Difference between revisions of "Imbue Animal (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
===Claws===
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=== Alligator Bite ===
Stance
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Trigger Action (Combo)
  
You grow powerful claws that can be used in melee and do [[Body (Action)|Body]] +5 [[Damage Types (Action)#Slashing| physical/slashing damage]].
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After you have made a successful unarmed [[Melee (Action)|Melee]] attack you can do a [[Imbue_(Action_Powers_Technique)#Grab|Grab]] stunt as a trigger action.
  
===King Monkey===
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=== Bear Hug ===
Limit Break
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Basic action
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You do a [[Imbue_(Action_Powers_Technique)#Grab|Grab]] stunt that is inflicts a [[Hit (Action)|Hit]] if it is successful.
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=== Cornered Frenzy ===
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Basic Action
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Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]]  using natural weapons against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this.
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See [[Actions_(Action)#Combination_Action|Combination Action]] for how you can combine this with movement.
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===Extend Claws===
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Inherent, Trigger Action (Combo)
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You have a pair of powerful natural attacks that can be used in melee and does [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Cutting|Cutting damage]].
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If you have two free hands and make an successful claw attack, you can use this to make an additional claw attack on the same opponent as a trigger action.
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This is not a damage-boosting stance; it creates a weapon.
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Claws can be retractable or not at your option.
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=== Horn  ===
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Basic Action
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You have a horn or horns that give you a powerful natural attacks that can be used in melee and does [[Body (Action)|Body]] +5 [[Damage_Types_(Action)#Blunt|Cutting Blunt]] or [[Damage_Types_(Action)#Piercing|Cutting Piercing]], as decided when the power is bought.
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A creature takes damage from Horn is unbalanced and loses a [[Actions_(Action)#Initiative|Shot]] from their shot counter.
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=== Jaws ===
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Basic Action
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Make a melee attack that does [[Body (Action)|Body]] +6 [[Damage_Types_(Action)#Cutting|Cutting]] damage
  
Do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your [[Melee (Action)|Melee]] and [[Charm (Action)|Charm]] until you are next hit by an attack or the fight ends. You cannot benefit from several uses of King Monkey simultaneously.
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===Razor Sharpness ===
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{{Template:Touch (Action Powers)}}
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Razor Sharpness does [[Damage Types (Action)#Cutting|Cutting]] damage.
  
===Monkey's Dance===
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=== Sucker ===
Reflex Action (Focus)
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Trigger Action (Combo) and Basic Action
  
''The very name of this maneuver is a taunt against the more formal styles, with their precise stances. It's pronunciation varies somewhere between the proper name and Monkey Stance.''
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After you have made a successful unarmed [[Melee (Action)|Melee]] attack that inflicts a [[Hit (Action)|Hit]], you can do a [[Imbue_(Action_Powers_Technique)#Grab|Grab]] stunt as a trigger action.
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As long as you maintain this grip, you can spend a Basic Action to suck the targets blood with an opposed [[Melee (Action)|Melee]] check. On a success, you inflict [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Wounding|Wounding]] damage soaked by [[Body (Action)|Body]].
  
Just after a Basic Action you attempted fails, spend a shot displaying anger, frustration, disappointment, pain or just generally making a fool of yourself. You become focused by doing this.
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=== Swallow ===
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Limit Break
  
===Monkey Roll===
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You swallow another creature whole with a [[Melee (Action) | Melee]] attack. This is [[Damage_Types_(Action)#Blunt | blunt]] damage equal to your [[Body (Action)|Body]] -5 (minus five) soaked by  [[Body (Action)|Body]] and you must inflict a [[Hits (action)|hit]] in order to swallow. It takes a [[Stunt_(Action)#Setback | Setback]] against you for a swallowed target to escape; this is the actual result of the setback, not an additional result.
Reflex Action
 
  
After you have been damaged by an attack, you can use Monkey Roll to roll with the punch to reduce the damage. Move one meter per wound point the attack inflicted in the general direction of the attack. If you moved further than your Reflexes in meters, you still take a Hit; otherwise you don't. Monkey Roll cannot negate wounds, only hits.
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A swallowed target can use stunts against you or attack with a natural attack or a weapon of [[Items_(Action)#Small | small]] size or smaller. Your innards don't benefit from armor and damage that you would normally soak with [[Toughness (Action)|Toughness]] is instead soaked by [[Body (Action)|Action]].
  
If the attack is a throw or causes knockdown, that effect is superseded by the effect of Monkey Roll and you do not involuntarily move or lose any shots as a result.
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Each time you take a Basic Action or Limit Break, you also make a [[Melee (Action) | Melee]] attack against any and all swallowed targets with damage as above.
  
===Monkey Toss===
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===Swoop ===
 
Basic Action
 
Basic Action
  
Grab an opponent and roll along the ground with him, finally tossing him away.  
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Make a jumping or diving charge at an enemy (part of your normal movement for the round), then make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]], if you moved at least three meters in a straight line just before you attack you get a +3 bonus on damage. A swoop is often made when [[Recon_(Action_Powers_Technique)#Sneak| Sneaking]] with cumulative bonuses.
  
This is a [[Melee (Action)|Melee]] attack that damage equal to your Body. If you do any damage at all, you can make a normal Move, and take your opponent along for the ride. You then let go and throw him a number of meters equal to the WoundPoints inflicted in a direction of your choice. If the if the target is thrown, he also loses a shot regaining his balance.
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=== Tiger Rake ===
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Trigger Action (Combo)
  
You can only move along the ground if you haven't moved earlier in the round.
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If you hit twice with [[#Extend Claws|Extend Claws]], you may immediately use this to make a third unarmed attack on the same target with [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Cutting|Cutting]] damage.
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This is an exception to the rule that trigger actions cannot activate other trigger actions.

Latest revision as of 15:03, 27 March 2023

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Templates for Action
Main article: Powers (Action)

Alligator Bite

Trigger Action (Combo)

After you have made a successful unarmed Melee attack you can do a Grab stunt as a trigger action.

Bear Hug

Basic action

You do a Grab stunt that is inflicts a Hit if it is successful.

Cornered Frenzy

Basic Action

Make a Normal Melee Attack using natural weapons against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this. See Combination Action for how you can combine this with movement.

Extend Claws

Inherent, Trigger Action (Combo)

You have a pair of powerful natural attacks that can be used in melee and does Body +4 Cutting damage. If you have two free hands and make an successful claw attack, you can use this to make an additional claw attack on the same opponent as a trigger action. This is not a damage-boosting stance; it creates a weapon. Claws can be retractable or not at your option.

Horn

Basic Action

You have a horn or horns that give you a powerful natural attacks that can be used in melee and does Body +5 Cutting Blunt or Cutting Piercing, as decided when the power is bought. A creature takes damage from Horn is unbalanced and loses a Shot from their shot counter.

Jaws

Basic Action

Make a melee attack that does Body +6 Cutting damage

Razor Sharpness

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Razor Sharpness does Cutting damage.

Sucker

Trigger Action (Combo) and Basic Action

After you have made a successful unarmed Melee attack that inflicts a Hit, you can do a Grab stunt as a trigger action. As long as you maintain this grip, you can spend a Basic Action to suck the targets blood with an opposed Melee check. On a success, you inflict Body +2 Wounding damage soaked by Body.

Swallow

Limit Break

You swallow another creature whole with a Melee attack. This is blunt damage equal to your Body -5 (minus five) soaked by Body and you must inflict a hit in order to swallow. It takes a Setback against you for a swallowed target to escape; this is the actual result of the setback, not an additional result.

A swallowed target can use stunts against you or attack with a natural attack or a weapon of small size or smaller. Your innards don't benefit from armor and damage that you would normally soak with Toughness is instead soaked by Action.

Each time you take a Basic Action or Limit Break, you also make a Melee attack against any and all swallowed targets with damage as above.

Swoop

Basic Action

Make a jumping or diving charge at an enemy (part of your normal movement for the round), then make a Normal Melee Attack, if you moved at least three meters in a straight line just before you attack you get a +3 bonus on damage. A swoop is often made when Sneaking with cumulative bonuses.

Tiger Rake

Trigger Action (Combo)

If you hit twice with Extend Claws, you may immediately use this to make a third unarmed attack on the same target with Body +8 Cutting damage. This is an exception to the rule that trigger actions cannot activate other trigger actions.