Difference between revisions of "Chymist (5A)"

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This is an original [[Artificer (5A)|Artificer]] Specialization for [[5A]].
 
This is an original [[Artificer (5A)|Artificer]] Specialization for [[5A]].
  
''An Chymist is an expert at combining reagents to produce mystical effects in a way similar to alchemists.
+
:''If it isn't bo-om-ing, its bo-ring!''—Tim Todd, goblin chymist.
But where alchemists focus on the internal workings of the body, chymists focus on affecting the world outside.  
+
 
 +
An Chymist is an expert at combining reagents to produce mystical effects in a way similar to alchemists.
 +
But where alchemists focus on the internal workings of the body, chymists focus on affecting the world around them.  
 
Handy at explosions and firearms, chymists rival sorcerers, warlocks, and wizards as battlefield mages.
 
Handy at explosions and firearms, chymists rival sorcerers, warlocks, and wizards as battlefield mages.
 +
Gnomes and goblins excel at this art.
  
'' '''Greyhawk:''' ''
+
'''Greyhawk:'''  
''Chymistry  only lately become a recognized branch of [[Alchemist (5A)|Alchemy]] and still hasn't found its role in the dynamics of the world. Chymistry may come into full bloom as firebrands become more common.
+
Chymistry  only lately become a recognized branch of [[Alchemist (5A)|Alchemy]] and still hasn't found its role in the dynamics of the world.  
 +
Chymistry may come into full bloom as firebrands become more common.
  
 
== Subclass features ==
 
== Subclass features ==
 
=== Tools of the Trade ===
 
=== Tools of the Trade ===
When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.
+
When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. If you already have this proficiency, you learn a language or gain proficiency with another type of artisan's tools of your choice.
  
 
=== Chymist Spells ===
 
=== Chymist Spells ===
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|| '''Artificer Level''' ||valign="bottom" | '''Chymist Spells '''  
 
|| '''Artificer Level''' ||valign="bottom" | '''Chymist Spells '''  
 
|-
 
|-
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:chromatic-orb Chromatic Orb], [http://dnd5e.wikidot.com/spell:fog-cloud Fog Cloud]
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| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:chromatic-orb Chromatic Orb], [http://dnd5e.wikidot.com/spell:thunderwave Thunderwave]
 
|-
 
|-
 
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:flame-blade Flame Blade], [http://dnd5e.wikidot.com/spell:flaming-sphere Flaming Sphere]
 
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:flame-blade Flame Blade], [http://dnd5e.wikidot.com/spell:flaming-sphere Flaming Sphere]
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|-
 
|-
 
|}
 
|}
 
=== Chymric Arms ===
 
At 3rd level when you attack with a firearm or crossbow, you can also cast a spell as a part of the same action.
 
* If the spell has a range less than that of the firearm or crossbow, the spell gains the range of the weapon.
 
* If the spell has a target, it must be the same as the target of your firearm/crossbow attack. No other target can be affected by the spell.
 
* If the spell has an attack roll, use the same roll for both the spell and the firearm/crossbow attack, made with disadvantage at long range.
 
* If the spell has an area other than a cone, the area originates at the target of the firearm/crossbow attack.
 
* If the spell has a cone area, the target of the firearm/crossbow attack must be included in the cone.
 
  
 
=== Simple Reactions ===
 
=== Simple Reactions ===
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[http://dnd5e.wikidot.com/spell:fire-bolt Fire Bolt],  
 
[http://dnd5e.wikidot.com/spell:fire-bolt Fire Bolt],  
 
[http://dnd5e.wikidot.com/spell:frostbite Frostbite],
 
[http://dnd5e.wikidot.com/spell:frostbite Frostbite],
 +
[http://dnd5e.wikidot.com/spell:gust Gust],
 
[http://dnd5e.wikidot.com/spell:lightning-lure Lightning Lure],
 
[http://dnd5e.wikidot.com/spell:lightning-lure Lightning Lure],
 
[http://dnd5e.wikidot.com/spell:ray-of-frost Ray of Frost],
 
[http://dnd5e.wikidot.com/spell:ray-of-frost Ray of Frost],
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=== Chymic Amplification ===
 
=== Chymic Amplification ===
At 3rd level, when you cast an artificer spell that rolls dice to do damage, roll an additional die of the same type the spell uses.  
+
At 3rd level, when you use alchemist's supplies
 +
or an [http://dnd5e.wikidot.com/wondrous-items:all-purpose-tool all-purpose tool]
 +
as a spell focus to cast an artificer spell that rolls dice to do damage, roll an additional die of the same type the spell uses.  
 
This damage bonus increases to two dice at level 9, three dice at level 15, and four dice at level 19.  
 
This damage bonus increases to two dice at level 9, three dice at level 15, and four dice at level 19.  
 
If the spell is level 1 or greater and has an instantaneous duration, double the damage bonus from Chymic Amplification.
 
If the spell is level 1 or greater and has an instantaneous duration, double the damage bonus from Chymic Amplification.
If the spell cases multiple types of damage, you chose one damage type to amplify.
+
If the spell causes multiple types of damage, you chose one damage type to amplify.
  
 
=== Chymic Resistance ===
 
=== Chymic Resistance ===
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=== Chymic Transmutation ===
 
=== Chymic Transmutation ===
Beginning at 9th level, you can use a bonus action to make a chymic transmutation. When you cast a spell before the end of your current turn that does acid, cold, electricity, fire, poison, or thunder damage, you can change that damage to another type of damage on the list.
+
Beginning at 9th level, when you use alchemist's supplies
 +
or an [http://dnd5e.wikidot.com/wondrous-items:all-purpose-tool all-purpose tool]
 +
as a spell focus to cast a spell that does acid, cold, electricity, fire, poison, or thunder damage, you can change that damage to another type of damage on the list.
  
 
=== Chymic Spread ===
 
=== Chymic Spread ===
Starting at 15th level, when you cast a spell that affects and area, instead of using the given area you can affect a number of 5 foot cubes equal to your level. The first cube is the target area of the spell, and all later cubes must be adjacent to an existing cube.
+
Starting at 15th level, when you use alchemist's supplies
 +
or an [http://dnd5e.wikidot.com/wondrous-items:all-purpose-tool all-purpose tool]
 +
as a spell focus to cast a spell that affects and area, you can exercise great control of the area of effect.
 +
Instead of using the given area you can affect a number of 5 foot cubes up to your level. The first cube is the target area of the spell, and you can place each later cube adjacent to an existing cube.
  
 
== Designer's Notes ==
 
== Designer's Notes ==
An artificer blaster with a license to use firearms.
+
An artificer blaster.
 
The damage bonus is intended to give damage competitive with a sorcerer or wizard, with more effective cantrips but much less other magic and fewer spell slots.
 
The damage bonus is intended to give damage competitive with a sorcerer or wizard, with more effective cantrips but much less other magic and fewer spell slots.

Latest revision as of 12:51, 26 May 2023

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This is an original Artificer Specialization for 5A.

If it isn't bo-om-ing, its bo-ring!—Tim Todd, goblin chymist.

An Chymist is an expert at combining reagents to produce mystical effects in a way similar to alchemists. But where alchemists focus on the internal workings of the body, chymists focus on affecting the world around them. Handy at explosions and firearms, chymists rival sorcerers, warlocks, and wizards as battlefield mages. Gnomes and goblins excel at this art.

Greyhawk: Chymistry only lately become a recognized branch of Alchemy and still hasn't found its role in the dynamics of the world. Chymistry may come into full bloom as firebrands become more common.

Subclass features

Tools of the Trade

When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. If you already have this proficiency, you learn a language or gain proficiency with another type of artisan's tools of your choice.

Chymist Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Chymist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Artificer Level Chymist Spells
3 Chromatic Orb, Thunderwave
5 Flame Blade, Flaming Sphere
9 Fireball, Melf's Minute Meteors
13 Ice Storm, Vitriolic Sphere
17 Cone of Cold, Maelstrom

Simple Reactions

At 3rd level, you can choose two of the following cantrips to learn. Acid Splash, Create Bonfire, Fire Bolt, Frostbite, Gust, Lightning Lure, Ray of Frost, Poison Spray, Shocking Grasp, or Thunderclap. All these cantrips become artificer spells to you. The chosen cantrips do not count against your limit on cantrips known.

When you finish a short rest (instead of when you gain a level in this class), you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list, including all the cantrips listed above.

Chymic Amplification

At 3rd level, when you use alchemist's supplies or an all-purpose tool as a spell focus to cast an artificer spell that rolls dice to do damage, roll an additional die of the same type the spell uses. This damage bonus increases to two dice at level 9, three dice at level 15, and four dice at level 19. If the spell is level 1 or greater and has an instantaneous duration, double the damage bonus from Chymic Amplification. If the spell causes multiple types of damage, you chose one damage type to amplify.

Chymic Resistance

At 5th, when you finish a long or short rest, select acid, cold, electricity, fire, poison, or thunder damage. You gain resistance to the chosen type of damage until you use this ability again.

Chymic Transmutation

Beginning at 9th level, when you use alchemist's supplies or an all-purpose tool as a spell focus to cast a spell that does acid, cold, electricity, fire, poison, or thunder damage, you can change that damage to another type of damage on the list.

Chymic Spread

Starting at 15th level, when you use alchemist's supplies or an all-purpose tool as a spell focus to cast a spell that affects and area, you can exercise great control of the area of effect. Instead of using the given area you can affect a number of 5 foot cubes up to your level. The first cube is the target area of the spell, and you can place each later cube adjacent to an existing cube.

Designer's Notes

An artificer blaster. The damage bonus is intended to give damage competitive with a sorcerer or wizard, with more effective cantrips but much less other magic and fewer spell slots.