Difference between revisions of "Favored Soul (D&D balance)"
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(Heavy Armor Option) |
(Heavy Armor Option) |
(No difference)
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Revision as of 12:40, 13 December 2007
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
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| Ability | Example Classes | 21 Points | |||
| Spells | |||||
| Major spell ability: Maximum spell level 9 | Druid | 3 | |||
| Combat Ability | |||||
| Per point of base attack bonus at level 4 | 3 | ||||
| Armor class | |||||
| Each armor proficiency (light, medium, heavy, shield) | 2 | ||||
| Hit Dice | |||||
| Per point of average die roll (rounded down) | 4 | ||||
| Saving Throws | |||||
| Each good saving throw category (Fortitude, Reflex, Will) | 3 | ||||
| Skill Points | |||||
| Every 2 skill points per level | 1 | ||||
| Bonus Feats and Class Abilities | |||||
| Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice | 3 | ||||
| Balancing Extras | |||||
| Domains | 1 | Heavy Armor Proficiency | 1 | ||