Difference between revisions of "Druidic Adept (D&D Druid variant)"
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Revision as of 20:28, 26 March 2007
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Unofficial rules compendium | |
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UA 58
Gain Monk/Ranger abilities at the cost of wildshape and armor.
Fey Adept
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
- Bonus feat at first level: Track
- Favored Enemy like a ranger
Lose
- Armor and shield proficiency
- Wild Shape ability
Monk Adept
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
Lose
- Armor and shield proficiency
- Animal companion
Lone Stalker
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
- Bonus feat at first level: Track
- Favored Enemy like a ranger
- 6 skill points per level.
- Class Skills:
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcane, nature, religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex). Skills in italics are not ordinarily druid class skills.
Lose
- Armor and shield proficiency
- Wild Shape ability
- Animal companion
Wild Beast
Gain
- AC bonus like a monk
- 6 skill points per level.
- Class Skills:
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcane, nature, religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex). Skills in italics are not ordinarily druid class skills.
Lose
- Armor and shield proficiency
- Animal companion