Difference between revisions of "Scarlet Brotherhood (Greyhawk 4E)"

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Seeing themselves as the Suel Empire reborn, the Scarlet Brotherhood espouses fanatic discipline and deceptive manipulation as the road to a new golden age.
 
Seeing themselves as the Suel Empire reborn, the Scarlet Brotherhood espouses fanatic discipline and deceptive manipulation as the road to a new golden age.
  

Latest revision as of 23:53, 6 November 2008

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Greyhawk for 4E
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Seeing themselves as the Suel Empire reborn, the Scarlet Brotherhood espouses fanatic discipline and deceptive manipulation as the road to a new golden age.

Members: The Scarlet Brotherhood favors monks and to a lesser degree rogues, warlocks,and wizards.

Scope: 16 (multicontinental/empire)

Advancement

Criterion Affiliation Score Modifier
Character level +1/2 levels
Inherent 2
Halfblood Suel +1
* Purebred Suel +2
Acquired 3
Has the evasion class ability +1
Has the improved evasion class ability +1
Has the still mind class ability +1
Is lawful +1
Work 3
Makes continual reports to superiors +1
Able to provide sensitive information to superiors +1
Uses influence beneficial to the brotherhood in daily job +1
Carries messages and does small errands for brotherhood +1
Adventure 3
Fulfills assigned objective +1
Infiltrates another affiliation +1
Establishes new safe house in a useful spot +1
* Establishes new enclave +2
Assassinates known enemy of the brotherhood (relative CR -2 or better) +1
* Assassinates known enemy of the brotherhood (relative CR +2 or better) +2
Converts person of note to brotherhood agenda +2
Recovers lost artifact of the Suel +2
Penalties 0
Is chaotic -2
Is good -2
Fails to obey order or report significant intelligence (each incident) -2
Is responsible for the death of a gang of cousins (see below) -4
Divulges order secrets -6

Benefits

Affiliation Score Title: Benefits and Duties
3 or lower Subcitizen: no benefits. If a former agent ever falls to his rank, an assassin is dispatched to "execute justice".
4-10 Citizen: You are considered a citizen of the Suel empire. Non-Suel will be adopted into a Suel family at this rank. With the recitation of several lines of doctrine, you must be given safe harbor in any Brotherhood safehouse or enclave. In a settlement with a brotherhood enclave, you gain a +4 circumstance bonus on Gather Information.
11-20 Agent: You may call, with a day's notice, a gang of four cousins (human rogues two levels lower than you) up to three times per year or any number of times when on brotherhood missions. The cousins serve loyally, even throwing their lives away.
21-29 Elder: Claim audience with the leader of the Suel empire once month after 1d6 days of waiting. Gain 4 cousins as cohorts.
30 or higher Father of Obedience: You receive a permanent honor guard of 4 monks as honor guard.