Difference between revisions of "Psychometrist (5A)"

From Action
Jump to navigation Jump to search
(Created page with "{{5A}}{{wip}} This is an Artificer Specialization for 5A. A psychometrist is a psychic and medium that reads and channels psychic the impressions carri...")
 
(57 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
This is an [[Artificer (5A)|Artificer]] Specialization for [[5A]].
 
This is an [[Artificer (5A)|Artificer]] Specialization for [[5A]].
  
A psychometrist is a psychic and medium that reads and channels psychic the impressions carried by objects.  
+
A psychometrist is a psychic medium who reads and channels the psychic impressions carried by objects. They are exceptional detectives, capable of uncovering past events by examining items. Skilled psychometrists can channel these impressions into powerful magical effects. Their abilities are honed through life experiences rather than traditional magical training, leading them to uncover hidden dimensions within mundane objects.
This allows the psychometrist to find out what has happened around an object they examine, making them excellent detectives.  
 
But even beyond this, a skilled psychometrist can channel psychic impressions into magical effects.
 
Psychometrism is not taught, it is mastered by life experience. A beginner artificer might find themselves drawn into the psychic reality of objects, rather than to conventional invention or magical craft.
 
After their initial studies, they find that no  particular field attracts them, and instead delve into objects as they are, discovering additional dimensions to even the most mundane of objects.
 
  
 
'' '''Greyhawk:''' ''
 
'' '''Greyhawk:''' ''
Line 17: Line 13:
  
 
== Subclass Features ==
 
== Subclass Features ==
 +
 
=== Mundane Insights ===
 
=== Mundane Insights ===
 
When you adopt this specialization at 3rd level, you learn the Investigation skill.  
 
When you adopt this specialization at 3rd level, you learn the Investigation skill.  
If you already have this skill, you  
+
If you already have this skill, you instead learn another skill of your choice or three languages.
  
=== Geometrician's Spells ===
+
=== Psychometrist's Spells ===
 
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Geometrician's Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
 
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Geometrician's Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
  
 
{| class="wikitable" align="right"
 
{| class="wikitable" align="right"
|+'''Geometrician's Spells'''
+
|+'''Psychometrist's Spells'''
|| '''Artificer<br>Level''' ||valign="bottom" | '''Spells'''  
+
|align=center| '''Artificer<br>Level''' ||valign="bottom" | '''Spells'''  
 
|-
 
|-
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:illusory-script Illusory Script], <br> [http://dnd5e.wikidot.com/spell:tensers-floating-disk Tenser's Floating Disc]
+
| valign=top align=center |   3 ||valign="top"| [http://dnd5e.wikidot.com/spell:comprehend-languages Comprehend Languages], <br> [http://dnd5e.wikidot.com/spell:ray-of-sickness Ray of Sickness]
 
|-
 
|-
| valign=top  align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:enlarge-reduce Enlarge/Reduce], <br> [http://dnd5e.wikidot.com/spell:vortex-warp Vortex Warp]
+
| valign=top  align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:arcane-lock Arcane Lock], <br>[http://dnd5e.wikidot.com/spell:knock Knock].
 
|-
 
|-
| valign=top  align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:enemies-abound Enemies Abound], <br> [http://dnd5e.wikidot.com/spell:hypnotic-pattern Hypnotic pattern]
+
| valign=top  align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:meld-into-stone Meld Into Stone], <br> [http://dnd5e.wikidot.com/spell:speak-with-dead Speak with Dead]
 
|-
 
|-
| valign=top  align=center | 13 ||valign="top"| [http://dnd5e.wikidot.com/spell:major-image Major Image], <br> [http://dnd5e.wikidot.com/spell:gravity-sinkhole Gravity Sinkhole]
+
| valign=top  align=center | 13 ||valign="top"| [http://dnd5e.wikidot.com/spell:guardian-of-faith Guardian of Faith], <br> [http://dnd5e.wikidot.com/spell:summon-construct Summon Construct]
 
|-
 
|-
| valign=top  align=center | 17 ||valign="top"| [http://dnd5e.wikidot.com/spell:dawn Dawn], <br> [http://dnd5e.wikidot.com/spell:seeming Seeming]
+
| valign=top  align=center | 17 ||valign="top"| [http://dnd5e.wikidot.com/spell:animate-objects Animate Objects], <br> [http://dnd5e.wikidot.com/spell:holy-weapon Holy Weapon]
 
|}
 
|}
  
=== Geometrician's Perspective ===
+
=== Channel Psychic Impression ===
At 3rd level, you can change how the map works.  
+
At 3rd level, you can channel psychic impressions into spells. You can cast a cantrip or spell of 1st level from the sorcerer spell list by using an additional material component based on the spell’s school (not consumed). You also add the spell to your prepared spells until the end of your next long rest. You can use this ability once, regaining it on a long rest.
All geometrician abilities with perspective in the name allows you to alter a volume of space.
+
: '''Abjuration''': A piece of armor or a shield.
Unless otherwise noted, you can only have one effect running on an area at a time.
+
: '''Conjuration''': A melee weapon.
Pick a square area within 20 feet with each side being up to 20 feet.  
+
: '''Divination''': A divination device (e.g., crystal ball, cards).
At level 5 you can affect a 30 feet square area within 30 feet, at level 9 a 40 feet square area within 40 feet, and at level 15 a 100 feet square area within 100 feet.
+
: '''Enchantment''': Perfume or a disguise kit.
You need to see some of the affected area, but not all of it, and you can make the area smaller as long as it is a square.
+
: '''Evocation''': A ranged weapon.
 +
: '''Illusion''': Any set of artisan tools.
 +
: '''Necromancy''': An unworked bone from a sentient creature.
 +
: '''Transmutation''': A liquid you can touch or in a transparent container.
 +
 
 +
You have the spell prepared until the end of your next long rest.
 +
You can use this ability once, regaining the use on a long rest.  
 +
 
 +
* Level 5: Cast spells up to 2th level.
 +
* Level 7: Cast spells up to 3th level.
 +
* Level 9: Cast spells up to 4th level., use the ability twice between long rests.
 +
* Level 11: Cast spells up to 5th level.
 +
* Level 13: Cast spells up to 6th level.
 +
* Level 15: Cast spells up to 7th level, use the ability three times between long rests.
 +
* Level 17: Cast spells up to 8th level.
 +
* Level 19: Cast spells up to 9th level.
 +
 
 +
When casting a spell you have prepared using the appropriate component you can cast it as a psionic spell (no verbal/somatic components, and no material components unless consumed). You still need the material component required for this ability.
  
=== Central Perspective ===
+
=== Object Reading ===
At 3rd level, you can grow or shrink an area.
+
At 3rd level, as an action, you can read psychic impressions within 5 feet of you, learning which things in the area are cursed, hidden, magical, trapped, or under a magical effect.
Use a bonus action to alter distances in the area of Geometrician's Perspective until the start of your next turn.
 
When you use Central Perspective, you either lower or increase distances in the chose area.
 
Until the start of your next turn, movement and range in this area works differently.
 
If you choose to shrink this area, then every two squares in this area become 5 feet when calculating range or movement.
 
If you enlarge the area, every square of range or movement in this area is 10 feet.
 
Central Perspective only affects range and duration, such things as the area of an effect and the size a creature occupies does not change, nor does the reach of melee attacks.
 
  
=== Curvilinear Perspective ===
+
By spending an action focusing on an object you touch, you discover specific information.
At 5th level, you can enlarge selected areas chosen with Geometrician's Perspective.
+
* Understand a curse’s effects and removal method.
Use a bonus action to double the reach of melee attacks and area of area effects of all allies within the covered area until the start of your next turn.
+
* Understand how to open a secret door or compartment.
For a cone this doubles the length of the cone, for a line it doubles both length and width.  
+
* Learn the properties and command words of a magic item, its attunement requirements, and charges.
Such area attacks and melee attacks are enlarged, even if their effect is outside of the area of Geometrician's Perspective, and lasting effects such as the Web spell enlarged by Curvilinear Perspective remain large even after the end of Curvilinear Perspective.
+
* Detect the trigger and effects of a trap, and how to disarm it.
 +
* Identify spells or magical effects affecting an item, including the spell used to create it.
  
=== Atmospheric Perspective ===
+
=== Channel Weapon ===
At 9th level, you can make it hard to distinguish allies within the area.
+
At 5th level can spend 10 minutes in a ritual to attune yourself to a weapon. This bond lasts until the weapon is destroyed or you use this ability again. You gain proficiency with the weapon, and when you take the Attack action with it, you can make an additional attack.
Use a bonus action to make the area within the area of Geometrician's Perspective dizzy and desaturated until the start of your next turn.
 
When someone tries to see or make a ranged attack against one of your allies inside this area, the attack roll or Wisdom (Perception) check suffers disadvantage.  
 
Allies inside the area gain advantage on Dexterity (Stealth) checks and can try to to hide even if they lack concealment and remain hidden even after the end of Atmospheric Perspective as long as they don't attract attention to themselves.
 
  
=== Combined Perspective ===
+
=== Psychic Investigation ===
At 15th level, you can use a bonus action to combine two effects of Central Perspective, Curvilinear Perspective, and Atmospheric Perspective in the same area.
+
At 5th level, you gain expertise (double proficiency bonus) in Investigation. When you make a physical examination and succeed on an Intelligence (Investigation) check, you can see and hear a past event related to the investigation for up to ten minutes, as if you were there. You experience the event in real time and are blinded and deafened during this vision. You can end the vision at any time. To notice a dangerous situation, you must pass a DC 20 Wisdom (Perception) check.
  
== Designer's Notes ==
+
=== Seance of Awakening ===
The area of Geometrician's Perspective really is cubic rather than square, which I suppose applies to all square effects in Dungeons and Dragons.
+
At 9th level you can cast the following spells as rituals as long as you have them prepared. Any spell cast this way ends when you cast the spell again or at the end of your next long rest.
 +
 
 +
'''1st level spells:
 +
[http://dnd5e.wikidot.com/spell:arcane-weapon Arcane Weapon],
 +
[http://dnd5e.wikidot.com/spell:purify-food-and-drink Purify Food and Drink],
 +
[http://dnd5e.wikidot.com/spell:snare Snare].
 +
 
 +
'''2nd level spells:
 +
[http://dnd5e.wikidot.com/spell:arcane-lock Arcane Lock],
 +
[http://dnd5e.wikidot.com/spell:knock Knock],
 +
[http://dnd5e.wikidot.com/spell:magic-weapon Magic Weapon].
 +
 
 +
'''3rd level spells
 +
[http://dnd5e.wikidot.com/spell:flame-arrows Flame Arrows],
 +
[http://dnd5e.wikidot.com/spell:glyph-of-warding Glyph of Warding],
 +
[http://dnd5e.wikidot.com/spell:tiny-servant Tiny Servant].
 +
 
 +
'''4th level spells:
 +
[http://dnd5e.wikidot.com/spell:fabricate Fabricate],
 +
[http://dnd5e.wikidot.com/spell:mordenkainens-faithful-hound Mordenkainen's Faithful Hound],
 +
[http://dnd5e.wikidot.com/spell:summon-construct Summon Construct].
 +
 
 +
'''5th level spells:
 +
[http://dnd5e.wikidot.com/spell:holy-weapon Holy Weapon],
 +
[http://dnd5e.wikidot.com/spell:creation Creation],
 +
[http://dnd5e.wikidot.com/spell:transmute-rock Transmute Rock].
 +
 
 +
=== Object Allies ===
 +
At 15th level, your connection with objects grants you resistance to bludgeoning, piercing, and slashing damage.
  
 
== Designer's Notes ==
 
== Designer's Notes ==
A geometrician is a controller, using their ability to
+
The two most important abilities are both gained at level 3.
 +
This gives the Psychometrist early access to psionic spells and the mentioned signature abilities, but makes the class a bit front heavy.
 +
However, Channel Psychic Impression starts out with access to only 1st level spells, which the Psychometrist already has, so it should not be too unbalanced.
 +
At level 9, it gains a lot of spells turned into rituals, which can add some additional damage but is mainly utility.
 +
This subclass has a lot of utility, really making an amazing detective.
 +
The overall class power seems ok to me - it has extra attack but no pets or special attacks.

Revision as of 20:29, 9 June 2024

5A5A logo
Starfox's 5th Edition Fan Page
Notepad.png This is a work in progress.

This is an Artificer Specialization for 5A.

A psychometrist is a psychic medium who reads and channels the psychic impressions carried by objects. They are exceptional detectives, capable of uncovering past events by examining items. Skilled psychometrists can channel these impressions into powerful magical effects. Their abilities are honed through life experiences rather than traditional magical training, leading them to uncover hidden dimensions within mundane objects.

Greyhawk: Most psychometrists awaken their powers by accident. Only in far to the west is psychometry studied as a psychic art. In places like Zindia and the Baklunish lands, psychometry may be the most common type of artificer.

Psionic Subclasses

In 5E, psionics does not have its own classes, it is instead expressed through subclasses. The this subclass uses psionic powers, along with a number of other subclasses in the game, the artificer Archivist and Psychometrist, bard College of Whispers and Psychic, cleric Spiritualist, fighter Psi Warrior, rogue Soulknife, sorcerer Aberrant Mind and Mystic, and wizard Arcane Horizon and Mentalist.

Subclass Features

Mundane Insights

When you adopt this specialization at 3rd level, you learn the Investigation skill. If you already have this skill, you instead learn another skill of your choice or three languages.

Psychometrist's Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Geometrician's Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Psychometrist's Spells
Artificer
Level
Spells
3 Comprehend Languages,
Ray of Sickness
5 Arcane Lock,
Knock.
9 Meld Into Stone,
Speak with Dead
13 Guardian of Faith,
Summon Construct
17 Animate Objects,
Holy Weapon

Channel Psychic Impression

At 3rd level, you can channel psychic impressions into spells. You can cast a cantrip or spell of 1st level from the sorcerer spell list by using an additional material component based on the spell’s school (not consumed). You also add the spell to your prepared spells until the end of your next long rest. You can use this ability once, regaining it on a long rest.

Abjuration: A piece of armor or a shield.
Conjuration: A melee weapon.
Divination: A divination device (e.g., crystal ball, cards).
Enchantment: Perfume or a disguise kit.
Evocation: A ranged weapon.
Illusion: Any set of artisan tools.
Necromancy: An unworked bone from a sentient creature.
Transmutation: A liquid you can touch or in a transparent container.

You have the spell prepared until the end of your next long rest. You can use this ability once, regaining the use on a long rest.

  • Level 5: Cast spells up to 2th level.
  • Level 7: Cast spells up to 3th level.
  • Level 9: Cast spells up to 4th level., use the ability twice between long rests.
  • Level 11: Cast spells up to 5th level.
  • Level 13: Cast spells up to 6th level.
  • Level 15: Cast spells up to 7th level, use the ability three times between long rests.
  • Level 17: Cast spells up to 8th level.
  • Level 19: Cast spells up to 9th level.

When casting a spell you have prepared using the appropriate component you can cast it as a psionic spell (no verbal/somatic components, and no material components unless consumed). You still need the material component required for this ability.

Object Reading

At 3rd level, as an action, you can read psychic impressions within 5 feet of you, learning which things in the area are cursed, hidden, magical, trapped, or under a magical effect.

By spending an action focusing on an object you touch, you discover specific information.

  • Understand a curse’s effects and removal method.
  • Understand how to open a secret door or compartment.
  • Learn the properties and command words of a magic item, its attunement requirements, and charges.
  • Detect the trigger and effects of a trap, and how to disarm it.
  • Identify spells or magical effects affecting an item, including the spell used to create it.

Channel Weapon

At 5th level can spend 10 minutes in a ritual to attune yourself to a weapon. This bond lasts until the weapon is destroyed or you use this ability again. You gain proficiency with the weapon, and when you take the Attack action with it, you can make an additional attack.

Psychic Investigation

At 5th level, you gain expertise (double proficiency bonus) in Investigation. When you make a physical examination and succeed on an Intelligence (Investigation) check, you can see and hear a past event related to the investigation for up to ten minutes, as if you were there. You experience the event in real time and are blinded and deafened during this vision. You can end the vision at any time. To notice a dangerous situation, you must pass a DC 20 Wisdom (Perception) check.

Seance of Awakening

At 9th level you can cast the following spells as rituals as long as you have them prepared. Any spell cast this way ends when you cast the spell again or at the end of your next long rest.

1st level spells: Arcane Weapon, Purify Food and Drink, Snare.

2nd level spells: Arcane Lock, Knock, Magic Weapon.

3rd level spells Flame Arrows, Glyph of Warding, Tiny Servant.

4th level spells: Fabricate, Mordenkainen's Faithful Hound, Summon Construct.

5th level spells: Holy Weapon, Creation, Transmute Rock.

Object Allies

At 15th level, your connection with objects grants you resistance to bludgeoning, piercing, and slashing damage.

Designer's Notes

The two most important abilities are both gained at level 3. This gives the Psychometrist early access to psionic spells and the mentioned signature abilities, but makes the class a bit front heavy. However, Channel Psychic Impression starts out with access to only 1st level spells, which the Psychometrist already has, so it should not be too unbalanced. At level 9, it gains a lot of spells turned into rituals, which can add some additional damage but is mainly utility. This subclass has a lot of utility, really making an amazing detective. The overall class power seems ok to me - it has extra attack but no pets or special attacks.