Difference between revisions of "Touch (Action Powers)"

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[[Actions (Action)#Stance|Stance]] (Damage Boost)
 
[[Actions (Action)#Stance|Stance]] (Damage Boost)
  
You can imbue a normal [[Melee (Action)|Melee]] attack with +2 extra damage of a specific type. This damage is often of another type than the attack normally does, which requires some special rules.
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You can imbue a [[Melee (Action)|Melee]] or [[Shoot (Action)|Shoot]] attack with an additional type of damage.  
* Unless the target has some extra resistance to either type of damage, he takes +2 damage from the attack.  
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The damage of the attack increases by +2.
* A target resistant or immune to the ordinary damage of the weapon '''or''' to the extra damage, the weapon does its basic damage without the extra damage. The target does not get to use its resistance.
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Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
* A target resistant to both the extra damage and the weapon's normal damage suffers the +2 extra damage, but gets to apply its resistance.
 
* A target immune both to the elemental damage and the regular damage takes no damage at all.
 
 
 
This is the same as the Melee Weapon ability [[Melee_Weapon_Abilities_(Action)#Extra_Damage | Extra Damage (Elemental)]]. You can only benefit from one damage-boost stance or [[Melee_Weapon_Abilities_(Action)| Extra Damage]] at a time.
 

Latest revision as of 09:16, 28 March 2023

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Main article: Powers (Action)

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.