Difference between revisions of "Circle of the World (5A)"
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''Druids who belong to the Circle of the World are inexorably linked to the life force of the world. More militant than most druidic orders, Druids of the World focus their ire on those who harm the world in the pursuit of wealth and power. | ''Druids who belong to the Circle of the World are inexorably linked to the life force of the world. More militant than most druidic orders, Druids of the World focus their ire on those who harm the world in the pursuit of wealth and power. | ||
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'' '''Greyhawk:''' '' | '' '''Greyhawk:''' '' | ||
− | ''This is said to be one of the oldest druid circles, and it | + | ''This is said to be one of the oldest druid circles, and this has given it an undeserved bad reputation. During the war between gods and primordials, the Circle of the World was instituted among the followers of the primordials, and fought with them against the gods. It might be possible to find druids still hibernating from that time, but despite the legends modern druids of the Circle of the World have nothing to do with this mythic war. |
Source: En5ider 48 | Source: En5ider 48 | ||
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=== Forms of the World === | === Forms of the World === | ||
− | Starting at 2nd level when you use your Wild Shape feature, you may draw upon the energy of the world to adopt a magically-infused martial stance instead of taking animal shape. When you enter a form from the list below you retain the ability to speak, use your equipment, and cast spells. | + | Starting at 2nd level when you use your Wild Shape feature, you may draw upon the energy of the world to adopt a magically-infused martial stance instead of taking animal shape. When you enter a form from the list below you retain the ability to speak, use your equipment, and cast spells. You can stay in a Form of the World for 1 hour, until you go unconscious, or until you end it as an action. |
If a form grants you a power that requires a creature to make a saving throw, use your spell save DC. While using the Form of the World feature, your weapon attacks count as magical for the purpose of overcoming a creature’s damage resistance or immunity. | If a form grants you a power that requires a creature to make a saving throw, use your spell save DC. While using the Form of the World feature, your weapon attacks count as magical for the purpose of overcoming a creature’s damage resistance or immunity. | ||
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==== Form of Winterfrost ==== | ==== Form of Winterfrost ==== | ||
− | Your weapon deals cold damage instead of its usual damage type. Any space within 10 feet of you is difficult terrain to your enemies. | + | Your weapon deals cold damage instead of its usual damage type. Any space within 10 feet of you is difficult terrain to your enemies. |
=== Nature’s Vengeance === | === Nature’s Vengeance === | ||
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=== Dual Form === | === Dual Form === | ||
− | Starting at 10th level, when you assume a Form of the World, you may gain the benefits of two Forms at the same time. If this changes the type of damage you do, you decide wich damage type to use when you make an attack | + | Starting at 10th level, when you assume a Form of the World, you may gain the benefits of two Forms at the same time. If this changes the type of damage you do, you decide wich damage type to use when you make an attack. |
=== Hibernating Form === | === Hibernating Form === | ||
Also at 14th level, when you die while in a Form of the World, you may assume the form of a natural object weighing at least one ton, such as a boulder or a mighty oak. Your conscious mind hibernates, as if dead. Your physical form cannot be destroyed for a number of weeks equal to your level, and days spent in this form don’t count against the time limit of resurrection spells (see raise dead). You still must consent to being raised from the dead. | Also at 14th level, when you die while in a Form of the World, you may assume the form of a natural object weighing at least one ton, such as a boulder or a mighty oak. Your conscious mind hibernates, as if dead. Your physical form cannot be destroyed for a number of weeks equal to your level, and days spent in this form don’t count against the time limit of resurrection spells (see raise dead). You still must consent to being raised from the dead. |
Latest revision as of 16:50, 15 October 2022
Starfox's 5th Edition Fan Page |
This is a Druid circle for 5A.
Druids who belong to the Circle of the World are inexorably linked to the life force of the world. More militant than most druidic orders, Druids of the World focus their ire on those who harm the world in the pursuit of wealth and power.
Greyhawk: This is said to be one of the oldest druid circles, and this has given it an undeserved bad reputation. During the war between gods and primordials, the Circle of the World was instituted among the followers of the primordials, and fought with them against the gods. It might be possible to find druids still hibernating from that time, but despite the legends modern druids of the Circle of the World have nothing to do with this mythic war.
Source: En5ider 48
Subclass Features
Advanced Weapon Training
At 2nd level, you gain proficiency in two martial weapons of your choice.
Forms of the World
Starting at 2nd level when you use your Wild Shape feature, you may draw upon the energy of the world to adopt a magically-infused martial stance instead of taking animal shape. When you enter a form from the list below you retain the ability to speak, use your equipment, and cast spells. You can stay in a Form of the World for 1 hour, until you go unconscious, or until you end it as an action.
If a form grants you a power that requires a creature to make a saving throw, use your spell save DC. While using the Form of the World feature, your weapon attacks count as magical for the purpose of overcoming a creature’s damage resistance or immunity.
Form of the Desert
Your ranged weapon attacks ignore half cover and three-quarters cover. When you hit a creature with a ranged weapon attack, you may force the target to make a Dexterity saving throw or become blinded until the end of their next turn.
Form of the Mountain
You gain resistance to bludgeoning, slashing and piercing damage. When you hit a creature with a weapon attack, their movement is reduced by 10 feet until the end of their next turn.
Form of the Thunderstorm
Your weapon attacks deals thunder damage instead of its usual damage type. When you hit a creature with a ranged weapon attack, they must succeed on a Strength saving throw or fall prone.
Form of the Volcano
When you hit a creature with a weapon attack, you may use a bonus action to deal fire damage equal to half your druid level .
Form of Winterfrost
Your weapon deals cold damage instead of its usual damage type. Any space within 10 feet of you is difficult terrain to your enemies.
Nature’s Vengeance
Starting at 6th level, when you are reduced to 0 hit points, you may cast a spell with a casting time of one action as a reaction. You may only use this feature once per long rest.
Dual Form
Starting at 10th level, when you assume a Form of the World, you may gain the benefits of two Forms at the same time. If this changes the type of damage you do, you decide wich damage type to use when you make an attack.
Hibernating Form
Also at 14th level, when you die while in a Form of the World, you may assume the form of a natural object weighing at least one ton, such as a boulder or a mighty oak. Your conscious mind hibernates, as if dead. Your physical form cannot be destroyed for a number of weeks equal to your level, and days spent in this form don’t count against the time limit of resurrection spells (see raise dead). You still must consent to being raised from the dead.