Difference between revisions of "Blast Electricity (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
{{Action Powers}}
 
{{Action Powers}}
 +
 
=== Chain Lightning ===
 
=== Chain Lightning ===
 
{{Template:Burst (Action Powers)}}
 
{{Template:Burst (Action Powers)}}
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===Lightning Blast===
 
===Lightning Blast===
 
{{Template:Blast (Action Powers)}}
 
{{Template:Blast (Action Powers)}}
 
 
Lightning Blast does [[Damage Types (Action)#Electric| Electric]] damage.
 
Lightning Blast does [[Damage Types (Action)#Electric| Electric]] damage.
 
{{: Shock (Action)}}
 
{{: Shock (Action)}}
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===Lightning Bolt ===
 
===Lightning Bolt ===
 
{{Template:Line (Action Powers)}}
 
{{Template:Line (Action Powers)}}
 
 
Lightning Bolt does [[Damage Types (Action)#Electric| Electric]] damage.
 
Lightning Bolt does [[Damage Types (Action)#Electric| Electric]] damage.
 
{{: Shock (Action)}}
 
{{: Shock (Action)}}
 +
 
===Shocker ===
 
===Shocker ===
 
Stance
 
Stance
  
 
All your attacks are charged with electricity and become inherently shocking. An attack that already has this ability does not further improve. Shocking attacks gain the following quality: "{{: Shock (Action)}}".
 
All your attacks are charged with electricity and become inherently shocking. An attack that already has this ability does not further improve. Shocking attacks gain the following quality: "{{: Shock (Action)}}".

Latest revision as of 13:38, 21 April 2023

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Templates for Action
Main article: Powers (Action)

Chain Lightning

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target. Electric Burst does Electric damage. This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Create Bolt Weapon

Stance

You create one or more ranged weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are magical constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way. You can create firearms, crossbows, and energy weapons.

Lightning Blast

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Lightning Blast does Electric damage. This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Lightning Bolt

Limit Break

You blast everyone along a path from you to any point you designate (normal range modifiers apply).

Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. Lightning Bolt does Electric damage. This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Shocker

Stance

All your attacks are charged with electricity and become inherently shocking. An attack that already has this ability does not further improve. Shocking attacks gain the following quality: "This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.".