Difference between revisions of "Rest (D&D)"
Jump to navigation
Jump to search
(Approved) |
(Approved) |
(No difference)
|
Revision as of 10:45, 24 May 2007
Unofficial rules compendium | |
|
These resting rules are meant to be used with the Recharge Magic rules, and gives characters with daily uses of abilities a chance to keep up with regular spellcasters.
n most ways, an hour of rest is in most ways equivalent to what normally takes a full night of rest. An hour of rest is sufficient to recharge abilities with a limited number of uses per day and to regain hit points.
- It still takes the normal time to prepare new spells if using recharge magic, but it only requires an hour of uninterrupted rest beforehand.
- Subdual damage are recovered per minute of rest instead of per hour.
- Characters at negative hit points still recover per night of rest.
Seal of Approval | |
This page is approved by
|