Difference between revisions of "Dwarf Cattle (Herd Animal) (Apath)"

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(1st)
 
 
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:Skills Acrobatics +10 (+14 jump), Perception +6; Racial Modifiers +4 Acrobatics
 
:Skills Acrobatics +10 (+14 jump), Perception +6; Racial Modifiers +4 Acrobatics
 
ECOLOGY
 
ECOLOGY
:Environment  
+
:Environment caverns, forest, islands, mountains.
caverns,
 
forest,
 
islands,
 
mountains.
 
 
:Organization solitary or herd (2–30)
 
:Organization solitary or herd (2–30)
 
:Treasure none
 
:Treasure none
Dwarf cattle are varieties of bovines that live in isolated habitats, such as hidden vales, islands, and large caverns. They eat grass, but also different lichens and moss. They are territorial, but can be scared off. Often the bull will challenge intruders until wounded, and the entire herd will then retreat.
+
Dwarf cattle are varieties of bovines that live in isolated habitats, such as hidden vales, islands, and large caverns. They eat grass, lichen and moss. They are territorial, but can be scared off. Often the bull will challenge intruders until wounded, and the entire herd will then retreat.

Latest revision as of 10:57, 16 February 2018

This small bovine rakes the ground impatiently, lowering its horns.

Herd Animal, Dwarf Cattle CR 1

XP 400
N Medium animal
Init +2; Senses low-light vision, scent; Perception +6

DEFENSE

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +2

OFFENSE

Speed 40 ft.
Melee gore +3 (1d4+3)
Special Attacks powerful charge (gore, 1d8+3)

STATISTICS

Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Endurance
Skills Acrobatics +10 (+14 jump), Perception +6; Racial Modifiers +4 Acrobatics

ECOLOGY

Environment caverns, forest, islands, mountains.
Organization solitary or herd (2–30)
Treasure none

Dwarf cattle are varieties of bovines that live in isolated habitats, such as hidden vales, islands, and large caverns. They eat grass, lichen and moss. They are territorial, but can be scared off. Often the bull will challenge intruders until wounded, and the entire herd will then retreat.