Difference between revisions of "Kinesis Powers (FiD)"
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|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score. | |valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score. | ||
|valign="top"| '''Manipulate''' <br> You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations. | |valign="top"| '''Manipulate''' <br> You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations. | ||
− | |valign="top"| '''Surge''' <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. | + | |valign="top"| '''Surge''' <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. |
|- | |- | ||
|align="left" valign="top" | '''Hunt''' | |align="left" valign="top" | '''Hunt''' |
Revision as of 10:49, 6 February 2024
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Starfox's Blades in the Dark fan page |
Main Page is Powers The ability move things, including simple thoughts. Something of a compliment to barrier, kinetics has no actual shape or form, nor are there kinetic creatures. You can combine kinetics with material powers in order to move those effects around quickly. So if you know fire and kinesis, you can move flames.
Kinetic attacks hurl objects or manipulate weapons at a distance. This has an advantage in that these attacks are physical and real, resistance to powers won't affect them much. You can also throw opponents around, which is a great distraction, but doesn't cause much damage.
Kinesis Power Effects
Action | Free | Equipment | Willpower | Trauma |
Attune | Perceive You can detect creatures and kinesis powers. There are no kinetic creatures for attune to affect. |
Dismiss You can end the operation of a kinetic ability and interrupt the movement of anything material, but limited to the personal scale. |
Summon You can hinder the movement of large vehicles like busses or trucks. |
Gate You can dampen all fast movement in a large area for the duration of a score while not affecting the movement of things you select to avoid. |
Command | Communicate You can attract the attention of and send a few words to a creature you can see. They cannot reply. |
Translate You can send simple telepathic messages to subordinates you can see and they can reply. |
Authority This allows telekinetic manipulation of a target's body, much like a puppet on a string. Taking control over speech is very difficult, the target can often continue to speak. |
Enslave You can use authority against a large number of creatures all at once. |
Consort | Mask This allows you to attach things to yourself while you concentrate, like glue. |
Shapechange This allows you to pick two more items for the duration of a score. You can only use this once per score. |
Transform You can shapechange a willing creature. |
Wild Hunt This allows a small army to each carry two extra items. |
Finesse | Ride A vehicle of mount you ride is always capable of participating in a chase, even if it would normally be too slow. This does not give access to new environments; to fly or swim you must have an appropriate ride. |
Fine Local Control You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score. |
Manipulate You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations. |
Surge Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. |
Hunt | Track Gives you a vague feeling when other power-users are near and allows you to track them, more so for friends and relatives. |
Fine Ranged Attack You can use your power to attack, similar in effect to a fine and potent rifle. |
Area attack You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage. |
Barrage You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape. |
Prowl | Reconnaissance You can climb and hide under ceilings where people rarely look. |
Maneuver You can make long jumps, adding 5 meters per tier to your jumping distance. |
Travel You can toss allies in a way similar to maneuver. |
Transport You can toss a host of allies in a way similar to maneuver. |
Skirmish | Skirmish Attack You can use the power as a close-range attack, similar in effect to a melee weapon or pistol. |
Fine Skirmish Attack Same as Skirmish Attack, except the weapon is fine and potent. |
Obstruction Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Flurry Your power strikes out in all directions, attacking all enemies in a wide area. |
Study | Analyze You can identify speed and direction of movement. |
Research You know the exact weight, speed, acceleration, and projected path of target. |
Hindsight You can learn how something has moved to where it is now and project its future path, but the future is subject to change. |
Omniscience You gain the same information as research for everything in a huge volume. |
Survey | Detect You can sense kinetic powers and things that accelerate. |
Sensor You can extend your sense of touch and learn an objects shape, feel, mass, speed, and acceleration. |
Scry You can gain a sensor read from a point you choose. |
Omnipresence You gain the information sensor gives, but for all objects in a large volume of space. |
Sway | Communicate You can communicate with creatures linked to your power even if normally couldn't, allowing you to use the sway action normally on them. |
Translate You can send simple telepathic messages to allies you can see and they can reply. |
Mesmerize You can enter a trance where you can converse with friends and relatives over any range. |
Inculcate You change the personality and motivations of any creature. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations. |
Tinker | Handle You can telekinetically manipulate an object as if by hand. |
Shape You can form any kind of object about as efficiently as a workshop. |
Create You can telekinetically work objects like a machine shop. |
Fabricate This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. |
Wreck | Punch Works much like a punch, but at range. |
Jimmy Works as a fine potent sledgehammer in and out of combat. Noisy and leaves a twisted object in place. |
Smash Similar to jimmy. When smashing objects from your power, such as metallic objects for the metal power, you to affect hard objects as if they were wood. |
Disintegrate Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust. |