Difference between revisions of "Oerdian (Greyhawk)"

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==== Real-world Models ====
 
==== Real-world Models ====
 
French and German.
 
French and German.
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==== Alignment ====
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The conflicts within the Olman culture is between good and evil, excemplared as the conflict between Hieroneous and Hextor. The Oerdians are accepting of differences on the Law - Chaos axis; a community can have both lawful and chaotic members living in harmony.
  
 
==== Cultural Traits ====
 
==== Cultural Traits ====
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==== Magic ====
 
==== Magic ====
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Pragmatic is the word; Oerdians see magic as a tool. Most often used to create magic items for everyday use and to make ordinary life easier. Arcane magic users tend to focus on combat magic, each adopting a specialty of their own.
  
 
==== Pantheon ====
 
==== Pantheon ====

Revision as of 10:39, 2 March 2007

This article is imported from the Hastur wiki. See the import log for details.

GreyhawkGreyhawk Arms

The dominant race of the Flaness, the Oerdians are very accepting and open as a culture, which has let them assimilate large groups of Flan and Suel. As a result, there are today few "pure" Oerdians. Oerdian identity is cultural, not racial.

Real-world Models

French and German.

Alignment

The conflicts within the Olman culture is between good and evil, excemplared as the conflict between Hieroneous and Hextor. The Oerdians are accepting of differences on the Law - Chaos axis; a community can have both lawful and chaotic members living in harmony.

Cultural Traits

Oerdians lack the strong vices and virtues of other people; a worldly, earhy culture less concearned with high ideals. Good or evil, Oerdians generally look to results rather than ideals.

Accepting, Loyal, Warlike, Worldly, Practical.

Practices

Prostitution, Sex outside culture/race.

Taboos

Incest, Nudity, Transvestism.

Family

Monogamous. Patrilinear. Liaisons tolerated.

Magic

Pragmatic is the word; Oerdians see magic as a tool. Most often used to create magic items for everyday use and to make ordinary life easier. Arcane magic users tend to focus on combat magic, each adopting a specialty of their own.

Pantheon

Name Rank Alignment Sphere Domains
Atroa Lesser NG Spring, Renewal Air, Good, Plant, Sun
Bleredd Lesser Metal, Mines, Smiths Earth, Fire, Strength
Celestian Intermediate N (NG) Space, Stars, Wanderers Knowledge, Travel, Protection
Cyndor Lesser LN Time, Infinity, Continuity Law, Protection, Travel
Delleb Lesser LG Desigm, Intellect, Study Good, Knowledge,Law, Magic
Eruthnul Intermediate CE (CN) Hate, Panic, Slaughter Chaos, Evil, Trickery, War
Fharlanghn Intermediate N (NG) Distance, Travel, Roads Luck, Protection, Travel
Hieroneous Intermediate LG Chivalry, Justice, Daring Good, Law, War
Hextor Intermediate LE War, Discord, Fitness, Tyranny Destruction, Evil, Law, War
Kurell Lesser CN Jealousy, Revenge, Theft Chaos, Luck, Trickery
Lirr Lesser CG Literature, Art Chaos, Good, Knowledge, Magic, Travel
Merikka Demigod LG Calendar, Agriculture, Home Good, law, Plant, Protection
Pholtus Intermediate LG Light, Resolution, Law, Order, Sun, Moons Good, Knowledge, Law, Sun
Procan Intermediate CN Seas, Sea life, Salt, Weather, Navigation Animal, Chaos, travel, Water
Pyremius Lesser NE Fire, Poison, Murder Destruction, Evil, Fire
Rudd Demigod CN (CG) Chance, good luck, Skill Chaos, Good, Luck
Sotillion Lesser CG (CN) Summer, South wind, Ease, Comfort Air, Chaos, Good, Healing, Plant
Telchur Lesser CN Winter, Cold, North wind Air, Chaos, Strength
Trithereon Intermediate CG Individuality, Liberty, Retribution, Self-defense Chaos, Good, Protection, Strength
Ulaa Intermediate LG Hills, Mountains, Gemstones Earth, Good, Law
Velnius Lesser N (NG) Sky, Weather Air, Travel, Water
Wenta Lesser CG Autumn, West wind, Harvest, Brewing Air, Chaos, Good, Plant
Xerbo Lesser N Sea, Sailing, Money, Business Animal, Knowledge, Water
Zilchus Intermediate Prestige, Money, Business, Influence Knowledge, Law, Trickery