Difference between revisions of "Trithereon (Greyhawk Action)"
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'''Weapon''': Shortspear, longsword, and greatclub | '''Weapon''': Shortspear, longsword, and greatclub | ||
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+ | '''Symbol: | ||
+ | Rune of pursuit, a combination of three half Zs into a triskelion-like symbol. | ||
=== Pathfinder Domains === | === Pathfinder Domains === | ||
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* [[Religious_Traits_(Greyhawk)#Mercurial|Mercurial]] | * [[Religious_Traits_(Greyhawk)#Mercurial|Mercurial]] | ||
* [[Religious_Traits_(Greyhawk)#Totem_Incarnate|Totem Incarnate]] | * [[Religious_Traits_(Greyhawk)#Totem_Incarnate|Totem Incarnate]] | ||
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+ | === Pathfinder Obedience === | ||
+ | Wander the land, observing the creatures you see. Remember how each aids Trithereon in the legend, and think about how they can aid you in your adventures. Gain a +4 sacred bonus on Wild Empathy checks. If you lack wild empathy, you gain the ability (as the druid class feature) with a bonus equal to your Hit Dice + your Charisma modifier. | ||
+ | |||
+ | ==== Boons ==== | ||
+ | # '''Hero (Sp)''' ''bless weapon''<sup><sup><sup>APG</sup></sup></sup> 3/day, ''animal aspect'' 2/day, or ''greater magic weapon'' 1/day | ||
+ | # '''War Mount (Ex)''' If you make a full attack while mounted, your mount also attacks with great enthusiasm. You must attempt a Ride check as normal to fight with a combat-trained mount. If your Ride check succeeds, your mount can attack with a +4 bonus on its attack and damage rolls. | ||
+ | # '''Freedom Charge (Ex)''' Three times per day, you can make a chaotic charge attack. You must declare your use of this ability before you roll your attack. You deal an extra 2d6 points of damage to creatures of lawful alignment on a successful charge. If you have the cavalier’s charge, mighty charge, or supreme charge class ability, you instead deal an extra 3d6 points of damage to creatures of lawful alignment on a successful wild charge. | ||
=== Action Techniques === | === Action Techniques === |
Latest revision as of 10:19, 20 June 2022
Greyhawk Action! |
The Summoner and the Lord of Freedom, Trithereon represents the continuation of the barbarian Oerdian's free spirit into the modern world. While he accepts nations and the protection they offer the weak, he sees them with suspicion, a necessary evil that the heroic knight and defender should not subjugate himself too. He is an ascended mortal sponsored by Kord.
He is the symbol of freedom and national identity in the new republic of Andorea, symbolized by the falcon. Andoreans favoring Trithereon favor blue and white clothes. In the common pantheon, Trithereon is worshiped mainly in the Keoland area, where he is a god of adventurers and free roamers. He has some presence among the pirates of the pearl sea region as well, who see him as a god of independent spirit, skill, and charm.
Trithereon (tri-THEH-ree-on) is shown as a tall well-built young man with red-gold hair, clad in a chainmail shirt and blue or violet clothes. His symbol is the rune of pursuit, representing his relentlessness in hunting down oppressors and tyrants. He is famous for his three great magic weapons (the shortspear Krelestro, the Harbinger of Doom; the sword Freedom's Tongue; and the scepter called the Baton of Retribution) and his three summoned animals (Nemoud the Hound, Harrus the Falcon, and Carolk the Sea Lizard). He fights evil and oppressive law, so he sometimes opposes law-aligned deities such as Hextor, Heironeous and Pholtus.
All deserve life and the ability to choose their own place in the world, and those who would place others in shackles or control them with oppressive laws must be toppled. Train the common folk to defend themselves and their property should another wish to take their freedoms, if you are wronged, you are right to exact vengeance yourself, especially if none will help you.
Because the faith praises individuality over standardized doctrine, each church has a different focus but is allied with all others. Trithereon's clerics are rugged individualists, never afraid to question authority. Those in cities instruct commoners in self-defense and recruit like-minded rogues and rangers for the cause of individual liberty. Those in rural areas act as scouts or spies against despotic lords or murderous nonhumans. Both sorts keep close watch on Lawful religions lest they become too powerful. The Summoner's clerics travel far and wide in search of those in need of their help.
Alignment: Chaotic Good
Weapon: Shortspear, longsword, and greatclub
Symbol: Rune of pursuit, a combination of three half Zs into a triskelion-like symbol.
Pathfinder Domains
Chaos (Azata), Good (Azata), Liberation, Protection (Defense), Strength.
Pathfinder Traits
Pathfinder Obedience
Wander the land, observing the creatures you see. Remember how each aids Trithereon in the legend, and think about how they can aid you in your adventures. Gain a +4 sacred bonus on Wild Empathy checks. If you lack wild empathy, you gain the ability (as the druid class feature) with a bonus equal to your Hit Dice + your Charisma modifier.
Boons
- Hero (Sp) bless weaponAPG 3/day, animal aspect 2/day, or greater magic weapon 1/day
- War Mount (Ex) If you make a full attack while mounted, your mount also attacks with great enthusiasm. You must attempt a Ride check as normal to fight with a combat-trained mount. If your Ride check succeeds, your mount can attack with a +4 bonus on its attack and damage rolls.
- Freedom Charge (Ex) Three times per day, you can make a chaotic charge attack. You must declare your use of this ability before you roll your attack. You deal an extra 2d6 points of damage to creatures of lawful alignment on a successful charge. If you have the cavalier’s charge, mighty charge, or supreme charge class ability, you instead deal an extra 3d6 points of damage to creatures of lawful alignment on a successful wild charge.