Difference between revisions of "Imbue Ice (Action Powers)"

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(Ice Touch)
 
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
  
===Claw of the Wendigo ===
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=== Cold Feint ===
Stance
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Trigger Action (Combo)
  
The damage of your barehanded strike is now Strength +5.
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When you are taking a Basic Action to attack and the opponent declares Trigger Action (Defense); the defense is negated and your target cannot make another. This is an exception to the rule that trigger actions cannot trigger each other.
  
===Claw Frenzy===
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=== Cold Strike ===
Trigger Action
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Inherent
  
If you hit with an attack using Claw of the Wendigo, you can use this to immediately make an additional basic attack on the same target.
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You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Cold| Cold]] damage, soaked by [[Toughness (Action)|Toughness]].
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{{: Shock (Action)}}
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===Hailstorm Attack===
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Basic Action
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Make two [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attacks]] against the same or adjacent opponents.
  
 
===Ice Touch===
 
===Ice Touch===
 
{{Template:Touch (Action Powers)}}
 
{{Template:Touch (Action Powers)}}
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Ice Touch does [[Damage Types (Action)#Cold| disruption/cold damage]].
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=== Icewield===
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{{:Create_Weapon_(Action_Powers)}}
  
Ice Touch does [[Damage Types (Action)#Cold| disruption/cold damage]].
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This power can create rapiers, spears, and picks.
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=== Icicle Explosion ===
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Basic Action
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Make a [[Melee (Action)|Melee]] attack with [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Piercing |Piercing]] damage against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this.
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See [[Actions_(Action)#Combination_Action|Combination Action]] for how you can combine this with movement.
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===Icicle Lunge===
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Limit Break
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An extended [[Melee (Action)|Melee]] attack with a +3 bonus to the attack roll and to damage.
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You cannot take Trigger Actions until your next shot comes up.
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===Sharp Edges===
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Trigger Action (Result)
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Make a [[Melee (Action)|Melee]] attack that is normally a Basic Action against an opponent who has just missed you with a melee attack.
  
=== Wendigo Rend ===
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=== Soul of Cold ===
Trigger Action (Followup)
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Inherent
  
If you hit with Claw Frenzy, you may immediately use this to make a third unarmed attack on the same target. This is an exception to the rule that trigger actions cannot activate other trigger actions.
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Cold| Cold]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.

Latest revision as of 09:42, 28 March 2023

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Main article: Powers (Action)

Cold Feint

Trigger Action (Combo)

When you are taking a Basic Action to attack and the opponent declares Trigger Action (Defense); the defense is negated and your target cannot make another. This is an exception to the rule that trigger actions cannot trigger each other.

Cold Strike

Inherent

You can make melee attacks that do Body +4 Cold damage, soaked by Toughness. This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Hailstorm Attack

Basic Action

Make two Normal Melee Attacks against the same or adjacent opponents.

Ice Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Ice Touch does disruption/cold damage.

Icewield

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.

This power can create rapiers, spears, and picks.

Icicle Explosion

Basic Action

Make a Melee attack with Body +4 Piercing damage against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this. See Combination Action for how you can combine this with movement.

Icicle Lunge

Limit Break

An extended Melee attack with a +3 bonus to the attack roll and to damage. You cannot take Trigger Actions until your next shot comes up.

Sharp Edges

Trigger Action (Result)

Make a Melee attack that is normally a Basic Action against an opponent who has just missed you with a melee attack.

Soul of Cold

Inherent

You can use your body to do melee attacks that do Mind +2 Cold damage, or more if you are using an Implement to improve damage.