Difference between revisions of "Scoundrel (5A)"

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=== Make Your Luck ===
 
=== Make Your Luck ===
When you choose this archetype at 3rd level, you gain proficiency with thieves’ tools and learn the Deception or Stealth skill.  
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When you choose this archetype at 3rd level, you gain proficiency with thieves’ tools and learn the Deception and Stealth skills.  
If you already know both skills, pick another skill of your choice.  
+
For each skill you already know, pick another skill of your choice.  
 
If you are already proficient with thieves’ tools, pick a language, tool, or vehicle of your choice instead.
 
If you are already proficient with thieves’ tools, pick a language, tool, or vehicle of your choice instead.
  

Revision as of 16:11, 10 January 2024

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Starfox's 5th Edition Fan Page

This is a Fencer subclass for 5A.

A scoundrel is a happy-go lucky fencer, meeting their days as they come.

Make Your Luck

When you choose this archetype at 3rd level, you gain proficiency with thieves’ tools and learn the Deception and Stealth skills. For each skill you already know, pick another skill of your choice. If you are already proficient with thieves’ tools, pick a language, tool, or vehicle of your choice instead.

Catch the Moment

Starting at 7th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.

Charge Back

At 11th level your quick thinking allows you to run forward or back, as your luck requires. You can use a bonus action to take both the Dash and Disengage actions.

Street Savvy

At 15th level you gain proficiency with Intelligence and Charisma saving throws.