Difference between revisions of "Ranged weapons (Action)"
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!Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties | !Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties | ||
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− | | valign=top | [[ | + | | valign=top | [[#Bola|Bola]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+0|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Throw|Throw]], [[Items_(Action)#Unreliable|Unreliable]] |
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− | | valign=top | [[ | + | | valign=top | [[#Boomerang|Boomerang]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Throw|Throw]] |
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− | | valign=top | [[ | + | | valign=top | [[#Javelin|Javelin]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]] |
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− | | valign=top | [[ | + | | valign=top | [[#Shuriken|Shuriken]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Throw|Throw]] |
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− | | valign=top | [[ | + | | valign=top | [[#Shakram|Shakram]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]] |
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− | | valign=top | [[ | + | | valign=top | [[#Blowgun|Blowgun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |[[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]] |
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− | | valign=top | [[ | + | | valign=top | [[#Sling|Sling]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Slick|Slick]] |
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− | | valign=top | [[Sling | + | | valign=top | [[#War Sling|War Sling]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]] |
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− | | valign=top | [[ | + | | valign=top | [[#Shortbow|Shortbow]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | |
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− | | valign=top | [[ | + | | valign=top | [[#Longbow|Longbow]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[ | + | | valign=top | [[#Horse Bow|Horse Bow]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | |
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− | | valign=top | [[ | + | | valign=top | [[#Slingshot|Slingshot]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | |
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− | | valign=top | [[ | + | | valign=top | [[#Crossbow|Crossbow]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Slow|Slow]] |
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− | | valign=top | [[ | + | | valign=top | [[#Arbalest|Arbalest]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[ | + | | valign=top | [[#Crossbow Pistol|Crossbow Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Slow|Slow]] |
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− | | valign=top | [[ | + | | valign=top | [[#Repeating Crossbow|Repeating Crossbow]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Area|Area]] |
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− | | valign=top | [[ | + | | valign=top | [[#Dart Gun|Dart Gun]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]] |
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− | | valign=top | [[ | + | | valign=top | [[#Napthta Grenade|Napthta Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Reload|Reload]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]], [[Items_(Action)#Unreliable|Unreliable]] |
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− | | valign=top | [[ | + | | valign=top | [[#Iron Grenade|Iron Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]] |
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− | | valign=top | [[ | + | | valign=top | [[#Molotov|Molotov]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Throw|Throw]], [[Items_(Action)#Unreliable|Unreliable]] |
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− | | valign=top | [[ | + | | valign=top | [[#Dynamite|Dynamite]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]] |
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− | | valign=top | [[ | + | | valign=top | [[#Hand Grenade|Hand Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]] |
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− | | valign=top | [[ | + | | valign=top | [[#Incendiary Grenade|Incendiary Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]], [[Items_(Action)#Unreliable|Unreliable]] |
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− | | valign=top | [[ | + | | valign=top | [[#Flash-Bang Grenade|Flash-Bang Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Throw|Throw]] |
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− | | valign=top | [[ | + | | valign=top | [[#Entangling Grenade|Entangling Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Throw|Throw]] |
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− | | valign=top | [[ | + | | valign=top | [[#Micro Grenade|Micro Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]] |
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− | | valign=top | [[ | + | | valign=top | [[#Aifoil Grenade|Aifoil Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]] |
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− | | valign=top | [[ | + | | valign=top | [[#Grenade Sling|Grenade Sling]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Unreliable|Unreliable]] |
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− | | valign=top | [[ | + | | valign=top | [[#Rifle Grenade|Rifle Grenade]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]] |
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− | | valign=top | [[ | + | | valign=top | [[#Grenade Launcher|Grenade Launcher]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]] |
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− | | valign=top | [[ | + | | valign=top | [[#Automatic GL|Automatic GL]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[ | + | | valign=top | [[#Snuff Gun|Snuff Gun]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slick|Slick]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Unreliable|Unreliable]] |
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− | | valign=top | [[ | + | | valign=top | [[#Pepperbox |Pepperbox ]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Unreliable|Unreliable]] |
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− | | valign=top | [[ | + | | valign=top | [[#Dueling Pistol |Dueling Pistol ]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]] |
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− | | valign=top | [[ | + | | valign=top | [[#Cavalry Pistol |Cavalry Pistol ]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]] |
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− | | valign=top | [[ | + | | valign=top | [[#Derringer|Derringer]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]] |
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− | | valign=top | [[ | + | | valign=top | [[#Revolver|Revolver]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Slow|Slow]] |
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− | | valign=top | [[ | + | | valign=top | [[#Automatic Pistol|Automatic Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Unreliable|Unreliable]] |
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− | | valign=top | [[ | + | | valign=top | [[#Pen Pistol |Pen Pistol ]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slick|Slick]], [[Items_(Action)#Unreliable|Unreliable]] |
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− | | valign=top | [[ | + | | valign=top | [[#Pocket Pistol|Pocket Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top | |
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− | | valign=top | [[Heavy Revolver | + | | valign=top | [[#Heavy Revolver|Heavy Revolver]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]] |
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− | | valign=top | [[ | + | | valign=top | [[#Heavy Automatic Pistol|Heavy Automatic Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]] |
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− | | valign=top | [[ | + | | valign=top | [[#Subsonic Pistol|Subsonic Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top | |
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− | | valign=top | [[ | + | | valign=top | [[#Pistola|Pistola]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Unreliable|Unreliable]] |
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− | | valign=top | [[ | + | | valign=top | [[#Arquebus|Arquebus]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[ | + | | valign=top | [[#Musket|Musket]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[ | + | | valign=top | [[#Rifeled Musket|Rifeled Musket]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[ | + | | valign=top | [[#Repeating Rifle|Repeating Rifle]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]] |
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− | | valign=top | [[ | + | | valign=top | [[#Bolt-Action Carbine|Bolt-Action Carbine]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Slow|Slow]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Bolt-Action Rifle |Bolt-Action Rifle ]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Semi-automatic Carbine|Semi-automatic Carbine]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Semiautomatic Rifle |Semiautomatic Rifle ]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Monster Gun|Monster Gun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+8|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Sniper Rifle |Sniper Rifle ]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+8|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Machine Rifle |Machine Rifle ]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Assault Carbine|Assault Carbine]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Assault Rifle|Assault Rifle]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Advanced Combat Rifle|Advanced Combat Rifle]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Unreliable|Unreliable]] |
|- | |- | ||
− | | valign=top | [[Minigun | + | | valign=top | [[#Minigun|Minigun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
− | | valign=top | [[Machine | + | | valign=top | [[#Machine Pistol |Machine Pistol ]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Submachinegun|Submachinegun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]] |
|- | |- | ||
− | | valign=top | [[Subsonic | + | | valign=top | [[#Subsonic SMG|Subsonic SMG]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Rash|Rash]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Dragon|Dragon]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Slow|Slow]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Blunderbuss|Blunderbuss]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Slow|Slow]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Sawed-off Shotgun |Sawed-off Shotgun ]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Spread|Spread]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Shotgun|Shotgun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Spread|Spread]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Trench Gun|Trench Gun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Unreliable|Unreliable]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Assault Shotgun|Assault Shotgun]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Spread|Spread]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Taser|Taser]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stun|Stun]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Tufenk|Tufenk]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Unreliable|Unreliable]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Flamethrower|Flamethrower]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Unreliable|Unreliable]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Fire Extingusiher|Fire Extingusiher]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Unreliable|Unreliable]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Incinerator|Incinerator]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Rash|Rash]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Spread|Spread]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Holdout Gyrojet |Holdout Gyrojet ]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Slick|Slick]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Gyrojet Carbine|Gyrojet Carbine]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top | |
|- | |- | ||
− | | valign=top | [[Laser | + | | valign=top | [[#Laser Pistol|Laser Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Spread|Spread]] |
|- | |- | ||
− | | valign=top | [[Laser | + | | valign=top | [[#Laser Carbine|Laser Carbine]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Spread|Spread]] |
|- | |- | ||
− | | valign=top | [[ | + | | valign=top | [[#Laser Cannon|Laser Cannon]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]] |
+ | |- | ||
+ | | valign=top | [[#Needle Pistol|Needle Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]] | ||
+ | |- | ||
+ | | valign=top | [[#Needle Rifle|Needle Rifle]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+9|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Stowed|Stowed]] | ||
+ | |- | ||
+ | | valign=top | [[#Railgun|Railgun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+8|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]] | ||
+ | |- | ||
+ | | valign=top | [[#Electro Pistol|Electro Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Hyperspace|Hyperspace]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Stun|Stun]] | ||
+ | |- | ||
+ | | valign=top | [[#Electro Carbine|Electro Carbine]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Hyperspace|Hyperspace]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Stun|Stun]] | ||
+ | |- | ||
+ | | valign=top | [[#Electro Rifle|Electro Rifle]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Hyperspace|Hyperspace]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]] | ||
|} | |} |
Revision as of 15:15, 16 March 2023
Heroic Action Role-Play |
This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.