Difference between revisions of "Halflings (Greyhawk)"
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==== Family ==== | ==== Family ==== | ||
Conventional. Family is counted by the burrow, not by parents; whoever stays home inherits the family name and property. | Conventional. Family is counted by the burrow, not by parents; whoever stays home inherits the family name and property. | ||
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+ | ==== Magic ==== | ||
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+ | ==== Pantheon ==== | ||
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+ | ||'''Name'''|||'''Rank'''|||'''Alignment'''|||'''Sphere'''|||'''Domains''' | ||
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Revision as of 14:36, 1 March 2007
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Halflings in Greyhawk are less nomadic than in other worlds. While individual halflings often travel extensively, as a people they are rather static and traveling halflings an inclination to returning home. Halflings enjoy sharing experiences with other people and often involve themselves heavily with humans, living a full life as the sidekick or companion to a human before "retiring" to family life among halflings. Many halfling communities contain such "retired heroes", which can come as a great surprise to anyone who would molest them. Promiscuous with other races, halflings are notoriously faithful among themselves.
Real-World Models
Danish (or a parody thereof).
Cultural Traits
Friendly, Outgoing, Accepting.
Practices
Gender equality, Interspecies sex, Voyeurism.
Taboos
Bondage, Promiscuity (with other halflings).
Family
Conventional. Family is counted by the burrow, not by parents; whoever stays home inherits the family name and property.
Magic
Pantheon
Name | Rank | Alignment | Sphere | Domains |