Difference between revisions of "Sorceror (D&D balance)"

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Revision as of 12:23, 4 January 2007

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D&DD&D Logo
Unofficial rules compendium
Ability Example Classes 21 Points
Spells
Major spell ability: Maximum spell level 9 Druid 3
Arcane spells Sorcerer 6
Combat Ability
Per point of base attack bonus at level 4 2
Hit Dice
Per point of average dire roll (rounded down) 2
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 1
Skill Points
Every 2 skill points per level 1
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn; entries with a wide selection count twice 2
Familiar/Companion/Special Mount Paladin 1
Domains Cleric 1