Difference between revisions of "College of Misery (5A)"
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=== Heckle === | === Heckle === | ||
− | When you join the College of Misery at 3rd level, you learn how to heckle people, hurling insults and abuse with casual flair. As a bonus action you may begin heckling a creature by expending 1 use of your Bardic Inspiration. The creature is allowed a Wisdom saving throw against your spell DC to ignore the effect. | + | When you join the College of Misery at 3rd level, you learn how to heckle people, hurling insults and abuse with casual flair. As a bonus action you may begin heckling a creature by expending 1 use of your Bardic Inspiration. The creature is allowed a Wisdom saving throw against your spell DC to ignore the effect. A creature immune to charm automatically succeeds on this saving throw. |
When you initially use Heckle, the creature loses concentration if it is concentrating on a spell. | When you initially use Heckle, the creature loses concentration if it is concentrating on a spell. | ||
− | During the duration, | + | During the duration, |
+ | any time the target makes a Charisma check or attacks a creature other than you, it must roll your inspiration die and subtract the result from its roll. | ||
+ | Any creature the target forces to make a saving throw can add your inspiration die to the saving throw. | ||
This lasts for up to 1 minute. | This lasts for up to 1 minute. | ||
The target is allowed another saving throw to end the effect at the end of each of its turns. | The target is allowed another saving throw to end the effect at the end of each of its turns. |
Revision as of 11:25, 21 March 2023
Starfox's 5th Edition Fan Page |
This is an original Bard college for 5A.
Bards of the College of Misery rarely go to a musical school to learn their trade. Often they are self-taught by life’s many embarrassments and injuries, travel with learned and cruel folk, or are simply belligerent drunks with greater wit than wisdom. These adventurers are all invective and sass. Yet there is power in critique—enough to change the world just as certainly as singing, painting, and sculpture.
Heckle
When you join the College of Misery at 3rd level, you learn how to heckle people, hurling insults and abuse with casual flair. As a bonus action you may begin heckling a creature by expending 1 use of your Bardic Inspiration. The creature is allowed a Wisdom saving throw against your spell DC to ignore the effect. A creature immune to charm automatically succeeds on this saving throw. When you initially use Heckle, the creature loses concentration if it is concentrating on a spell. During the duration, any time the target makes a Charisma check or attacks a creature other than you, it must roll your inspiration die and subtract the result from its roll. Any creature the target forces to make a saving throw can add your inspiration die to the saving throw. This lasts for up to 1 minute. The target is allowed another saving throw to end the effect at the end of each of its turns.
Invective
Also at 3rd level, you learn the vicious mockery cantrip, or if you already possess it you may learn any other cantrip from the bard list. This additional cantrip does not count against your number of bard cantrips known. Your use of the vicious mockery cantrip improves, dealing damage even on a successful saving throw.
Polemicist
Starting at 6th level your capacity to disrupt the target of your abuse expands into full blown polemics. As a ritual that must be performed in a public space shared by at least 20 local individuals, you can ridicule a creature that may or may not be present, sneering and telling ugly tales about it, snide insults, and bald faced lies. Performing this ritual requires one keg of ale, wine, or spirits (which may be purchased at the start of the ritual) and takes 15 minutes. You can perform several rituals in succession to affect multiple targets. At the end of the ritual, your polemics spread across the community over the next 6 hours (usually overnight) and the creature has disadvantage on Charisma checks made within that community for the next week.
Absolute Contempt
Beginning at 14th level your heckle is so thorough a victim is forced to constantly think about it. A heckled creature is unable to maintain concentration for the duration of your Heckle and suffers disadvantage on all attack rolls, even against you.
Editor's Notes
This subclass just barely passed muster.