Difference between revisions of "Water Powers (FiD)"
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== Expanded Water Powers == | == Expanded Water Powers == | ||
Expanded descriptions of effects that differ significantly from [[Powers (FiD)#Typical Powers and How to Use Them|Typical Powers]]. | Expanded descriptions of effects that differ significantly from [[Powers (FiD)#Typical Powers and How to Use Them|Typical Powers]]. | ||
+ | |||
+ | == Expanded Water Powers == | ||
+ | ''Expanded descriptions of effects that differ significantly from [[Powers (FiD)#Typical Powers and How to Use Them|Typical Powers]]. | ||
=== Attune === | === Attune === | ||
− | Become attuned to the powers of water, enabling detection and manipulation of aquatic energies. | + | ''Become attuned to the powers of water, enabling detection and manipulation of aquatic energies. |
− | '''Wave Watch''' | + | '''Wave Watch' |
− | You can detect water creatures and powers. | + | ''You can detect water creatures and powers. |
− | '''Hydro Halt''' | + | '''Hydro Halt' |
− | Force a water creature native to another plane of existence to return, or halt the operation of a water power. | + | ''Force a water creature native to another plane of existence to return, or halt the operation of a water power. |
− | '''Summon Stream''' | + | '''Summon Stream' |
− | Call forth a water creature from another plane, typically as an unwilling servant. Requires study or a dedicated effort to learn how to summon specific entities. | + | ''Call forth a water creature from another plane, typically as an unwilling servant. Requires study or a dedicated effort to learn how to summon specific entities. |
− | '''Deluge Doorway''' | + | '''Deluge Doorway' |
− | Create a temporary portal allowing travel to and from the plane of water. | + | ''Create a temporary portal allowing travel to and from the plane of water. |
=== Command === | === Command === | ||
− | Exert authority over water creatures and communicate across realms of water. | + | ''Exert authority over water creatures and communicate across realms of water. |
− | '''Aquatic Orders''' | + | '''Aquatic Orders' |
− | Use the command action on water creatures, even if they wouldn't normally understand. | + | ''Use the command action on water creatures, even if they wouldn't normally understand. |
− | '''Hydrolexicon''' | + | '''Hydrolexicon' |
− | Communicate with water creatures and allies. | + | ''Communicate with water creatures and allies. |
− | '''Hydro Hegemony''' | + | '''Hydro Hegemony' |
− | Give commands to water creatures as if you were their superior, though existing loyalties may still cause conflicts. | + | ''Give commands to water creatures as if you were their superior, though existing loyalties may still cause conflicts. |
− | '''Tide Tyranny''' | + | '''Tide Tyranny' |
− | Permanently bind water creatures to your service, turning them into literal-minded servants. | + | ''Permanently bind water creatures to your service, turning them into literal-minded servants. |
=== Consort === | === Consort === | ||
− | Merge with water energies to change forms and manipulate water-based phenomena. | + | ''Merge with water energies to change forms and manipulate water-based phenomena. |
− | '''Aquatic Attire''' | + | '''Aquatic Attire' |
− | Change clothes and accessories by imbuing them with water. Also grants the ability to breathe underwater. | + | ''Change clothes and accessories by imbuing them with water. Also grants the ability to breathe underwater. |
− | '''Fluid Form''' | + | '''Fluid Form' |
− | Assume the form of a water creature, gaining bonuses to actions but with drawbacks to other attributes. | + | ''Assume the form of a water creature, gaining bonuses to actions but with drawbacks to other attributes. |
− | '''Aquatic Evolution''' | + | '''Aquatic Evolution' |
− | Shapechange a willing or helpless creature into a water creature, with the potential for the transformation to be permanent. | + | ''Shapechange a willing or helpless creature into a water creature, with the potential for the transformation to be permanent. |
− | '''Hydro Horde''' | + | '''Hydro Horde' |
− | Transform a large number of creatures into water-based versions, typically for a specific purpose like hunting. | + | ''Transform a large number of creatures into water-based versions, typically for a specific purpose like hunting. |
=== Finesse === | === Finesse === | ||
− | Exercise precision and control over water, both in manipulation and combat. | + | ''Exercise precision and control over water, both in manipulation and combat. |
− | '''Ripple Ride''' | + | '''Ripple Ride' |
− | Ride swimming mounts or water vehicles with ease, and gain the ability to breathe underwater. | + | ''Ride swimming mounts or water vehicles with ease, and gain the ability to breathe underwater. |
− | '''Liquid Lance''' | + | '''Liquid Lance' |
− | Use water as a close-range weapon or grant allies enhanced aquatic abilities. | + | ''Use water as a close-range weapon or grant allies enhanced aquatic abilities. |
− | '''Fluid Flexibility''' | + | '''Fluid Flexibility' |
− | Precisely manipulate water at range, allowing for fine control and manipulation of objects and mechanisms. | + | ''Precisely manipulate water at range, allowing for fine control and manipulation of objects and mechanisms. |
− | '''Fluid Frenzy''' | + | '''Fluid Frenzy' |
− | Manifest power as a torrent, suppressing opponents and acting as a potent weapon. | + | ''Manifest power as a torrent, suppressing opponents and acting as a potent weapon. |
=== Hunt === | === Hunt === | ||
− | Track and engage targets in water environments, utilizing water-based attacks. | + | ''Track and engage targets in water environments, utilizing water-based attacks. |
− | '''Hydro Hunt''' | + | '''Hydro Hunt' |
− | Track and pursue targets in water environments, even without mundane trails. | + | ''Track and pursue targets in water environments, even without mundane trails. |
− | '''Ripple Rifle''' | + | '''Ripple Rifle' |
− | Use water-based attacks similar to a rifle, with fine precision and potency. | + | ''Use water-based attacks similar to a rifle, with fine precision and potency. |
− | '''Splash Squall''' | + | '''Splash Squall' |
− | Attack with water in a grenade-like fashion, effective against multiple foes but with collateral damage risk. | + | ''Attack with water in a grenade-like fashion, effective against multiple foes but with collateral damage risk. |
− | '''Aqua Artillery''' | + | '''Aqua Artillery' |
− | Call down a barrage of water-based attacks over a wide area, providing cover for escape. | + | ''Call down a barrage of water-based attacks over a wide area, providing cover for escape. |
=== Prowl === | === Prowl === | ||
− | Move stealthily through water environments and manipulate aquatic abilities for advantage. | + | ''Move stealthily through water environments and manipulate aquatic abilities for advantage. |
− | '''Liquid Lurking''' | + | '''Liquid Lurking' |
− | Be invisible when still in water, appearing as froth and turbulence when active. | + | ''Be invisible when still in water, appearing as froth and turbulence when active. |
− | '''Aqua Agility''' | + | '''Aqua Agility' |
− | Move quickly on or through water at run speed. | + | ''Move quickly on or through water at run speed. |
− | '''Aqua Adventure''' | + | '''Aqua Adventure' |
− | Bring allies along when using Liquid Lurking and Aqua Agility. | + | ''Bring allies along when using Liquid Lurking and Aqua Agility. |
− | '''Ripple Rift''' | + | '''Ripple Rift' |
− | Teleport yourself and allies from one body of water to another within a regional range. | + | ''Teleport yourself and allies from one body of water to another within a regional range. |
=== Skirmish === | === Skirmish === | ||
− | Engage in combat with water-based tactics and attacks. | + | ''Engage in combat with water-based tactics and attacks. |
− | '''Liquid Lash''' | + | '''Liquid Lash' |
− | Use water as a close-range weapon for melee combat. | + | ''Use water as a close-range weapon for melee combat. |
− | '''Aqua Assault''' | + | '''Aqua Assault' |
− | Similar to Liquid Lash, but with increased potency and precision. | + | ''Similar to Liquid Lash, but with increased potency and precision. |
− | '''Liquid Lockdown''' | + | '''Liquid Lockdown' |
− | Create distractions and obstructions with water, preventing enemies from benefiting from numbers. | + | ''Create distractions and obstructions with water, preventing enemies from benefiting from numbers. |
− | '''Ripple Rampage''' | + | '''Ripple Rampage' |
− | Strike out in all directions with water-based attacks, hitting all enemies in the area. | + | ''Strike out in all directions with water-based attacks, hitting all enemies in the area. |
=== Study === | === Study === | ||
− | Gain knowledge and insight into water-related phenomena and utilize it for strategic advantage. | + | ''Gain knowledge and insight into water-related phenomena and utilize it for strategic advantage. |
− | '''Liquid Lore''' | + | '''Liquid Lore' |
− | Identify liquids, water creatures, and water powers. | + | ''Identify liquids, water creatures, and water powers. |
− | '''Aquatic Appraisal''' | + | '''Aquatic Appraisal' |
− | Understand the powers and abilities of analyzed water-based subjects. | + | ''Understand the powers and abilities of analyzed water-based subjects. |
− | '''Fluid Flashback''' | + | '''Fluid Flashback' |
− | Read past events related to analyzed subjects, including movements and significant scenes. | + | ''Read past events related to analyzed subjects, including movements and significant scenes. |
− | '''Hydro Horizon''' | + | '''Hydro Horizon' |
− | Research wide areas to gain insight, then utilize hindsight on specific targets. | + | ''Research wide areas to gain insight, then utilize hindsight on specific targets. |
=== Survey === | === Survey === | ||
− | Perceive and understand water and its effects over various distances and locations. | + | ''Perceive and understand water and its effects over various distances and locations. |
− | '''Aquatic Awareness''' | + | '''Aquatic Awareness' |
− | Sense liquids and water creatures from a distance, though range and information may be limited. | + | ''Sense liquids and water creatures from a distance, though range and information may be limited. |
− | '''Sensory Stream''' | + | '''Sensory Stream' |
− | Perceive a chosen liquid as if you were present at its location. | + | ''Perceive a chosen liquid as if you were present at its location. |
− | '''Witness Wave''' | + | '''Witness Wave' |
− | Gain sensory perception at the nearest liquid to a chosen location or creature. | + | ''Gain sensory perception at the nearest liquid to a chosen location or creature. |
− | '''Tide Totality''' | + | '''Tide Totality' |
− | Perceive from all liquid sources at once over a wide area, retaining this perception as long as concentration is maintained. | + | ''Perceive from all liquid sources at once over a wide area, retaining this perception as long as concentration is maintained. |
=== Sway === | === Sway === | ||
− | Understand and influence water creatures and their motivations. | + | ''Understand and influence water creatures and their motivations. |
− | '''Empathic Embrace''' | + | '''Empathic Embrace' |
− | Understand water creatures and gain insight into their motivations. | + | ''Understand water creatures and gain insight into their motivations. |
− | '''Fluid Friendship''' | + | '''Fluid Friendship' |
− | Communicate with water creatures and foster caring and spiritual connections. | + | ''Communicate with water creatures and foster caring and spiritual connections. |
− | '''Hydro Hypnotism''' | + | '''Hydro Hypnotism' |
− | Implant suggestions in the minds of water creatures, triggered under specified conditions. | + | ''Implant suggestions in the minds of water creatures, triggered under specified conditions. |
− | '''Ripple Remolding''' | + | '''Ripple Remolding' |
− | Permanently alter the personality and motivations of water creatures, though the changes may be blatant. | + | ''Permanently alter the personality and motivations of water creatures, though the changes may be blatant. |
=== Tinker === | === Tinker === | ||
− | Manipulate and craft with water-based materials to create tools and devices. | + | ''Manipulate and craft with water-based materials to create tools and devices. |
− | '''Fluid Finesse''' | + | '''Fluid Finesse' |
− | Handle liquids as if equipped with appropriate tools and protective devices. | + | ''Handle liquids as if equipped with appropriate tools and protective devices. |
− | '''Aquatic Artistry''' | + | '''Aquatic Artistry' |
− | Shape liquids as if they were clay, maintaining their new form for a duration. | + | ''Shape liquids as if they were clay, maintaining their new form for a duration. |
− | '''Aqua Alchemy''' | + | '''Aqua Alchemy' |
− | Create or transform liquids, including into complex tools and potent items. | + | ''Create or transform liquids, including into complex tools and potent items. |
− | '''Aqua Architecture''' | + | '''Aqua Architecture' |
− | Mass produce objects from water, including large-scale constructions like vehicles or buildings. | + | ''Mass produce objects from water, including large-scale constructions like vehicles or buildings. |
=== Wreck === | === Wreck === | ||
− | Cause destruction and chaos using the power of water. | + | ''Cause destruction and chaos using the power of water. |
− | '''Hydro Havoc''' | + | '''Hydro Havoc' |
− | Pollute liquids and strike with a watery sledgehammer, leaving twisted objects in place. | + | ''Pollute liquids and strike with a watery sledgehammer, leaving twisted objects in place. |
− | '''Hydro Haze''' | + | '''Hydro Haze' |
− | Evaporate liquids or strike with a watery sledgehammer or saw. | + | ''Evaporate liquids or strike with a watery sledgehammer or saw. |
− | '''Aqua Annihilation''' | + | '''Aqua Annihilation' |
− | Similar to Hydro Haze, but with targets silently disappearing. | + | ''Similar to Hydro Haze, but with targets silently disappearing. |
− | '''Aquatic Armageddon''' | + | '''Aquatic Armageddon' |
− | Create widespread destruction over large areas using water-based attacks. | + | ''Create widespread destruction over large areas using water-based attacks. |
Revision as of 17:43, 14 May 2024
Starfox's Blades in the Dark fan page |
Water is the element of life, spirituality, and endless flowing cycles.
Water is matter in a liquid state and fluidity in general. In philosophy it is recognized as an element, sometimes as the first to form and the basis of all others, in others as the river that rings the world. Liquids often enable other elements to function, making earth fertile, filling the air with clouds and vapors, and either fueling or putting out fire. It is linked to the spiritual and nurturing side of life, and often considered a female element. Water powers often have subtle or indirect effects.
Water attacks can smash, drown, or be a corroding acid.
Water Power Effects Table
Action | Basic No minimum 3 Stress |
Advanced Minimum 2 Dice 5 Stress |
Master Minimum 4 Dice 7 Stress |
Apex Minimum 6 Dice 13 Stress |
Attune | Wave Watch You can detect water creatures and powers. |
Hydro Halt You can force a water creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of the water power. |
Summon Stream You can call a water creature from another plane. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself. |
Deluge Doorway You can create a portal that allows travel to and from the plane of water for a limited time. |
Command | Aquatic Orders You can use the command action on water creatures even if they normally couldn't understand you. |
Hydrolexicon You and allies can communicate with water creatures. |
Hydro Hegemony You can give commands to water creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts. |
Tide Tyranny You can permanently bind water creatures to service. They will stay in one location and act according to your instructions, very literal-minded goons. |
Consort | Aquatic Attire You can change your clothes and accessories by imbuing them with water, and this water will stay where you put it. This can mask your identity or create fabulous outfits. You can breathe underwater. |
Fluid Form You assume the form of a water creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them. |
Aquatic Evolution You can shapechange a willing or helpless creature into a water creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect. |
Hydro Horde You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt. |
Finesse | Ripple Ride If there is a swimming mount or water vehicle, you can ride it as if it was domesticated and you have the keys. You can breathe underwater. |
Liquid Lance You can use water as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give friends the Ripple Ride ability. |
Fluid Flexibility Do fine control of water, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, and perform other minor manipulations, as long as there is water. |
Fluid Frenzy Your power manifests in a torrent, suppressing the effect of multiple opponents and acting as a fine potent weapon. |
Hunt | Hydro Hunt You can track and pursue in water, even if the target does not leave any mundane trail or clues. |
Ripple Rifle You can use water to attack, similar in effect to a fine and potent rifle. |
Splash Squall You can use water to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area, but there is a risk of collateral damage. |
Aqua Artillery You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape. |
Prowl | Liquid Lurking In water you can be invisible when still but appear as froth and turbulence when active. |
Aqua Agility You can move on and through water at run speed. |
Aqua Adventure You can bring allies along when you use Liquid Lurking and Aqua Agility. |
Ripple Rift You and allies can teleport from one body of water to another. This is regional travel, you stay within the same city or region. |
Skirmish | Liquid Lash You can use the power as a close-range attack, similar in effect to a melee weapon or pistol. |
Aqua Assault Same as Skirmish Attack, except the weapon is fine and potent. |
Liquid Lockdown Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Ripple Rampage Your power strikes out in all directions, attacking all enemies in the area. |
Study | Liquid Lore You can identify liquids, water creatures, and water powers. |
Aquatic Appraisal You know the powers and abilities of something you analyze. |
Fluid Flashback You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes. |
Hydro Horizon You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets. |
Survey | Aquatic Awareness You can sense liquids and water creatures at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers. |
Sensory Stream Choose a liquid that you know of; you can perceive as if you were at that spot. |
Witness Wave Choose a location or creature. You gain a sensor at the nearest liquid, which is often close enough to perceive the target. |
Tide Totality You perceive from all liquids power at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others. |
Sway | Empathic Embrace You can understand water creatures and get a general sense of their motivations. |
Fluid Friendship You and allies can communicate with water creatures. You can make folk more caring and spiritual |
Hydro Hypnotism You can post suggestions in the mind of water creatures, which will be triggered under conditions you specify. This is a subtle power, but easier to spot once triggered. |
Ripple Remolding You change the personality and motivations of water creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations. |
Tinker | Fluid Finesse You can handle liquids as if you had the appropriate tools and protective devices. |
Aquatic Artistry You can shape liquids as if it were of clay, and they will retain their new shape for some time. |
Aqua Alchemy You can create liquids out of nothing, or transform one liquid into another or into matter governed by another power you know. This can create complex tools, such as fine and potent items. |
Aqua Architecture This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. |
Wreck | Hydro Havoc You can pollute liquids and strike with a watery sledgehammer. Noisy and leaves a twisted object in place. |
Hydro Haze You can evaporate liquids, strike as a fine potent sledgehammer made of water, or slice as a watery saw. |
Aqua Annihilation Similar to Hydro Haze, but destroyed targets silently disappear. |
Aquatic Armageddon Similar to Hydro Haze, but over a large area. This can sink a ship, empty a canal system of water, raze a levee, and similar massive destruction. |
Expanded Water Powers
Expanded descriptions of effects that differ significantly from Typical Powers.
Expanded Water Powers
Expanded descriptions of effects that differ significantly from Typical Powers.
Attune
Become attuned to the powers of water, enabling detection and manipulation of aquatic energies.
Wave Watch' You can detect water creatures and powers.
Hydro Halt' Force a water creature native to another plane of existence to return, or halt the operation of a water power.
Summon Stream' Call forth a water creature from another plane, typically as an unwilling servant. Requires study or a dedicated effort to learn how to summon specific entities.
Deluge Doorway' Create a temporary portal allowing travel to and from the plane of water.
Command
Exert authority over water creatures and communicate across realms of water.
Aquatic Orders' Use the command action on water creatures, even if they wouldn't normally understand.
Hydrolexicon' Communicate with water creatures and allies.
Hydro Hegemony' Give commands to water creatures as if you were their superior, though existing loyalties may still cause conflicts.
Tide Tyranny' Permanently bind water creatures to your service, turning them into literal-minded servants.
Consort
Merge with water energies to change forms and manipulate water-based phenomena.
Aquatic Attire' Change clothes and accessories by imbuing them with water. Also grants the ability to breathe underwater.
Fluid Form' Assume the form of a water creature, gaining bonuses to actions but with drawbacks to other attributes.
Aquatic Evolution' Shapechange a willing or helpless creature into a water creature, with the potential for the transformation to be permanent.
Hydro Horde' Transform a large number of creatures into water-based versions, typically for a specific purpose like hunting.
Finesse
Exercise precision and control over water, both in manipulation and combat.
Ripple Ride' Ride swimming mounts or water vehicles with ease, and gain the ability to breathe underwater.
Liquid Lance' Use water as a close-range weapon or grant allies enhanced aquatic abilities.
Fluid Flexibility' Precisely manipulate water at range, allowing for fine control and manipulation of objects and mechanisms.
Fluid Frenzy' Manifest power as a torrent, suppressing opponents and acting as a potent weapon.
Hunt
Track and engage targets in water environments, utilizing water-based attacks.
Hydro Hunt' Track and pursue targets in water environments, even without mundane trails.
Ripple Rifle' Use water-based attacks similar to a rifle, with fine precision and potency.
Splash Squall' Attack with water in a grenade-like fashion, effective against multiple foes but with collateral damage risk.
Aqua Artillery' Call down a barrage of water-based attacks over a wide area, providing cover for escape.
Prowl
Move stealthily through water environments and manipulate aquatic abilities for advantage.
Liquid Lurking' Be invisible when still in water, appearing as froth and turbulence when active.
Aqua Agility' Move quickly on or through water at run speed.
Aqua Adventure' Bring allies along when using Liquid Lurking and Aqua Agility.
Ripple Rift' Teleport yourself and allies from one body of water to another within a regional range.
Skirmish
Engage in combat with water-based tactics and attacks.
Liquid Lash' Use water as a close-range weapon for melee combat.
Aqua Assault' Similar to Liquid Lash, but with increased potency and precision.
Liquid Lockdown' Create distractions and obstructions with water, preventing enemies from benefiting from numbers.
Ripple Rampage' Strike out in all directions with water-based attacks, hitting all enemies in the area.
Study
Gain knowledge and insight into water-related phenomena and utilize it for strategic advantage.
Liquid Lore' Identify liquids, water creatures, and water powers.
Aquatic Appraisal' Understand the powers and abilities of analyzed water-based subjects.
Fluid Flashback' Read past events related to analyzed subjects, including movements and significant scenes.
Hydro Horizon' Research wide areas to gain insight, then utilize hindsight on specific targets.
Survey
Perceive and understand water and its effects over various distances and locations.
Aquatic Awareness' Sense liquids and water creatures from a distance, though range and information may be limited.
Sensory Stream' Perceive a chosen liquid as if you were present at its location.
Witness Wave' Gain sensory perception at the nearest liquid to a chosen location or creature.
Tide Totality' Perceive from all liquid sources at once over a wide area, retaining this perception as long as concentration is maintained.
Sway
Understand and influence water creatures and their motivations.
Empathic Embrace' Understand water creatures and gain insight into their motivations.
Fluid Friendship' Communicate with water creatures and foster caring and spiritual connections.
Hydro Hypnotism' Implant suggestions in the minds of water creatures, triggered under specified conditions.
Ripple Remolding' Permanently alter the personality and motivations of water creatures, though the changes may be blatant.
Tinker
Manipulate and craft with water-based materials to create tools and devices.
Fluid Finesse' Handle liquids as if equipped with appropriate tools and protective devices.
Aquatic Artistry' Shape liquids as if they were clay, maintaining their new form for a duration.
Aqua Alchemy' Create or transform liquids, including into complex tools and potent items.
Aqua Architecture' Mass produce objects from water, including large-scale constructions like vehicles or buildings.
Wreck
Cause destruction and chaos using the power of water.
Hydro Havoc' Pollute liquids and strike with a watery sledgehammer, leaving twisted objects in place.
Hydro Haze' Evaporate liquids or strike with a watery sledgehammer or saw.
Aqua Annihilation' Similar to Hydro Haze, but with targets silently disappearing.
Aquatic Armageddon' Create widespread destruction over large areas using water-based attacks.