Difference between revisions of "Fencer (5A)"
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== Class Features == | == Class Features == | ||
As a fighter, you gain the following class features. | As a fighter, you gain the following class features. | ||
+ | |||
+ | === Fencing Weapons === | ||
+ | Many fencer abilities can only be used with fencing weapons. | ||
+ | Fencing weapons are the | ||
+ | club, | ||
+ | dagger, | ||
+ | rapier, | ||
+ | scimitar, and short sword. | ||
+ | Fencing schools can add to the allowable weapons. | ||
+ | |||
+ | The short sword used by fencers has a thin blade and is often called a foil or smallsword by fencers. | ||
=== Guard === | === Guard === |
Revision as of 13:13, 12 December 2023
Starfox's 5th Edition Fan Page |
Inigo Montoya: You are using Bonetti's Defense against me, ah?
Man in Black: I thought it fitting considering the rocky terrain.
Inigo Montoya: Naturally, you must expect me to attack with Capo Ferro?
Man in Black: Naturally, but I find that Thibault cancels out Capo Ferro. Don't you?
Inigo Montoya: Unless the enemy has studied his Agrippa... which I have!
Man in Black and Inigo Montoya, Princess Bride (1987).
Fencers represent the pinnacle of elegant swordplay. They move with a grace unmatched by most, parrying blows and countering attacks with swift thrusts of their blades. They thrive in melee, where their skill with the blade allows them to make sudden attacks against clumsy foes and to cripple opponents with thrusts of the blade. Fencers fight using geometry. Judging distance, viewing the patterns of the battlefield, and controlling distance is essential in fencing. Fencers mainly as a line along which both opponents move, but circular geometric patterns are also used.
Class Profile
Hit Points
- Hit Dice: 1d10 per fighter level
- Hit Points at 1st Level: 10 + your Constitution modifier
- Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
Proficiencies
- Armor: Light armor
- Weapons: Simple weapons, hand crossbows, rapiers, scimitars, short swords. If firearms are in use, a fencer is proficient with all one-handed firearms.
- Tools: None
- Saving Throws: Strength, Dexterity
- Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Nature, Insight, Intimidation, Perception, and Persuasion
Equipment
- (a) a rapier or (b) scimitar, or (c) shortsword
- (a) three daggers or (b) scimitar, or (c) shortsword
- (a) a light crossbow and 20 bolts or (b) a pistol and 5 shots
- (a) a dungeoneer's pack or (b) an explorer's pack
Alternatively you can start with 3d4 x 10 gp or 75 gp.
Multiclassing
You must have a Strength or Dexterity of 13 to multiclass into or out of this class.
Multiclassing into the class gives you proficiency with simple weapons, and the rapier, scimitar, and shortsword.
Fencer multiclassing gives no spellcasing progression, or one-third progression if you have a subclass with spell progression such as the Eldritch Knight.
Fighter Table
Level | Proficiency Bonus |
Features |
1st | +2 | Guard, Precision |
2nd | +2 | Fencing school, Parry |
3rd | +2 | Subclass |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack (x1) |
6th | +3 | Aggressive Defense |
7th | +3 | Subclass feature |
8th | +3 | Ability Score Improvement |
9th | +4 | Fencing school (x2) |
10th | +4 | Martial Archetype feature |
11th | +4 | Extra Attack (x2) |
12th | +4 | Ability Score Improvement |
13th | +5 | Fencing school (x3) |
14th | +5 | Ability Score Improvement |
15th | +5 | Subclass feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Fencing school (x4) |
18th | +6 | Subclass feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack (x3), Fencing school (x5) |
Class Features
As a fighter, you gain the following class features.
Fencing Weapons
Many fencer abilities can only be used with fencing weapons. Fencing weapons are the club, dagger, rapier, scimitar, and short sword. Fencing schools can add to the allowable weapons.
The short sword used by fencers has a thin blade and is often called a foil or smallsword by fencers.
Guard
When wearing no armor or light armor and not wielding a shield you add your Proficiency Bonus to your armor class.
Parry
You can use a reaction to parry the melee attacks of other creatures. To parry an attack, the fencer makes an attack roll. If this roll is greater than the attack roll of the attacking creature, the parry succeeds and the original attack misses.
Precision
When wielding a rapier, scimitar, or short sword, add +2 to your damage.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Aggressive Dodge
When taking the Dodge action, you can make a single melee attack.
Fencing Schools
These are the fighting schools available to fencers.
En Garde - Agrippa
This school has an easy and relaxed style, using a one-handed weapon to attack and parry while keeping one hand free for tricks, feints, and flourishes. The free hand is often used to hold a cloak, hat, or other accessory that is further used to distract the opponent, but a hand crossbow, pistol, or another melee weapon can be used in the off hand. See Camillio Agrippa and Bolongese Swordsmanship @ Wikipedia.
When not wielding a shield and armed with a melee weapon that lacks the two-handed or versatile properties, you gain a +2 bonus to AC. You can still use your other hand normally.
Footwork - Bonetti
A school stressing being alert to positioning and terrain, to be able to lunge and retreat safely.
You ignore difficult ground when in combat. You are still affected by difficult terrain when traveling.
Circling - Carranza
A school based on evasion, positioning, and always keeping your options open, the Bonetti school views the battle as a round stage as opposed to the more linear approach of most styles. As a result, Bonetti fencers move sideways more than back and forward and need more space to excel. See Destreza @ Wikipedia.
As a reaction you must move 5 feet. This movement can trigger attacks of opportunity. After doing this you gain the benefit of the Dodge action until the start of your next turn.
Fleche - Capo Ferro
In many ways the "standard" fencing school, Capo Ferro focuses on attack speed and devastating thrusts. See Ridolfo Capo Ferro @ Wikipedia.
Your fencing attacks score a critical hit on a roll of 19 to 20. During your turn, your reach increases by 5 feet.
Hard Knocks - Casseux
The school of life teaches harsh tricks focused on street survival. See savate @ wikipedia for a tradition developed from street-fighting roots.
You can make a Shove as a bonus action. You can use fencing with unarmed attacks, and your unarmed attacks do 1d4 damage.
Riposte - Dancie
This school encourages the opponent to attack recklessly, which is then immediately punished with a deft riposte.
When you use Parry and the attack misses, you can immediately make a melee attack against the attacker.
Acuity - Ghisliero
The Ghisliero or concentric school views the battlefield as a series of concentric circles around the fencer. It focuses on situation awareness and combating many opponents simultaneously. See Frederico Ghisliero @ Wikipedia.
Add +2 to your AC when you are within 5 feet of two or more enemies.
Armsamaster - Grazzi
This school claims to be universal, a combat technique applicable to all melee weapons. It is less aristocratic than many other styles. Grazzi relies on strength.
You can use fencing with any melee weapon.
Main Gauche - Marozzo
Focusing on two-weapon fighting, Marozzo offers great rewards to the dedicated student. See Achille Marozzo @ Wikipedia.
- You can use two-weapon fighting even when one of the melee weapons you are wielding isn't light.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
- When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Audacity - Mensur
This is both a fighting style and a sport popular at universities. Academic fencers often have facial scars that they show off with pride. The school focuses on facing peril unflinchingly and sudden moves at the opportune time to score a hit, break through a line, or steal a flag. See academic fencing @ Wikipedia.
Mensur: You are immune to the Frightened condition.
Armored - Military
This is a school taught in the military, that incorporates more armor and basic fighting drill. Military fencers usually put more emphasis on Strength than Dexterity.
Armor Training You gain proficiency in medium and heavy armor and with shields.
Swashbuckler
Swashbuckling is the sound made when you carry a sword and shield together, and they clash against each other, making a cocky metallic sound.
Shield Fencing You gain proficiency with a shield and can get the benefit of the Guard ability when wielding a shield.
Cavalry - Patton
A school focused on mounted fencing.
XXX
Staff - Yeoman
A precursor to modern fencing, the yeoman style was developed among civilian free men.
Short Staff: You can fence using a quarterstaff, and the quarterstaff gains the finesse quality in your hands.