Difference between revisions of "Psychic (5A)"

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{{5A}}
 
{{5A}}
This is an original [[Sorcerer_(5A)|Sorcerous Origin]] for [[5A]].
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This is an original [[Bard_(5A)|Bard]] subclass for [[5A]].  
  
''The spark of psychic talent is an inborn trait, but unlike most sorcerous origins, it requires training and discipline to awaken to full power. This is usually given in a monastery or in the wilderness, away from the distracting bustle of normal life. Whether you studied in a school or a single master, it is likely that your trainers had contacts with monks and clerics sympathetic to psychics.
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''Psychics are focused on telepathic powers, the easiest psionic powers to master. A bard can turn into a psychic through mental exercise. Other would-be psychics never considered themselves entertainers or bards in the traditional sense, only learning such abilities to center and prepare themselves for greater psychic powers to come.
  
''You have honed your mind to channel the vast energies of the Netherworld, thought to be related to the Far Realm. Though meditation and discipline, you shield yourself against the influence of aberrations and other psychic threats. Your mind is in touch with the universe, and when you reach out with your thought, reality complies with your wishes.
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'' '''Greyhawk''' ''
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''Psychics occur naturally on rare occasions, but most psychics are trained in mystic lodges in Zindia, the Celestial Empire, or in Baklunish lands.
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== Psionic Subclasses ==
 +
{{ : Psionic Subclasses (5A) }}
  
 
== Subclass Features ==
 
== Subclass Features ==
=== Psionic Spells ===
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=== Psychic Spells ===
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
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Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown on the Psychic Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know.
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You also learn the [http://dnd5e.wikidot.com/spell:mind-sliver Mind Sliver] cantrip.
  
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
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Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level from the bard spell list.
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When you use the Bardic Inspiration ability, any bard spell you cast before the end of your next turn can be a psionic spell. A psionic spell requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.
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You can chose to waste a bardic inspiration die to activate this ability if not suitable targets are around.
 
{| class="wikitable"  
 
{| class="wikitable"  
|+'''Aberrant Mind Spells'''
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|+'''Psychick Spells
|| '''Sorcerer Level''' ||valign="bottom" | '''Spells'''  
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|| '''Bard Level''' ||valign="bottom" | '''Spells'''  
 
|-
 
|-
| valign=top align=center | 1 ||valign="top"| [http://dnd5e.wikidot.com/spell:arms-of-hadar Arms of Hadar],  [http://dnd5e.wikidot.com/spell:dissonant-whispers Dissonant Whispers],  [http://dnd5e.wikidot.com/spell:mind-sliver Mind Sliver]
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| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:command Command],  [http://dnd5e.wikidot.com/spell:guiding-bolt Guiding Bolt]
 
|-
 
|-
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:calm-emotions Calm Emotions], [http://dnd5e.wikidot.com/spell:detect-thoughts Detect Thoughts]
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| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:detect-thoughts Detect Thoughts], [http://dnd5e.wikidot.com/spell:warding-bond Warding Bond]
 
|-
 
|-
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:hunger-of-hadar Hunger of Hadar],  [http://dnd5e.wikidot.com/spell:sending Sending]
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| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:mind-spike Mind Spike],  [http://dnd5e.wikidot.com/spell:sending Sending]
 
|-
 
|-
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:evards-black-tentacles Evard's Black Tentacles], [http://dnd5e.wikidot.com/spell:summon-aberration Summon Aberration]
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| valign=top align=center | 7 || [http://dnd5e.wikidot.com/spell:death-ward Death Ward], [http://dnd5e.wikidot.com/spell:locate-creature Locate Creature]
 
|-
 
|-
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:rarys-telepathic-bond Rary's Telepathic Bond],  [http://dnd5e.wikidot.com/spell:telekinesis Telekinesis]
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| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:contact-other-plane Contact Other Plane],  [http://dnd5e.wikidot.com/spell:far-step Far Step]
 
|}
 
|}
  
=== Telepathic Speech ===
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=== Psychic Speech ===
Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.
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Starting at 3rd level, you can form a telepathic connection between your mind and the mind of any other creature that understands a language.  
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When you use Bardic Inspiration, you also establish telepathic communication with the target.
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You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile).  
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While you are connected to another with Psychic Speech, you can use Bardic Inspiration on that creature regardless of range or if that creature can hear you.
  
The telepathic connection lasts for a number of hours equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
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The telepathic connection lasts for a number of hours equal to your bard level. It ends early if you are incapacitated or die.
At 6th level you can remain in telepathic contact with a number of creatures equal to your Charisma bonus (minimum 2 creatures). When you establish telepathy with more creatures, you choose which telepathic connection to end.
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At 14th level you can maintain telepathy indefinitely, even when incapacitated.
At 14th level you can maintain telepathy indefinitely.
 
  
 
=== Centering ===
 
=== Centering ===
Beginning at 6th level, you can take a minute to use  
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Beginning at 6th level, when you use Bardic Inspiration, you also center yourself and the target of your inspiration.
Acrobatics,
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As long as the target retains your inspiration die, both you and the target add your inspiration die to any saving throws you make. This does not consume the inspiration die. The target can then choose to expend the inspiration die to improve their saving throw result again.
artisan's tool proficiency,
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The effect does not stack with itself or your bardic inspiration dice.
Athletics,
 
Insight,
 
musical instrument proficiency, or
 
Perform,
 
to center yourself.
 
You regain a number of sorcery points equal to your proficiency bonus in the skill or instrument used.
 
You cannot have more sorcery points than your starting value after centering.
 
You can use centering only once and recharge the ability at the end of a long rest.
 
 
 
You also learn the Subtle Spell metamagic. If you already know this metamagic, you learn another metamagic of your choice.
 
 
 
=== Psychic Defenses ===
 
At 6th level, you gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.
 
  
 
=== Psychic Alliance ===
 
=== Psychic Alliance ===
At 14th level, when you or an ally within 1 mile fails an Intelligence, Wisdom, or Charisma saving throw, you can use a reaction to grant a bonus on that saving throw equal to your proficiency bonus. You must see or be in Telepathic Speech with the ally.
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At 14th level, you can use Psychic Speech to give bardic Inspiration and establish telepathic communication with any willing creature you have ever used Psychic Speech with, regardless of range. The target is aware it is you seeking contact and can accept or decline.
 
 
Your Telepathic Speech ability now allows communication with any creature that understands a language.
 
  
=== Universe of Thought ===
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== Designer's Notes ==
At 18th level, you can use Telepathic Speech to establish telepathic communication with any creature you have used Telepathic Speech with before, regardless of range. You can cast spells on creatures you are in Telepathic Speech contact with as if you were touching them, regardless of range and even on other planes of existence.
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With expertise, Centering can become overly powerful. This should probably be changed.

Latest revision as of 15:00, 1 July 2024

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This is an original Bard subclass for 5A.

Psychics are focused on telepathic powers, the easiest psionic powers to master. A bard can turn into a psychic through mental exercise. Other would-be psychics never considered themselves entertainers or bards in the traditional sense, only learning such abilities to center and prepare themselves for greater psychic powers to come.

Greyhawk Psychics occur naturally on rare occasions, but most psychics are trained in mystic lodges in Zindia, the Celestial Empire, or in Baklunish lands.

Psionic Subclasses

In 5E, psionics does not have its own classes, it is instead expressed through subclasses. The this subclass uses psionic powers, along with a number of other subclasses in the game, the artificer Archivist and Psychometrist, bard College of Whispers and Psychic, cleric Spiritualist, fighter Psi Warrior, monk Way of the Soft Whisper, Spiral Monk, rogue Soulknife, sorcerer Aberrant Mind and Mystic, and wizard Arcane Horizon and Mentalist.

Subclass Features

Psychic Spells

Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown on the Psychic Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know. You also learn the Mind Sliver cantrip.

Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level from the bard spell list.

When you use the Bardic Inspiration ability, any bard spell you cast before the end of your next turn can be a psionic spell. A psionic spell requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell. You can chose to waste a bardic inspiration die to activate this ability if not suitable targets are around.

Psychick Spells
Bard Level Spells
3 Command, Guiding Bolt
3 Detect Thoughts, Warding Bond
5 Mind Spike, Sending
7 Death Ward, Locate Creature
9 Contact Other Plane, Far Step

Psychic Speech

Starting at 3rd level, you can form a telepathic connection between your mind and the mind of any other creature that understands a language. When you use Bardic Inspiration, you also establish telepathic communication with the target. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). While you are connected to another with Psychic Speech, you can use Bardic Inspiration on that creature regardless of range or if that creature can hear you.

The telepathic connection lasts for a number of hours equal to your bard level. It ends early if you are incapacitated or die. At 14th level you can maintain telepathy indefinitely, even when incapacitated.

Centering

Beginning at 6th level, when you use Bardic Inspiration, you also center yourself and the target of your inspiration. As long as the target retains your inspiration die, both you and the target add your inspiration die to any saving throws you make. This does not consume the inspiration die. The target can then choose to expend the inspiration die to improve their saving throw result again. The effect does not stack with itself or your bardic inspiration dice.

Psychic Alliance

At 14th level, you can use Psychic Speech to give bardic Inspiration and establish telepathic communication with any willing creature you have ever used Psychic Speech with, regardless of range. The target is aware it is you seeking contact and can accept or decline.

Designer's Notes

With expertise, Centering can become overly powerful. This should probably be changed.