Difference between revisions of "Legate (5A)"
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== Designer's Notes == | == Designer's Notes == | ||
A simple variant of the arcane trickster that uses cleric spells. | A simple variant of the arcane trickster that uses cleric spells. | ||
+ | Cleric spells are assumed to be so much weaker than wizard spells that this subclass has more powerful abilities than the Conjurer. |
Revision as of 19:44, 10 January 2024
Starfox's 5th Edition Fan Page |
This is a Fencer subclass for 5A.
A legate is a religious fencer, often a representative of a large church, but sometimes working for their own personal faith.
Greyhawk With the new religious conflicts rising and fencers the wave of the future, a legate is like a fish in water in today's political landscape.
Divine Classes
There are many sources of power in all the many worlds, but the most well-known and most respected is that of the divine. Some call this miracles, some say its astral magic, everyone agrees the healing and enhancements are nice. Clerics and Paladins are the masters of this magic, but others practice it as well in certain subclasses such as the barbarian Zealot, bard Chanter, fencer Legate, rogue Holy Slayer and Saint of Sinners, sorcerer Divine Soul, warlock Celestial Patron, and wizard Astral Magic and Theurgist.
Subclass Abilities
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast cleric spells.
Cantrips You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.
Fencer Level |
Spells Known |
Spell Slots per Spell Level | |||
1 | 2 | 3 | 4 | ||
3rd | 3 | 2 | — | — | — |
4th | 4 | 3 | — | — | — |
5th | 4 | 3 | — | — | — |
6th | 4 | 3 | — | — | — |
7th | 5 | 4 | 2 | — | — |
8th | 6 | 4 | 2 | — | — |
9th | 6 | 4 | 2 | — | — |
10th | 7 | 4 | 3 | — | — |
11th | 8 | 4 | 3 | — | — |
12th | 8 | 4 | 3 | — | — |
13th | 9 | 4 | 3 | 2 | — |
14th | 10 | 4 | 3 | 2 | — |
15th | 10 | 4 | 3 | 2 | — |
16th | 11 | 4 | 3 | 3 | — |
17th | 11 | 4 | 3 | 3 | — |
18th | 11 | 4 | 3 | 3 | — |
19th | 12 | 4 | 3 | 3 | 1 |
20th | 13 | 4 | 3 | 3 | 1 |
Spell Slots The Legate Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot.
Spells Known of 1st Level and Higher You know three 1st-level cleric spells of your choice from the cleric spell list. The Spells Known column of the Legate Spellcasting table shows when you learn more cleric spells of 1st level or higher. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability Wisdom is your spellcasting ability for your cleric spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Divine Envoy
At 7th level, you learn a language (often Celestial or Infernal) and the Persuasion and Religion skills. For each of these skills you already know, pick any other skill instead.
Power of Faith
At 11th level, when you cast a cleric spell that causes or heals Hit Point damage, add your precision bonus to the number of Hit Points healed or inflicted.
Devotion
At 15th level you gain proficiency with Wisdom and Charisma saving throws.
Designer's Notes
A simple variant of the arcane trickster that uses cleric spells. Cleric spells are assumed to be so much weaker than wizard spells that this subclass has more powerful abilities than the Conjurer.