Difference between revisions of "Mundane Healing Include (5A)"
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Two subclasses focused on mundane healing is the [[Savant_(5A)#Physic|Physic]] Savant aptitude and the [[Chirurgeon_(5A)| Chirurgeon]] Rogue archetype. | Two subclasses focused on mundane healing is the [[Savant_(5A)#Physic|Physic]] Savant aptitude and the [[Chirurgeon_(5A)| Chirurgeon]] Rogue archetype. | ||
To merit having two branches, they have to be different, which is expressed in the different classes they belong to. | To merit having two branches, they have to be different, which is expressed in the different classes they belong to. | ||
− | The Physic is focused on medicaments and the balance of the humors. From the Savant, it inherits | + | The Physic is focused on medicaments and the balance of the humors. From the Savant, it inherits stunts, and defense. |
− | The Chirurgeon is focused on the healing power of the knife, surgery. From the rogue it inherits | + | The Chirurgeon is focused on the healing power of the knife, surgery. From the rogue it inherits sneak attack, cutting enemies with a surgeon's precision. |
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Revision as of 01:56, 24 October 2022
Starfox's 5th Edition Fan Page |
Mundane Healing in the Game Magical healing in the game is cheap and effective, and to compete mundane healing needs to be the same. Two subclasses focused on mundane healing is the Physic Savant aptitude and the Chirurgeon Rogue archetype. To merit having two branches, they have to be different, which is expressed in the different classes they belong to. The Physic is focused on medicaments and the balance of the humors. From the Savant, it inherits stunts, and defense. The Chirurgeon is focused on the healing power of the knife, surgery. From the rogue it inherits sneak attack, cutting enemies with a surgeon's precision. |