Difference between revisions of "Cinnamon (build)"

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Re-Revised Level Up Plan

Charming Rogue removed from the equation again.

Level Save (inc attribute) Notable
Class Abilities
Aer Sorc SDan HP Fort Ref Will Feat
1 1 1 6 2 6 1 Trapfinding, Eschew Materials lesser powers N/day, Weapon Finesse
2 2 6 2 6 1 - Fly 20', +2 Int, +2 Cha, Dodge
3 2 10 2 6 2 Inventor
4 3 15 3 9 2 Lightning Reflexes
5 3 15 3 10 2 - Fly 40', +2 Dex, major powers 1/day
6 4 20 3 10 3 Mobility, Silent Spell 2nd level spells
7 5 24 3 10 3 Endurance
8 4 24 3 10 3 - Fly 60', +2 Cha, lesser powers at will
9 6 29 4 11 4 Combat Casting 3rd level spells
10 1 35 4 13 4 Maximize Spell(?) Spelldance
11 2 42 4 14 6 Sly Fortune(CSc) Fascinating dance, Evasion, 4th level spells
12 3 48 5 14 7 Survivor's Luck(CSc) Cooperative Dance
13 4 55 5 15 7 Dumb Luck (CSc) Sleep Dance, 5th level spells
14 5 61 5 15 8 Tempting Fate(CSc) Confusing Dance

Items to Purchase

Item Nominal Cost Weight Source Note
Cloak Of Charisma +2, as Tattoo: lower back 4,000 - DMG
Vest Of Resistance +2, as Tattoo: chest sides 4,000 - CAr
Ring of Protection +1 2,000 - DMG
Amulet of Natural Armor +1 2,000 - DMG
Ring of Evasion 25,000 - DMG
Goggles of the Night 12,000 - DMG
Gloves of Dexterity +2 4,000 - DMG
Circlet of Persuation 4,500 - DMG +3 Charisma-based check
Bracers of Armor +6 36,000 0.1 lb DMG
Boots of Elvenkind, as Tattoo: Ankles 2,500 - DMG +5 Move Silently

Links:

* d20 SRG Magic Item Index
* TattooMagic
* MagicItems


Sorc Spells

Level 0

Spells known at class level 1: 4+0

  • Message
  • (Detect Magic)
  • Prestidigitation
  • Daze
  • (Mage Hand)
  • (Open/Close)
  • Read Magic
  • (Ghost Sound)
  • (Light)

Level 1

Spells known at class level 1: 2+2

  • Mage Armor (PH, Conj)
  • Grease (PH, Conj)
  • Color Spray (PH, Illu)
  • Sleep (PH, Ench)
  • (Remove Scent) (SComp, Tran)
  • (Instant Locksmith) (SComp, Div)
  • (Spontaneous Search) (SComp p.204, Div)

Level 2

  • (Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.) (SComp p.154, Illu)
  • (Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.) (PH, Abjur)
  • (Web: Fills 20-ft.-radius spread with sticky spiderwebs.) (PH, Conj)
  • (Detect Thoughts: Allows “listening” to surface thoughts.) (PH, Div)
  • (Knock: Opens locked or magically sealed door.) (PH, Trans)

Level 4

  • (Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)

Luck Feats

Spelldancer

Level BAB Fort Ref Will Special Spells per Day
1 +0 +0 +2 +2 Spelldance(Su) (Con bonus + class level rds/day, more with fort saves) +1 level in existing class
2 +1 +0 +3 +3 Enthralling Dance(Sp) (1/day), Evasion(Ex) +1 level in existing class
3 +1 +1 +3 +3 Cooperative Dance(Ex) +1 level in existing class
4 +2 +1 +4 +4 Enthralling Dance(Sp) (2/day), Sleep Dance(Sp) (1/day) +1 level in existing class
5 +2 +1 +4 +4 Confusing Dance(Sp) (1/day) +1 level in existing class