. A bard can turn into a psychic through mental exercise. Other would-be psychics never considered themselves entertainers or bards in the traditional sense, only learning such abilities to center and prepare themselves for greater psychic powers to come.

Greyhawk Psychics occur naturally on rare occasions, but most psychics are trained in mystic lodges in Zindia, the Celestial Empire, or in Baklunish lands.

Psionic Subclasses

In 5E, psionics does not have its own classes, it is instead expressed through subclasses. The this subclass uses psionic powers, along with a number of other subclasses in the game, the artificer Archivist and Psychometrist, bard College of Whispers and Psychic, cleric Spiritualist, fighter Psi Warrior, monk Way of the Soft Whisper, Spiral Monk, rogue Soulknife, sorcerer Aberrant Mind and Mystic, and wizard Arcane Horizon and Mentalist.

Subclass Features

Psychic Spells

Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown on the Psychic Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know. You also learn the Mind Sliver cantrip.

Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level from the bard spell list.

When you use the Bardic Inspiration ability, any bard spell you cast before the end of your next turn can be a psionic spell. A psionic spell requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell. You can chose to waste a bardic inspiration die to activate this ability if not suitable targets are around.

Psychick Spells
Bard Level Spells
3 Command, Guiding Bolt
3 Detect Thoughts, Warding Bond
5 Mind Spike, Sending
7 Death Ward, Locate Creature
9 Contact Other Plane, Far Step

Psychic Speech

Starting at 3rd level, you can form a telepathic connection between your mind and the mind of any other creature that understands a language. When you use Bardic Inspiration, you also establish telepathic communication with the target. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). While you are connected to another with Psychic Speech, you can use Bardic Inspiration on that creature regardless of range or if that creature can hear you.

The telepathic connection lasts for a number of hours equal to your bard level. It ends early if you are incapacitated or die. At 14th level you can maintain telepathy indefinitely, even when incapacitated.

Centering

Beginning at 6th level, when you use Bardic Inspiration, you also center yourself and the target of your inspiration. As long as the target retains your inspiration die, both you and the target add your inspiration die to any saving throws you make. This does not consume the inspiration die. The target can then choose to expend the inspiration die to improve their saving throw result again. The effect does not stack with itself or your bardic inspiration dice.

Psychic Alliance

At 14th level, you can use Psychic Speech to give bardic Inspiration and establish telepathic communication with any willing creature you have ever used Psychic Speech with, regardless of range. The target is aware it is you seeking contact and can accept or decline.

Designer's Notes

With expertise, Centering can become overly powerful. This should probably be changed.