Difference between revisions of "Psychometrist (5A)"

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to see if you know something about an object you touch, how it is used, and what it does, you have advantage on the roll, and you can make such a roll even if you previously failed the same task when not touching the object.
 
to see if you know something about an object you touch, how it is used, and what it does, you have advantage on the roll, and you can make such a roll even if you previously failed the same task when not touching the object.
  
=== Release Psychic Impression ===
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=== Channel Psychic Impression ===
 
At 9th level, you can channel the psychic impression on objects into spells.
 
At 9th level, you can channel the psychic impression on objects into spells.
 +
You can cast any spell on the sorcerer spell list of level 4 or lower.
 +
The spell gains an additional material component depending on the school of the spell.
 +
This component is not consumed in the casting of the spell.
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: Abjuration: A piece of armor or a shield.
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: Conjuration: A melee weapon.
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: Divination: A divination device, such as a crystal ball, deck of cards, divination sticks, incense, and such.
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: Enchantment: A bottle of perfume or a disguise kit.
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: Evocation: A ranged weapon.
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: Illusion: An object that resembles the illusion you want to create, or a drawing of the illusion you want to create. Drawing this image can be done as a part of the casting time of the spell, as long as you have something to draw with and something else to draw on. This can be a piece of coal to draw on a wall or floor.
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: Necromancy: A bone from a sentient creature.
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: Transmutation: A bowl, cup, or glass flask with liquid.
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If you select a spell of a level for which you have spell slots, you add the spell to your list of prepared spells until the end of your next long rest.
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You can use this ability once, regaining the use on a long rest.
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At level 11 you can cast a spell of up to 5th level.
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At level 13 you can cast a spell of up to 6th level.
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At level 15 you can cast a spell of up to 7th level  you can use the ability two times between long rests.
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At level 17 you can cast a spell of up to 8th level.
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At level 19 you can cast a spell of up to 9th level.
  
 
=== XXX ===
 
=== XXX ===

Revision as of 21:03, 7 June 2024

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This is an Artificer Specialization for 5A.

A psychometrist is a psychic and medium that reads and channels psychic the impressions carried by objects. This allows the psychometrist to find out what has happened around an object they examine, making them excellent detectives. But even beyond this, a skilled psychometrist can channel psychic impressions into magical effects. Psychometrism is not taught, it is mastered by life experience. A beginner artificer might find themselves drawn into the psychic reality of objects, rather than to conventional invention or magical craft. After their initial studies, they find that no particular field attracts them, and instead delve into objects as they are, discovering additional dimensions to even the most mundane of objects.

Greyhawk: Most psychometrists awaken their powers by accident. Only in far to the west is psychometry studied as a psychic art. In places like Zindia and the Baklunish lands, psychometry may be the most common type of artificer.

Psionic Subclasses

In 5E, psionics does not have its own classes, it is instead expressed through subclasses. The this subclass uses psionic powers, along with a number of other subclasses in the game, the artificer Archivist and Psychometrist, bard College of Whispers and Psychic, cleric Spiritualist, fighter Psi Warrior, monk Way of the Soft Whisper, Spiral Monk, rogue Soulknife, sorcerer Aberrant Mind and Mystic, and wizard Arcane Horizon and Mentalist.

Subclass Features

Psychometrist's Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Geometrician's Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Psychometrist's Spells
Artificer
Level
Spells
3 Comprehend Languages,
Earth Tremor
5 Knock,
Locate Object
9 Meld Into Stone,
Speak with Dead
13 Guardian of Faith,
Summon Construct
17 Animate Objects,
Holy Weapon

Mundane Insights

When you adopt this specialization at 3rd level, you learn the Investigation skill. If you already have this skill, you learn instead another skill of your choice or any three languages.

Seance

At 3rd level you can hold a seance, which allows you to cast the following spells as rituals.

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Object Reading

At 3rd level, you can use an action to read psychic impressions of an object within 5 feet. This covers a 5 ft square, and reads all auras in this space. This tells you if anything in the area is magical, cursed, trapped, or currently under a magical effect or spell.

By spending an action focusing on an object you touch, you discover specific information.

  • For a magic item you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any.
  • For a cursed object you learn what the curse does and how it can be removed.
  • For a trapped object you learn how the trap is triggered and what effect is has, but not the DC to disarm it.
  • For an item currently under a magical effect you learn what spells or effects are affecting the item. If the item was created by a spell, you learn which spell created it.

Psychic Investigation

At 5th level, you gain expertise (double proficiency bonus) in the Investigation skill. When you use Intelligence (Arcana, History, Investigation, Nature, or Religion) to see if you know something about an object you touch, how it is used, and what it does, you have advantage on the roll, and you can make such a roll even if you previously failed the same task when not touching the object.

Channel Psychic Impression

At 9th level, you can channel the psychic impression on objects into spells. You can cast any spell on the sorcerer spell list of level 4 or lower. The spell gains an additional material component depending on the school of the spell. This component is not consumed in the casting of the spell.

Abjuration: A piece of armor or a shield.
Conjuration: A melee weapon.
Divination: A divination device, such as a crystal ball, deck of cards, divination sticks, incense, and such.
Enchantment: A bottle of perfume or a disguise kit.
Evocation: A ranged weapon.
Illusion: An object that resembles the illusion you want to create, or a drawing of the illusion you want to create. Drawing this image can be done as a part of the casting time of the spell, as long as you have something to draw with and something else to draw on. This can be a piece of coal to draw on a wall or floor.
Necromancy: A bone from a sentient creature.
Transmutation: A bowl, cup, or glass flask with liquid.

If you select a spell of a level for which you have spell slots, you add the spell to your list of prepared spells until the end of your next long rest. You can use this ability once, regaining the use on a long rest.

At level 11 you can cast a spell of up to 5th level. At level 13 you can cast a spell of up to 6th level. At level 15 you can cast a spell of up to 7th level you can use the ability two times between long rests. At level 17 you can cast a spell of up to 8th level. At level 19 you can cast a spell of up to 9th level.

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At 15th level, you can

Designer's Notes