Difference between revisions of "Naked Agility (D&D)"
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+ | A character that wears no armor, shield, shoes, gauntlets and only light clothes similar to a monk's outfit whose total encumbrance does not exceed 1/10 of her light encumbrance limit qualifies gets a +2 bonus on all skills affected by armor penalty. In effect, you have a positive armor penalty. This affects | ||
+ | Balance, | ||
+ | Climb, | ||
+ | Escape Artist, | ||
+ | Hide, | ||
+ | Jump, | ||
+ | Move Silently, | ||
+ | Sleight of Hand, and | ||
+ | Tumble | ||
+ | checks. | ||
+ | |||
+ | |||
+ | |||
+ | ===================== | ||
A character that wears no armor, shield, shoes, gauntlets and only light clothes similar to a monk's outfit gets a +5 bonus on | A character that wears no armor, shield, shoes, gauntlets and only light clothes similar to a monk's outfit gets a +5 bonus on | ||
Climb, | Climb, |
Revision as of 13:36, 4 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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A character that wears no armor, shield, shoes, gauntlets and only light clothes similar to a monk's outfit whose total encumbrance does not exceed 1/10 of her light encumbrance limit qualifies gets a +2 bonus on all skills affected by armor penalty. In effect, you have a positive armor penalty. This affects Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.
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A character that wears no armor, shield, shoes, gauntlets and only light clothes similar to a monk's outfit gets a +5 bonus on Climb, Escape Artist, Jump, Swim, and Tumble skill checks. Such a character can carry no item larger that two size codes smaller than herself (such as a light weapon or very small bag) and any number of smaller items, as long as the total weight does not exceed 1/10 of her light encumbrance limit. All gear must be strapped to the body.
When using Jump, the character can be wielding a staff or spear, otherwise her hands must be free.