Difference between revisions of "Abjurant Champion (D&D balance)"
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||Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) ||| +2 | ||Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) ||| +2 | ||
|- | |- | ||
− | || | + | ||Arrested familiar development ||| -2 |
|- | |- | ||
− | ||<br> '''Total''' ||| + | + | ||No bonus feats ||| -2 |
+ | |- | ||
+ | ||Each entry in the special section of the class progression table |||+16 | ||
+ | |- | ||
+ | |||
+ | ||<br> '''Total''' ||| +17 | ||
|} | |} | ||
[[Category:D&D]] | [[Category:D&D]] |
Latest revision as of 08:18, 15 August 2007
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Unofficial rules compendium | |
|
Entry Point | |
Level 5-6 | +0 |
Relative Cost | |
Requires multiclassing | -2 |
Prerequisites | |
Each feat or selective class ability | -1 |
Class Abilities | |
+1 hit point/level (one increment of hit dice) | +6 |
Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) | +2 |
Arrested familiar development | -2 |
No bonus feats | -2 |
Each entry in the special section of the class progression table | +16 |
Total |
+17 |