Difference between revisions of "Delusion (5A)"

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{{5A}}
 
{{5A}}
This is a [[Warlock (5A)|Warlock]] otherworldly patron for [[5A]].
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This is an original [[Warlock (5A)|Warlock]] otherworldly patron for [[5A]].
  
''Elusive as mist, possibly deranged, eternally lost, the patron of delusion is eternally unknown and unknowable.  
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''Elusive as mist, eternally lost, possibly deranged, the patron of delusion is unknown and unknowable.  
 
''Delusion leads the warlock on meandering paths folk were not meant to thread.
 
''Delusion leads the warlock on meandering paths folk were not meant to thread.
''Any impact the patron has on the warlock is subtle and there is never any direct communication.
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''Any agenda the patron has for the warlock is subtle and any communication is through hallucinations.
  
 
== Otherworldly Patron Features ==
 
== Otherworldly Patron Features ==
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You can cast this spell again and again without dismissing any previous minor images you may have created.
 
You can cast this spell again and again without dismissing any previous minor images you may have created.
  
=== Powerful Illusions ===
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=== Large Illusions ===
At 6th level, any illusion spell you cast that has an area, double each dimension of that area. So a Phantasmal Force spell could fill a 20 ft. cube and a Fear spell would be a 60 ft. cone.  
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At 6th level, any illusion spell you cast that has an area, double each dimension of that area. So a [http://dnd5e.wikidot.com/spell:phantasmal-force Phantasmal Force] spell could fill a 20 ft. cube and a [http://dnd5e.wikidot.com/spell:fear Fear] spell would be a 60 ft. cone.  
If the illusion causes dice of damage, add an extra die of the same type the spell already does.
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In addition, when you cast a spell of 1st level or higher from the illusion school you gain 5 temporary hit points per level of the spell slot used.
  
=== Illusory Toughness ===
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=== Constant Illusions ===
At 10th level, when you cast a spell of 1st level or higher from the illusion school that lacks a "At Higher Levels." entry using a spell slot higher than minimum, you gain 10 temporary hit points for each extra spell level you used above the level of the spell. These temporary hit points last for 10 minutes.
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At 10th level the duration of any spell you cast from the illusion school (including cantrips) is twice what it normally is and does not require concentration
In addition the duration of any spell from the illusion school (including cantrips) is twice what it normally is and does not require concentration
 
  
 
=== Eldritch Delusion ===
 
=== Eldritch Delusion ===
 
At 14th level, when you hit a creature with your Eldritch Blast, that creature must make a Wisdom saving throw against your spell save DC or be affected as by the [http://dnd5e.wikidot.com/spell:confusion Confusion] spell until the end of your next turn.
 
At 14th level, when you hit a creature with your Eldritch Blast, that creature must make a Wisdom saving throw against your spell save DC or be affected as by the [http://dnd5e.wikidot.com/spell:confusion Confusion] spell until the end of your next turn.
A creature need only make one saving throw per round, even if you hit them multiple times.
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A creature that makes its saving throw against this ability is immune to it until the start of your next turn.
  
 
== Designer's Notes ==
 
== Designer's Notes ==
 
The obvious comparison here is to the Illusion wizard.  
 
The obvious comparison here is to the Illusion wizard.  
 
Illusionists wizards improve the quality of their illusions.  
 
Illusionists wizards improve the quality of their illusions.  
Delusion warlocks focus on quantity, with larger illusions and the ability to keep up to 10 minor images going at the same time.
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Delusion warlocks focus on quantity, with larger illusions and the ability to keep many illusions going at the same time.
 
Warlocks also significantly buff their survivability at higher levels.
 
Warlocks also significantly buff their survivability at higher levels.
 
The capstone offers a lot of very unreliable control.
 
The capstone offers a lot of very unreliable control.
 
Where the subclass could use extra help is at low level.  
 
Where the subclass could use extra help is at low level.  
 
Host of Illusions is fun, but not really powerful.
 
Host of Illusions is fun, but not really powerful.

Latest revision as of 20:33, 2 October 2023

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This is an original Warlock otherworldly patron for 5A.

Elusive as mist, eternally lost, possibly deranged, the patron of delusion is unknown and unknowable. Delusion leads the warlock on meandering paths folk were not meant to thread. Any agenda the patron has for the warlock is subtle and any communication is through hallucinations.

Otherworldly Patron Features

Expanded Spell List

Delusion Expanded Spells
Spell Level Spells
1 Disguise Self, Silent Image
2 Phantasmal Force, Silence
3 Catnap, Phantom Steed
4 Confusion, Phantasmal Killer
5 Rary's Telepathic Bond, Seeming

Host of Illusions

When you choose this patron at 1st level you learn the Minor Illusion cantrip. This does not count against the warlock's cantrips known. You can cast this spell again and again without dismissing any previous minor images you may have created.

Large Illusions

At 6th level, any illusion spell you cast that has an area, double each dimension of that area. So a Phantasmal Force spell could fill a 20 ft. cube and a Fear spell would be a 60 ft. cone. In addition, when you cast a spell of 1st level or higher from the illusion school you gain 5 temporary hit points per level of the spell slot used.

Constant Illusions

At 10th level the duration of any spell you cast from the illusion school (including cantrips) is twice what it normally is and does not require concentration

Eldritch Delusion

At 14th level, when you hit a creature with your Eldritch Blast, that creature must make a Wisdom saving throw against your spell save DC or be affected as by the Confusion spell until the end of your next turn. A creature that makes its saving throw against this ability is immune to it until the start of your next turn.

Designer's Notes

The obvious comparison here is to the Illusion wizard. Illusionists wizards improve the quality of their illusions. Delusion warlocks focus on quantity, with larger illusions and the ability to keep many illusions going at the same time. Warlocks also significantly buff their survivability at higher levels. The capstone offers a lot of very unreliable control. Where the subclass could use extra help is at low level. Host of Illusions is fun, but not really powerful.