Difference between revisions of "Languages (Greyhawk)"

From Action
Jump to navigation Jump to search
m (wk)
Line 1: Line 1:
 
<noinclude> {{Greyhawk}}{{tocright}}</noinclude>
 
<noinclude> {{Greyhawk}}{{tocright}}</noinclude>
 
The languages of Greyhawk have roots that go back to ancient roots. Learning these root languages facilitates the understanding of languages that grew out of that root. Many root languages are lost and not taught.
 
The languages of Greyhawk have roots that go back to ancient roots. Learning these root languages facilitates the understanding of languages that grew out of that root. Many root languages are lost and not taught.
 
* [[Languages (Greyhawk)|Languages of Greyhawk]]
 
  
 
== Demi-Human Languages ==
 
== Demi-Human Languages ==

Revision as of 14:42, 2 June 2021

Greyhawk (Action)Greyhawk Arms

The languages of Greyhawk have roots that go back to ancient roots. Learning these root languages facilitates the understanding of languages that grew out of that root. Many root languages are lost and not taught.

Demi-Human Languages

Beast Speech

Beastman is an intricate language spoken by the beastfolk, consisting of vocalizations, hand gestures, body postures and stances, and alterations of fur patterns. Non-beastfolk can communicate only very simple meanings in this tongue. Beast-folk are common in Nippon and Wrang, rare otherwise. Advanced forms of Beast Speech become mroe and more similair to Nipponese.

  • Adlet: Wolf-folk speak Adlet. Rarely seen in Flanaess.
  • Banderlog: Baboon-folk. Rarely seen in Flanaess.
  • Catfolk: Catfolk are adventourous. They are uncommon, but are seen.
  • Chike: Crocodile-folk. Rarely seen in Flanaess.
  • Girtablilu: Scorpion men. Exist in the Bright Desert.
  • Gnoll: Hyena-folk, relatively common in Flanaess.
  • Leonine: Lion-folk. Rarely seen in Flanaess.
  • Sciurian: Squirrel-folk. Rarely seen in Flanaess.
  • Tabaxi: Catfolk native to jungles. Are these the same as Catfolk? Who knows. Very reclusive.
  • Tanuki: Tanuki-folk. Rarely seen in Flanaess.
  • Vanaran: Moneky-folk. Rarely seen in Flanaess.
  • Vishkanya: Snake-folk. Not the same as Yuan Ti. Rarely seen in Flanaess.

Elven

Elven is an old language of uncertain origin. The long life of elves means the language chances slowly - elven dialects differ in the specialized words for each environment and in idioms and tone deliberately introduced to set tribes apart form each other. In Pathfinder, Ifrit, Oread, Sylph, and Undines are not elves, but in Greyhawk they are.

  • Drow Elven: A mix of elven and the various language of demons and the underdark, used by the dark elves. Drow has a strong influence on Undercommon.
  • Drow Sign: Drow have a of signs and poses, used in battle and intrigue. Each group has their own dialect, hard for outsiders to understand, but there are also common signs used by many.
  • Grey Elven: The noble elves that build the first cities in what is today the Hellfurnaces. Modern Grey Elven is mainly spoken in elven fortresses in the Feywild. Valley Elves also speak grey Elven.
  • Gruach: Wild elves and wood elves speak this dialect, looked down on by other elves.
  • High Elven: A successor language of Grey Elven, this is the language of elven nobility and the high elves of the civilized elven nations.
  • Ifrit: The mirage-like fire elves live in the Sea of Dust and Bright Dessert, but many think they are a myth. The language has many influences from Ignan.
  • Lendorian: A language granted to the elves moving to the Lendore Isles by intervention of the goddess Sehanine.
  • Oread: Elves of mountain vales and slopes. The language has many influences from Terran.
  • Sylph: Elves of cloud and mountaintops, these winged creatures are a legend few know the truth of. The language has many influences from Auran.
  • Undine: Sea elves, perhaps the most well known of the elemental elf tribes. The language has many influences from Aquan.

Giant

Giant is related to Primordial. Written in runes, Giant rarely writes long sagas, such things are learnt by heart. Runes are used for magic, curses, and inscriptions.

  • Cloud Giant: The giants of air consider themselves nobility.
  • Cyclops (Ghol-Gan): Cyclops are one-eyed prophetic giants that once had an empire of their own, called Ghol-Gan.
  • Derrosh is a combination of Dwarven and Suloise, spoken by the derro, evil subterranean dwarfs.
  • Dwarf: Every dwarf will deny it, but Dwarf is a dialect of Giant. Speakers can read giant runes and get the gist of spoken giant, especially fire giants.
  • Fire Giant: These black giants have the stature of huge dwarfs, and much of the same mindset.
  • Frost Giant: A model for the Thillonrian barbarians, frost giants are warriors and raiders.
  • Hill Giant: Just one step above ogres, other giants look down on hill giants and their language is primitive.
  • Ogre: Ogres are degenerate creatures speaking a pidgin version of Giant.
  • Orc: Orcs are not considered giant, but their language is related.
  • Stone Giant: Relatively friendly, Stone Giant is one of the more accessible dialects of Giant.
  • Storm Giant: The royals of giantkind, their dialect is the most advanced.

Gnome

Related to Dwarf, Sylvan and Elvish, but also to Goblin. Gnome is a low-status language compared to Sylvan and Elvish. It is sort of a Common of Fairy, but has much less penetration that Common has in the Flanaess.

  • Barbegazi: Ice gnomes of the north.
  • Goblin: Goblin is strangely similar to Gnome, with influences from Giant. Spoken by bugbears, goblins, and hobgoblins. Less common speakers include norkers and xvarts, workgs. Not a united language, Goblin has one dialect for every tribe.
  • Halfling: A malleable language, today's Halfling has much Common in it.
  • Korred: A wild fey relative of gnomes.
  • Svirfneblin: Deep gnomes live in the Netherworld.
  • Wayang: Is this the gnomes of shadows?

Tengu

The beast Speech of winged creatures. Tengu are flightless humanoids.

  • Aarakocra: Reclusive eagle-folk.
  • Eblis: Intelligent, non-anthropomorphic cranes.
  • Shibaten: Duck-folk.
  • Strix: Hexapetal winged humanoids, hostile to humans.
  • Syrinx: Owl-folk.

Monster Languages

Aklo

Alos called undercommon, Aklo is variant of Sylvan with influences of what might be Deep Speech, Aklo is the language of the Winter Court of fairy and common in the Netherworld. Aklo is not really a root language for the Netherworld, that might possibly be Deep Speech or Aboleth, but Aklo is a much more common and useful language. The languages of this language group are widely different, communicated by different means (sound, light, vibrations, scents, psychic) by different creatures.

  • Aboleth: The aboleth once had an ocean-spanning civilization and created the skum.
  • Deep Speech: The language of aberrations, an alien form of communication originating in the Far Realms. When written by mortals it used the gnomish pictograph, as the only way to properly convey the language is with esoteric symbology. It is an extremely complex highly contextual language, reliant heavily on more than just sound, but also tone and inflection. It utilizes body language, smells, trilling, gurgling, and a whole manner of unpleasantries that most mortals struggle with performing. Is this the language of the Far Realm, or a for refugees of the far realm? Sages can't agree on this. All this makes Deep Speech an almost useless language to normal folk.
  • Drow: A mix of elven and the various language of demons and the underdark, used by the dark elves.
  • Elder Thing : Spoken by the Great Race of Yith, this language might be found in written form in the ruins of their civilization, if Yithinas ever lived on Oerik.
  • Encephalon: Encephalon gorgers (sometimes known as cranial vampires or star vampires) are brain-consuming creatures.
  • Flail Snail: Exotic inhabitants of the netherworld, and among the least hostile of all aberrations, but also almost impossible to communicate with.
  • Flumph: Originating in another star system, Flumph sometimes appear as messengers or explorers.
  • Grimlock: A race of blind humanoids perfectly capable of navigating in the underdark.
  • Gug: Huge humanoids similar to giants common in the Dreamlands and Netherworld.
  • Illithids: Mind-flayers are mysterious humanoids with cephalous heads.
  • Mongrelman: A group of misshapen humanoids found in the underdark and Netherworld.
  • Nagaji: Spoken by naga and nagaji.
  • Skum: Monstrous fish-men, once serving the Aboleth but today often their own masters.
  • Svirfneblin: Deep gnomes live in the Netherworld.
  • Undercommon: The trade language of the Underdark, used by drow, illithids, svirfneblin, the true ghouls of the White Kingdom, and other deep-dwelling races to communicate with one another. It uses the Elven alphabet.
  • Vegepygmy: A race of small fungous humanoids.

Draconic

Draconic is one of the oldest languages; they had a civilization before the gods had much influence on Oerik. Today, the Draconic spoken by true dragons is considered the purest.

  • Babbler: Primitive dinousaur-kin, babblers are close to monsters.
  • Boggard: Frog-folk.
  • Boggard: Another tribal group of Frog-folk.
  • Kobold: Small reptilian miners and trappers.
  • Lizardfolk: The most common Draconic-speakers, lizardfolk are pastoralists.
  • Tlaman is the language of the yuan-ti of Hepmonaland. It is largely derived from Olman with phrases from Touv and the languages of snakes, altered to be best pronounced with forked tongues. It uses essentially the same pictographs as Olman, and an Olman speaker can understand approximately two-thirds of Tlaman.
  • Troglodytes: Underground lizard-people. Beleived close to primordial Draconics.
  • Yuan-Ti: Serpent people that had a primordial civilization.

High Astral

The lost root language of the languages of the deep astral plane is most likely a lost language that developed into Celestial and Infernal. Scholars reefer to it as High Astral. At the present day, the best a student of the Astral can do is to pick one of these two languages. There are claims that High Astral is a language whose words are so precise they can only be used once, ever; the world is constantly changing, and in a precise language words have to change to match. Note that Abyssal is now in the Primordial language family, since demons are now Primordial beings.

  • Celestial: The language of the higher spheres.
  • Daemonic: The language of fiends that are not devils.
  • Garuda: Garuda are bird-like outsiders of good.
  • Infernal: The language of devils.
  • Samsaran: Celestials living in physical form on the material plane.
  • Slaadi: Slaadi are chaotic frog-like outsiders native to the chaotic regions of the Astral.
  • Sphinx: Sphinx is a mysterious language, suited to philosophical discussions and statements. Potentially this could be the oldest of all languages, a mixture of High Astral and Primordial. Or it might not be.

Primordial

The earliest "language" of the ethereal realms, Primordial is not a language for conversation, it is more suited to dramatic exclamations and words of power.

  • Abyssal: With demons becoming ethereal beings, their language is a development of Primordial, making it capable of conversation, if limited one.
  • Aquan: The language of water.
  • Auran: The language of air.
  • Druidic: The druids' tongue of the Flanaess shares roots with Flan, but it is specialized and static, focusing on the natural world. While related to Flan, it is also very close to Primordial.
  • Ifrit: The mirage-like fire elves live in the Sea of Dust and Bright Dessert, but many think they are a myth. The language has many influences from Ignan.
  • Ignan: The language of fire.
  • Lendorian: A language granted to the elves moving to the Lendore Isles by intervention of the goddess Sehanine.
  • Oread: Elves of mountain vales and slopes. The language has many influences from Terran.
  • Sylph: Elves of cloud and mountaintops, these winged creatures are a legend few know the truth of. The language has many influences from Auran.
  • Sphinx: Sphinx is a mysterious language, suited to philosophical discussions and statements. Potentially this could be the oldest of all languages, a mixture of High Astral and Primordial. Or it might not be.
  • Terran: The language of earth.
  • Undine: Sea elves, perhaps the most well known of the elemental elf tribes. The language has many influences from Aquan.

Shadowtongue

The language of creatures native to the Shadowfell.

  • Caligni: Dark Folk speak a language named after their masters, the Caligni.
  • Necril: A language of undead and the Shadowfell, Necril is a useful language for necromancers because of its large vocabulary on the subject.
  • Rhopan: Unrelated to any other human language, Rhenne speak Rhopan, as does some natives of the Shadowfell. Descended from some non-Oerthly tongue, it has incorporated terms from the criminal argot of many peoples.
  • Shae: Shae, and the half-Shae known as Fetchlings are spirits of shadow.
  • Wayang: Is this the gnomes of shadows?
  • Ur-Flan: A dialect of flan with influences from Necril. The Ur-Flan was a civilization with Flan roots characterized by necromantic magic and small castle-cities. They were destroyed by the Aerdy and no known living people speak this dialect, but it can be found in ancient writing and spoken by ancient undead.

Sylvan

Also called First Speech or Fey, Sylvan is the language of the fey, including dryads, brownies, and leprechauns. It is also the root language for the languages of many intelligent plants. It uses the Elven alphabet.

  • Thriae: Humanoid bees.
  • Treant: Animated trees.