Difference between revisions of "Scout (5A)"
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+ | This is a [[Rogue_(5A)|Rogue]] subclass for [[5A]]. | ||
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''You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter – these are just a few of the roles that Scouts assume as they range the world. | ''You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter – these are just a few of the roles that Scouts assume as they range the world. | ||
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== Subclass features == | == Subclass features == | ||
=== Skirmisher === | === Skirmisher === | ||
− | Starting at 3rd level, you are difficult to pin down during a fight. You can | + | Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn |
+ | <span style="background-color:yellow"> | ||
+ | or enters a space</span> within 5 feet of you. This movement doesn’t provoke opportunity attacks. | ||
=== Survivalist === | === Survivalist === | ||
− | When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills | + | When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. |
<span style="background-color:yellow">For each of these skills you are already proficient in, you choose a replacement skill to gain proficiency with.</span> | <span style="background-color:yellow">For each of these skills you are already proficient in, you choose a replacement skill to gain proficiency with.</span> | ||
− | + | ||
+ | <span style="background-color:yellow">You gain expertise in the Nature and Survival, which means that</span> | ||
+ | your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. | ||
=== Superior Mobility === | === Superior Mobility === | ||
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Starting at 13th level, you excel at leading ambushes and acting first in a fight. | Starting at 13th level, you excel at leading ambushes and acting first in a fight. | ||
− | You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn. | + | You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the <span style="text-decoration: line-through;background-color:coral">start</span> |
+ | <span style="background-color:yellow">end</span> of your next turn. | ||
=== Sudden Strike === | === Sudden Strike === |
Latest revision as of 22:16, 29 July 2022
Starfox's 5th Edition Fan Page |
This is a Rogue subclass for 5A.
You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter – these are just a few of the roles that Scouts assume as they range the world.
Source: Xanathar's Guide to Everything
Subclass features
Skirmisher
Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn or enters a space within 5 feet of you. This movement doesn’t provoke opportunity attacks.
Survivalist
When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. For each of these skills you are already proficient in, you choose a replacement skill to gain proficiency with.
You gain expertise in the Nature and Survival, which means that your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Superior Mobility
At 9th level, your walking speed increases by 10 feet. If you have a climbing or swimming speed, this increase applies to that speed as well.
Ambush Master
Starting at 13th level, you excel at leading ambushes and acting first in a fight.
You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start end of your next turn.
Sudden Strike
Starting at 17th level, you can strike with deadly speed. If you take the Attack action on your turn, you can make one additional attack as a bonus action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can't use your Sneak Attack against the same target more than once in a turn.
Designer's Notes
Nice, not amazing but useful as it is.