Difference between revisions of "Familiars (Savage Tide)"

From Action
Jump to navigation Jump to search
m (Moved monster stats)
(Moved from Savage Tide to D&D, step 1)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{IMPORT
+
{{D&D}}
|page=SavageTide/Familiars
 
|wiki=Hastur
 
|status=0
 
|log=Project:Hastur (import)
 
}}{{Savage Tide}}
 
 
Several seafarers familiars' can be found in Stormwrack; those are not used. Instead this list is used. Some of these are from Stormwrack, along with other more exotic options.
 
Several seafarers familiars' can be found in Stormwrack; those are not used. Instead this list is used. Some of these are from Stormwrack, along with other more exotic options.
  
Line 10: Line 5:
 
||'''Familiar'''|||'''Reference'''|||'''Master gains...''' |||'''Notes'''
 
||'''Familiar'''|||'''Reference'''|||'''Master gains...''' |||'''Notes'''
 
|-
 
|-
||Crab ||| New |||  +1 natural armor ||| Vermin as familiars are intelligent and thus not immune to mind-affecting effects.
+
||[[Crab (D&D Creature)|Crab, Tiny]] ||| New |||  +1 natural armor ||| Vermin as familiars are intelligent and thus not immune to mind-affecting effects.
 
|-
 
|-
||[Monkey| Moneky (D&D Animal] ||| MM 276 |||  +3 Sleight of hand ||| The monkey has clever paws that allows the use of many skills and weapons normally not usable by familiars.
+
||Monkey ||| MM 276 |||  +3 Sleight of hand ||| The monkey has clever paws that allows the use of many skills and weapons normally not usable by familiars.
 
|-
 
|-
 
||Monstrous centipede, tiny ||| MM 287 |||  +3 Hide ||| Vermin as familiars are intelligent and thus not immune to mind-affecting effects.
 
||Monstrous centipede, tiny ||| MM 287 |||  +3 Hide ||| Vermin as familiars are intelligent and thus not immune to mind-affecting effects.
Line 20: Line 15:
 
||Monstrous spider, tiny, hunter ||| MM 287 |||  +3 Jump ||| Vermin as familiars are intelligent and thus not immune to mind-affecting effects. The monstrous spider familiar lacks tremorsense.
 
||Monstrous spider, tiny, hunter ||| MM 287 |||  +3 Jump ||| Vermin as familiars are intelligent and thus not immune to mind-affecting effects. The monstrous spider familiar lacks tremorsense.
 
|-
 
|-
||[Octopus, tiny| Octopus (D&D Animal) |||New ||| +3 Escape artist |||  
+
||[[Octopus (D&D Animal)|Octopus, tiny]] |||New ||| +3 Escape artist |||  
 
|-
 
|-
 
||Otter ||| Sto 157 |||  +3 Craft||| This can be either a sea or freshwater otter
 
||Otter ||| Sto 157 |||  +3 Craft||| This can be either a sea or freshwater otter
Line 28: Line 23:
 
||Raccoon||| MM 276 (Monkey) |||  +3 Disable Device ||| The raccoon has clever paws that allows the use of many skills normally not usable by familiars. It cannot use normal weapons.
 
||Raccoon||| MM 276 (Monkey) |||  +3 Disable Device ||| The raccoon has clever paws that allows the use of many skills normally not usable by familiars. It cannot use normal weapons.
 
|}
 
|}
 +
[[Category:D&D]]

Latest revision as of 11:10, 6 August 2007

D&DD&D Logo
Unofficial rules compendium

Several seafarers familiars' can be found in Stormwrack; those are not used. Instead this list is used. Some of these are from Stormwrack, along with other more exotic options.

Familiar Reference Master gains... Notes
Crab, Tiny New +1 natural armor Vermin as familiars are intelligent and thus not immune to mind-affecting effects.
Monkey MM 276 +3 Sleight of hand The monkey has clever paws that allows the use of many skills and weapons normally not usable by familiars.
Monstrous centipede, tiny MM 287 +3 Hide Vermin as familiars are intelligent and thus not immune to mind-affecting effects.
Monstrous scorpion, tiny MM 287 +3 Balance Vermin as familiars are intelligent and thus not immune to mind-affecting effects. The monstrous scorpion familiar lacks tremorsense.
Monstrous spider, tiny, hunter MM 287 +3 Jump Vermin as familiars are intelligent and thus not immune to mind-affecting effects. The monstrous spider familiar lacks tremorsense.
Octopus, tiny New +3 Escape artist
Otter Sto 157 +3 Craft This can be either a sea or freshwater otter
Parrot MM278 (Raven) +3 Diplomacy Can speak one language as a supernatural ability.
Raccoon MM 276 (Monkey) +3 Disable Device The raccoon has clever paws that allows the use of many skills normally not usable by familiars. It cannot use normal weapons.