Difference between revisions of "Arcane Adventurer (5A)"

From Action
Jump to navigation Jump to search
m ({{5A}} This is a Sorcerous Origin for 5A.)
 
(One intermediate revision by the same user not shown)
Line 11: Line 11:
 
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Adventurer Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
 
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Adventurer Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
  
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination, illusion, or transmutation spell from the wizard spell list.
+
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a sorcerer spell or a divination, illusion, or transmutation spell from the wizard spell list.
 
{| class="wikitable"  
 
{| class="wikitable"  
|+'''Adventurer Spells'''
+
|+'''Arcane Adventurer Spells'''
 
 
 
|| '''Sorcerer Level''' ||valign="bottom" | '''Spells'''  
 
|| '''Sorcerer Level''' ||valign="bottom" | '''Spells'''  
 
|-
 
|-
Line 26: Line 25:
 
|-
 
|-
 
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:dream Dream],  [http://dnd5e.wikidot.com/spell:insect-plague Insect Plague]
 
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:dream Dream],  [http://dnd5e.wikidot.com/spell:insect-plague Insect Plague]
|-
 
 
|}
 
|}
  

Latest revision as of 11:22, 2 June 2022

5A5A logo
Starfox's 5th Edition Fan Page

This is a Sorcerous Origin for 5A.

Most sorcerers focus on the magical abilities emerging from their sorcerous origin. Not so with the arcane adventurer. They don't see themselves as magicians that go on adventures, they see themselves as adventurers that have the gift of magic. Using their magic as the base, an arcane adventurer develops a well-rounded profile, a mix of magical and mundane abilities.

Sorcerous Origin Abilities

Adventurer Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Adventurer Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a sorcerer spell or a divination, illusion, or transmutation spell from the wizard spell list.

Arcane Adventurer Spells
Sorcerer Level Spells
1 Animal Friendship, Find Familiar
3 Animal Messenger, Flock of Familiars
5 Phantom Steed, Tongues
7 Fabricate, Giant Insect
9 Dream, Insect Plague

Bonus Proficiencies

You gain proficiency in light armor, one tool or vehicle of your choice, and with all simple weapons. You can use a weapon you are proficient with as an arcane focus.

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Additional Proficiencies

At 6th level you gain proficiency with medium armor, Constitution saving throws, and with the the blowgun, hand crossbow, longbow, longsword, net, rapier, scimitar, shortsword, and whip. If 5A weapons are in use, you also gain proficiency with the Arming Sword, Bill, and Sabre.

Expertise

At 14th level, choose two of your skill, tool, or vehicle proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficencies.

Familiar Concentration

At 18th level, when you use your familiar to deliver a spell, your familiar can maintain concentration on this spell as if the familiar was the caster.