Difference between revisions of "Psychometrist (5A)"

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=== Mundane Insights ===
 
=== Mundane Insights ===
 
When you adopt this specialization at 3rd level, you learn the Investigation skill.  
 
When you adopt this specialization at 3rd level, you learn the Investigation skill.  
If you already have this skill, you  
+
If you already have this skill, you learn instead another skill of your choice or any three languages.
  
=== Geometrician's Spells ===
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=== Psychometrist's Spells ===
 
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Geometrician's Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
 
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Geometrician's Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
  
 
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|+'''Psychometrist's Spells'''
 
|| '''Artificer<br>Level''' ||valign="bottom" | '''Spells'''  
 
|| '''Artificer<br>Level''' ||valign="bottom" | '''Spells'''  
 
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=== Geometrician's Perspective ===
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=== Object Reading ===
At 3rd level, you can change how the map works.
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At 3rd level, you can use an action to read psychic impressions of an object within 5 feet.
All geometrician abilities with perspective in the name allows you to alter a volume of space.
+
This covers a 5 ft square, and reads all auras in this space.
Unless otherwise noted, you can only have one effect running on an area at a time.
+
This tells you if anything in the area is magical, cursed, trapped, or currently under a magical effect or spell.
Pick a square area within 20 feet with each side being up to 20 feet.  
 
At level 5 you can affect a 30 feet square area within 30 feet, at level 9 a 40 feet square area within 40 feet, and at level 15 a 100 feet square area within 100 feet.
 
You need to see some of the affected area, but not all of it, and you can make the area smaller as long as it is a square.
 
  
=== Central Perspective ===
+
By spending an action focusing on an object you touch, you discover specific information.
At 3rd level, you can grow or shrink an area.  
+
* For a magic item you learn  its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any.
Use a bonus action to alter distances in the area of Geometrician's Perspective until the start of your next turn.
+
* For a cursed object you learn what the curse does and how it can be removed.
When you use Central Perspective, you either lower or increase distances in the chose area.
+
* For a trapped object you learn how the trap is triggered and what effect is has, but not the DC to disarm it.
Until the start of your next turn, movement and range in this area works differently.
+
* For an item currently under a magical effect you learn what spells or effects are affecting the item. If the item was created by a spell, you learn which spell created it.
If you choose to shrink this area, then every two squares in this area become 5 feet when calculating range or movement.  
 
If you enlarge the area, every square of range or movement in this area is 10 feet.
 
Central Perspective only affects range and duration, such things as the area of an effect and the size a creature occupies does not change, nor does the reach of melee attacks.
 
  
=== Curvilinear Perspective ===
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=== Psychic Investigation ===
At 5th level, you can enlarge selected areas chosen with Geometrician's Perspective.
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At 5th level, you gain expertise (double proficiency bonus) in the Investigation skill.
Use a bonus action to double the reach of melee attacks and area of area effects of all allies within the covered area until the start of your next turn.
+
When you use Intelligence (Arcana,
For a cone this doubles the length of the cone, for a line it doubles both length and width.
+
History,
Such area attacks and melee attacks are enlarged, even if their effect is outside of the area of Geometrician's Perspective, and lasting effects such as the Web spell enlarged by Curvilinear Perspective remain large even after the end of Curvilinear Perspective.
+
Investigation,
 +
Nature, or
 +
Religion)
 +
to see if you know something about an object you touch, how it is used, and what it does, you have advantage on the roll, and you can make such a roll even if you previously failed the same task when not touching the object.
  
=== Atmospheric Perspective ===
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=== Release Psychic Impression ===
At 9th level, you can make it hard to distinguish allies within the area.
+
At 9th level, you can channel the psychic impression on objects into spells.
Use a bonus action to make the area within the area of Geometrician's Perspective dizzy and desaturated until the start of your next turn.
 
When someone tries to see or make a ranged attack against one of your allies inside this area, the attack roll or Wisdom (Perception) check suffers disadvantage.
 
Allies inside the area gain advantage on Dexterity (Stealth) checks and can try to to hide even if they lack concealment and remain hidden even after the end of Atmospheric Perspective as long as they don't attract attention to themselves.
 
  
=== Combined Perspective ===
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=== XXX ===
At 15th level, you can use a bonus action to combine two effects of Central Perspective, Curvilinear Perspective, and Atmospheric Perspective in the same area.
+
At 15th level, you can
  
 
== Designer's Notes ==
 
== Designer's Notes ==

Revision as of 18:39, 7 June 2024

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This is an Artificer Specialization for 5A.

A psychometrist is a psychic and medium that reads and channels psychic the impressions carried by objects. This allows the psychometrist to find out what has happened around an object they examine, making them excellent detectives. But even beyond this, a skilled psychometrist can channel psychic impressions into magical effects. Psychometrism is not taught, it is mastered by life experience. A beginner artificer might find themselves drawn into the psychic reality of objects, rather than to conventional invention or magical craft. After their initial studies, they find that no particular field attracts them, and instead delve into objects as they are, discovering additional dimensions to even the most mundane of objects.

Greyhawk: Most psychometrists awaken their powers by accident. Only in far to the west is psychometry studied as a psychic art. In places like Zindia and the Baklunish lands, psychometry may be the most common type of artificer.

Psionic Subclasses

In 5E, psionics does not have its own classes, it is instead expressed through subclasses. The this subclass uses psionic powers, along with a number of other subclasses in the game, the artificer Archivist and Psychometrist, bard College of Whispers and Psychic, cleric Spiritualist, fighter Psi Warrior, monk Way of the Soft Whisper, Spiral Monk, rogue Soulknife, sorcerer Aberrant Mind and Mystic, and wizard Arcane Horizon and Mentalist.

Subclass Features

Mundane Insights

When you adopt this specialization at 3rd level, you learn the Investigation skill. If you already have this skill, you learn instead another skill of your choice or any three languages.

Psychometrist's Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Geometrician's Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Psychometrist's Spells
Artificer
Level
Spells
3 Illusory Script,
Tenser's Floating Disc
5 Enlarge/Reduce,
Vortex Warp
9 Enemies Abound,
Hypnotic pattern
13 Major Image,
Gravity Sinkhole
17 Dawn,
Seeming

Object Reading

At 3rd level, you can use an action to read psychic impressions of an object within 5 feet. This covers a 5 ft square, and reads all auras in this space. This tells you if anything in the area is magical, cursed, trapped, or currently under a magical effect or spell.

By spending an action focusing on an object you touch, you discover specific information.

  • For a magic item you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any.
  • For a cursed object you learn what the curse does and how it can be removed.
  • For a trapped object you learn how the trap is triggered and what effect is has, but not the DC to disarm it.
  • For an item currently under a magical effect you learn what spells or effects are affecting the item. If the item was created by a spell, you learn which spell created it.

Psychic Investigation

At 5th level, you gain expertise (double proficiency bonus) in the Investigation skill. When you use Intelligence (Arcana, History, Investigation, Nature, or Religion) to see if you know something about an object you touch, how it is used, and what it does, you have advantage on the roll, and you can make such a roll even if you previously failed the same task when not touching the object.

Release Psychic Impression

At 9th level, you can channel the psychic impression on objects into spells.

XXX

At 15th level, you can

Designer's Notes

The area of Geometrician's Perspective really is cubic rather than square, which I suppose applies to all square effects in Dungeons and Dragons.

Designer's Notes

A geometrician is a controller, using their ability to