Difference between revisions of "Circle of Spirits (5A)"
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At 2nd level, you can cast Detect Evil and Good as often as you like. This version of the spell can also detect constructs, dragons, giants, goblinoids, monstrosities, oozes, and plants. That is, all creature types except beasts and humanoids. | At 2nd level, you can cast Detect Evil and Good as often as you like. This version of the spell can also detect constructs, dragons, giants, goblinoids, monstrosities, oozes, and plants. That is, all creature types except beasts and humanoids. | ||
− | === | + | === Land's Stride === |
− | + | Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. | |
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+ | In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the Entangle spell. | ||
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Revision as of 16:34, 25 January 2022
Starfox's 5th Edition Fan Page |
- This is a work in progress.
This is an original Druid circle for 5A.
The Circle of Spirits sees the world as a place full of spirits. Most agree living creatures have spirits, and some allow that plants have spirits too. The Circle of Spirits extends this view to everything in nature. A cloud has a spirit, a rock has a spirit, and everything that happens in nature is an interaction of spirits.
Subclass Features
Circle Spells
When you join this circle at 2nd level, you learn spells from the spirits others fail to recognize. These spells become druid spells to you, but must be prepared like any other druid spell.
Druid Level | Spells |
2 | Catapult, Unseen Servant |
3 | Nathair's Mischief, See Invisibility |
5 | Nathair's Mischief, Tounges |
7 | Arcane Eye, Mordenkainen's Faithful Hound |
9 | Animate Objects, Contact Other Plane |
Detect Spirits
At 2nd level, you can cast Detect Evil and Good as often as you like. This version of the spell can also detect constructs, dragons, giants, goblinoids, monstrosities, oozes, and plants. That is, all creature types except beasts and humanoids.
Land's Stride
Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the Entangle spell.
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Starting at 10th level, you
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At 14th level,