Difference between revisions of "Starfox's Musings (M&M)"
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=== Powers as Feats === | === Powers as Feats === | ||
==== Focus ==== | ==== Focus ==== | ||
− | Use this when you attack a target. You focus on one target, ready to exploit any | + | Use this when you attack a target. You focus on one target, ready to exploit any opening the target shows. Until the end of your next round, if the target attacks someone who has not used this feat against it, you gain a +2 bonus on attack and damage against that target with either melee or ranged attacks. This is not limited by power level. You can take this feat twice to make it apply to both melee and ranged attacks. |
''Should this be limited by power level?'' | ''Should this be limited by power level?'' |
Revision as of 22:06, 13 November 2009
Ideas on how to convert Dungeons & Dragons to Mutants & Masterminds. These are not rules, only a collection of ideas.
Feats
Powers as Feats
Focus
Use this when you attack a target. You focus on one target, ready to exploit any opening the target shows. Until the end of your next round, if the target attacks someone who has not used this feat against it, you gain a +2 bonus on attack and damage against that target with either melee or ranged attacks. This is not limited by power level. You can take this feat twice to make it apply to both melee and ranged attacks.
Should this be limited by power level?
(Boost 2) (1 PP) Boost: Trait Group - Attack & Damage; Action 2 (free); Limited 2 (Fast Fade (1 round)), Personal, Limited 2 (Triggered by attack), Limited (only with attacks), (Free (Active) - Personal - Instant)
Two-Weapon Attack
When attacking with with both hands using attacks that do the same type of damage (for example, ranged lethal or melee stun) you add +2 to the save DC of the attack. If you use Additional Limbs to attack with four or more limbs, half your rank in Additional Limbs to the damage. Damage is limited by power level.
Two-Weapon Defense
When attacking with with both hands using attacks that do the same type of damage (for example, ranged lethal or melee stun) you gain a +2 dodge bonus to defense. Defense is limited by power level.
Powers
Disadvantages
Limited Uses
This can represent spell preparation, slow-load weapons, or other limited but recoverable power pool.
Limited uses sets a limitation on the number of times a power can be used before it needs to be recharged. Recharge can either be 1 minute or 6 hours, and the value of the disadvantage depends on the number of uses and on the recharge time.
Disadvantage | Daily | Encounter |
-4 | 1 | - |
-3 | 2 | - |
-2 | 5 | 1 |
-1 | 10 | 2 |
If this is used as a limitation on a single power of an array, halve the value of the limitation