Difference between revisions of "Critical Hits (D&D)"

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==Extended Applicability==
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Everything in the game takes critical strikes - including objects. This means that Sneak Attack is more efficient than usual. The only things that protect are fortification (which stops both critical hits and sneak attack) and concealment and incorporeality miss chance (which only protects from sneak attacks).
 
Everything in the game takes critical strikes - including objects. This means that Sneak Attack is more efficient than usual. The only things that protect are fortification (which stops both critical hits and sneak attack) and concealment and incorporeality miss chance (which only protects from sneak attacks).
  
The Improved Critical feat stacks with other effects that improve the crit range of a weapon, but such effects do not stack with each other.
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As many creatures now do not ignore critical hits, powers and spells that emulate the abilities of such creatures no longer ignore critical hits either.
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==Improved Critical Feat==
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The Improved Critical feat stacks with other effects that improve the crit range of a weapon, but other such effects do not stack with each other.
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[[Category:D&D]]
 
[[Category:D&D]]
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{{Approved|Starfox}}
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<!-- OGL -->
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 10:50, 4 August 2014

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Unofficial rules compendium
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Extended Applicability

Everything in the game takes critical strikes - including objects. This means that Sneak Attack is more efficient than usual. The only things that protect are fortification (which stops both critical hits and sneak attack) and concealment and incorporeality miss chance (which only protects from sneak attacks).

As many creatures now do not ignore critical hits, powers and spells that emulate the abilities of such creatures no longer ignore critical hits either.

Improved Critical Feat

The Improved Critical feat stacks with other effects that improve the crit range of a weapon, but other such effects do not stack with each other.

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Starfox



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