Difference between revisions of "Way of the Turtle (5A)"
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Starting at 6th level, you gain proficiency with all martial melee weapons, and melee weapons you wield count as magical weapons for the purpose of overcoming resistance and immunity to nonmagical attacks and damage | Starting at 6th level, you gain proficiency with all martial melee weapons, and melee weapons you wield count as magical weapons for the purpose of overcoming resistance and immunity to nonmagical attacks and damage | ||
− | === Turtle | + | === Turtle's Power === |
− | At 11th level you can | + | At 11th level, when you hit with an unarmed attack, you can attempt to [[Skill_Examples_(5A)#Grappling|Grapple]] without expending an action. |
+ | When you hit with a melee weapon attack, you can attempt to [[Skill_Examples_(5A)#Shove|Shove]] without spending an action. | ||
+ | You can only attempt one free grab or one free shove each round, recharging the ability at the start of your turn. | ||
− | === | + | === Turtle Shield === |
− | At 17th level | + | At 17th level you can use [[Monk_(5A)#Deflect_Missiles|Deflect Missiles]] without having to spend your reaction. |
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== Designer's Notes == | == Designer's Notes == |
Revision as of 14:59, 22 February 2022
Starfox's 5th Edition Fan Page |
- This is a work in progress.
This is an original Monk monastic tradition for 5A.
Way of the Turtle monks wear armor and use heavier weapons than other monks. Often found in military settings, turtle monks are less spiritual, focusing on raw power and martial mastery.
Subclass Features
Turtle Armor
Starting when you choose this monastic tradition at 3rd level, you gain proficiency in light armor and medium armor. You can use any monk ability in armor you are proficient with, ignoring the normal restrictions on monk class features.
Turtle Bite
Starting at 6th level, you gain proficiency with all martial melee weapons, and melee weapons you wield count as magical weapons for the purpose of overcoming resistance and immunity to nonmagical attacks and damage
Turtle's Power
At 11th level, when you hit with an unarmed attack, you can attempt to Grapple without expending an action. When you hit with a melee weapon attack, you can attempt to Shove without spending an action. You can only attempt one free grab or one free shove each round, recharging the ability at the start of your turn.
Turtle Shield
At 17th level you can use Deflect Missiles without having to spend your reaction.