Difference between revisions of "Draper (5A)"

From Action
Jump to navigation Jump to search
 
(41 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{5A}}{{wip}}
+
{{5A}}
 
This is an [[Artificer (5A)|Artificer]] Specialization for [[5A]].
 
This is an [[Artificer (5A)|Artificer]] Specialization for [[5A]].
  
''A draper is a master of cloth; weaving, cutting, sewing, embroidering, and designing clothes, cloaks, tents, banners and other items of cloth and fabric. Used to set the mood and create symbols and establish status, the draper can turn a beggar into a king.
+
''A draper is a master of cloth; weaving, cutting, sewing, embroidering, and designing clothes, cloaks, tents, banners and other items of cloth and fabric. Used to create symbols of power and establish status, the draper can turn a beggar into a king.
 
 
''We all know clothes makes the man, but sumptuary laws in the older cultures regulate who can wear what.
 
''A draper can get around this, substituting style for expensive fabrics and embrodery. Or they can go with the flow and create the height of opulence for the rich.
 
  
 
'' '''Greyhawk:''' ''
 
'' '''Greyhawk:''' ''
''This is likely the oldest artificer tradition, nuns and noble women among Oerdians and Elves have traditionally been drapers.  
+
''This is an old artificer tradition, nuns and noble women among Oerdians and Elves have traditionally been drapers.  
''In Cosmopolitan cities, tailors have risen to prominence as guilded craftsmen, and some are gifted enough to become artificer specialized as drapiers.
+
''In Cosmopolitan cities, tailors have risen to prominence as guilded craftsmen, and some are gifted enough to become artificers specialized as drapers.
  
 
== Subclass Features ==
 
== Subclass Features ==
 
=== Tool Proficiency ===
 
=== Tool Proficiency ===
When you adopt this specialization at 3rd level, you gain proficiency with weaver's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.
+
When you adopt this specialization at 3rd level, you gain proficiency with weaver's tools. If you already have this proficiency, you gain proficiency with one other type of tool of your choice.
  
 
=== Draper's Spells ===
 
=== Draper's Spells ===
Line 22: Line 19:
 
|| '''Artificer<br>Level''' ||valign="bottom" | '''Spells'''  
 
|| '''Artificer<br>Level''' ||valign="bottom" | '''Spells'''  
 
|-
 
|-
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:charm-person Charm person], <br> [http://dnd5e.wikidot.com/spell:mage-armor Mage Armor]
+
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:charm-person Charm Person], <br> [http://dnd5e.wikidot.com/spell:mage-armor Mage Armor]
 
|-
 
|-
 
| valign=top  align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:mirror-image Mirror Image], <br> [http://dnd5e.wikidot.com/spell:warding-bond Warding Bond]
 
| valign=top  align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:mirror-image Mirror Image], <br> [http://dnd5e.wikidot.com/spell:warding-bond Warding Bond]
Line 37: Line 34:
 
This acts as fine clothes and gives the wearer authority and confidence.
 
This acts as fine clothes and gives the wearer authority and confidence.
 
A robe of honor must be worn openly to work.  
 
A robe of honor must be worn openly to work.  
 +
It can be a surcoat worn over armor.
 
If the wearer has a personal sign or coat of arms it must be displayed on the robe.
 
If the wearer has a personal sign or coat of arms it must be displayed on the robe.
It can be a surcoat worn over armor.
+
Note that you the maker need not be present when a robe of honor is used, only when it is made.  
It gives advantage on checks to recognize the wearer, for good and ill.
+
 
The wearer is immune to disadvantage on Charisma and Intelligence checks.
+
A robe of honor gives advantage on checks to recognize the wearer, for good and ill.
Note that you need not be present when a robe of honor is used, only when it is made and maintained.
+
The wearer is immune to disadvantage on Charisma checks.
 +
You can only ever place a single infusion into a robe of honor, but different robes can hold different infusions by expanding additional uses of the Infuse Item feature.
 +
Within ten minutes after you infuse a robe of honor, you can spend a minute of time to infuse another robe of honor you have created with the same infusion, and only the first robe count against your daily limit on the Infuse Item feature.
  
 
Crafting a robe of honor takes a day of work and costs 10 gp.
 
Crafting a robe of honor takes a day of work and costs 10 gp.
Maintaining the effect of a robe of honor requires minor polish and adjustments taking you 1 minute each day, and you can only maintain a number of robes of honor each day equal to your proficiency bonus with weaver's supplies.
+
You can only maintain a number of robes of honor equal to your proficiency bonus with weaver's supplies.
 +
If you exceed this limit, a robe of honor of your choice becomes ordinary fine clothes.
  
 
=== Fashion Police ===
 
=== Fashion Police ===
At 3rd level you can take a bonus action to critique the attire of any creature within 30 feet that wears clothes that can hear and understand the language you are speaking.  
+
At 3rd level you can take an action to critique the attire of any creature within 30 feet that wears clothes and can hear you and understand the language you are speaking.  
The target must make a Charisma saving throw against your spell DC. If it fails, the creatures is either charmed or frightened by you, as you decide. The effect lasts for 1 minute, or until the end of your next turn if you are in combat.
+
The target must make a Charisma saving throw against your spell DC.  
 +
If it fails, the creature is either charmed or frightened by you, as you decide. The effect lasts for 1 minute, or until the creature takes hit point damage, whichever comes first.
 +
A creatures that saves against this effect automatically saves if you use it on them again before the end of your next long rest.
 +
 
 +
=== Banner ===
 +
At 5th level, you can create a banner with a day of work at a cost of 50 gp.
 +
When you create a new banner, all previous banners you have created become mundane banners without power.
 +
When displayed as a tapestry, flag, or attached to a lance wielded in at least one hand, all friendly creatures within 100 feet who can see the banner gain the benefits of wearing a robe of honor.
 +
You cannot add infusions to a banner.
  
 
=== Dressed to Kill ===
 
=== Dressed to Kill ===
At 5th level, a creature wearing one of your robes of honor can reroll a failed ability check, skill check, or attack roll. Once used, they regain this ability after one minute.
+
At 9th level, a creature wearing one of your robes of honor can reroll a failed attack roll, saving throw, or ability check once, regaining the ability at the end of a long or short rest.
 
 
=== Banner ===
 
At 9th level, you can create a banner. This uses the same rules and restrictions as the robe of honor, except that it is a banner attached to a lance (weighs 6 lbs).
 
When displayed as a stationary tapestry or attached to a lance wielded in at least one hand (it can but need not be used as a weapon), all friendly creatures within 100 feet gain the benefits of wearing a robe of honor.
 
  
 
=== Lordly Mantle ===
 
=== Lordly Mantle ===
At 15th level, a creature wearing one of your robes of honor can cast [http://dnd5e.wikidot.com/spell:command Command] using a spell slot with a level equal to half their level (or challenge, if they lack a level). They can do this once, and regain the ability on a long or short rest. The save DC is 20.
+
At 15th level, a creature wearing one of your robes of honor can cast [http://dnd5e.wikidot.com/spell:command Command] as if using a spell slot of a level equal to their Proficiency Bonus. They can do this once, and regain the ability at the end of a long or short rest.  
 +
The save DC is 8 + their Charisma modifier + their Proficency Bonus.
  
 
== Designer's Notes ==
 
== Designer's Notes ==
 
Obviously most suited to social encounters, the drapier is a support character.  
 
Obviously most suited to social encounters, the drapier is a support character.  
Built on the rather weak artificer frame, it relies on its own odd abilities to thrive.
+
Built on the rather weak artificer frame, it relies on its own odd abilities.

Latest revision as of 17:40, 21 December 2022

5A5A logo
Starfox's 5th Edition Fan Page

This is an Artificer Specialization for 5A.

A draper is a master of cloth; weaving, cutting, sewing, embroidering, and designing clothes, cloaks, tents, banners and other items of cloth and fabric. Used to create symbols of power and establish status, the draper can turn a beggar into a king.

Greyhawk: This is an old artificer tradition, nuns and noble women among Oerdians and Elves have traditionally been drapers. In Cosmopolitan cities, tailors have risen to prominence as guilded craftsmen, and some are gifted enough to become artificers specialized as drapers.

Subclass Features

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with weaver's tools. If you already have this proficiency, you gain proficiency with one other type of tool of your choice.

Draper's Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Draper's Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Draper's Spells
Artificer
Level
Spells
3 Charm Person,
Mage Armor
5 Mirror Image,
Warding Bond
9 Crusader's Mantle,
Spirit Shroud
13 Aura of Purity,
Charm Monster
17 Circle of Power,
Seeming

Robe of Honor

At 3rd level you can craft a robe of honor for a specific individual, which can be you. This acts as fine clothes and gives the wearer authority and confidence. A robe of honor must be worn openly to work. It can be a surcoat worn over armor. If the wearer has a personal sign or coat of arms it must be displayed on the robe. Note that you the maker need not be present when a robe of honor is used, only when it is made.

A robe of honor gives advantage on checks to recognize the wearer, for good and ill. The wearer is immune to disadvantage on Charisma checks. You can only ever place a single infusion into a robe of honor, but different robes can hold different infusions by expanding additional uses of the Infuse Item feature. Within ten minutes after you infuse a robe of honor, you can spend a minute of time to infuse another robe of honor you have created with the same infusion, and only the first robe count against your daily limit on the Infuse Item feature.

Crafting a robe of honor takes a day of work and costs 10 gp. You can only maintain a number of robes of honor equal to your proficiency bonus with weaver's supplies. If you exceed this limit, a robe of honor of your choice becomes ordinary fine clothes.

Fashion Police

At 3rd level you can take an action to critique the attire of any creature within 30 feet that wears clothes and can hear you and understand the language you are speaking. The target must make a Charisma saving throw against your spell DC. If it fails, the creature is either charmed or frightened by you, as you decide. The effect lasts for 1 minute, or until the creature takes hit point damage, whichever comes first. A creatures that saves against this effect automatically saves if you use it on them again before the end of your next long rest.

At 5th level, you can create a banner with a day of work at a cost of 50 gp. When you create a new banner, all previous banners you have created become mundane banners without power. When displayed as a tapestry, flag, or attached to a lance wielded in at least one hand, all friendly creatures within 100 feet who can see the banner gain the benefits of wearing a robe of honor. You cannot add infusions to a banner.

Dressed to Kill

At 9th level, a creature wearing one of your robes of honor can reroll a failed attack roll, saving throw, or ability check once, regaining the ability at the end of a long or short rest.

Lordly Mantle

At 15th level, a creature wearing one of your robes of honor can cast Command as if using a spell slot of a level equal to their Proficiency Bonus. They can do this once, and regain the ability at the end of a long or short rest. The save DC is 8 + their Charisma modifier + their Proficency Bonus.

Designer's Notes

Obviously most suited to social encounters, the drapier is a support character. Built on the rather weak artificer frame, it relies on its own odd abilities.