Difference between revisions of "Slave Gladiator (D&D class)"

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Any warrior can fight in the arena. The drow gladiator does so with style and flair, and lives for the thrill of combat and the roar of the crowds. Despite the name, some drow do train in this class.
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{{D&D}}
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Any warrior can fight in the arena. A true gladiator does so with style and flair, and lives for the thrill of combat, the pleasure of his mistress and the roar of the crowds. While most gladiators are slaves, some freemen do train in this class, and it is not unknown for drow to fight in the arena. The elite gladiators are picked from the best drow and slave warriors. They must display speed and agility, as well as a certain flair and talent for unorthodox weapons. They use their skills in the arena, on the battlefield and on slave raids. Some gladiators serve as bodyguards or companions to nobles, and they are sometimes used as assassins.  
  
The elite gladiators of [[House Drazhar]] are picked from the best drow and slave warriors. They must display remarkable speed and agility, as well as a talent for unorthodox weapons. They train in a wide variety of weapons and use their skills in the arena, on the battlefield and on slave raids. Some gladiators serve as bodyguards or companions  to drow nobles, and are
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=== Requirements ===
sometimes used as hitmen.
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To qualify to become a gladiator, a character must fulfill the following criteria:
  
Accordding to House Drazhar legends, the first gladiator masters were a group of monks, each of whom specialized in one of the gladiator weapons listed below. In time, their teachings evolved into the gladiator fighting style.
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'''Training''': Must be trained in a gladiator school. This is usually a Drow gladiator master, but other cultures can have similar fighting schools.
  
== Requirements ==
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'''Base Attack''': +5
 
 
'''Requirements''': Must be trained in a gladiator school.
 
  
 
'''Skills''': Balance 4 ranks, Perform 4 ranks, Tumble 4 ranks.
 
'''Skills''': Balance 4 ranks, Perform 4 ranks, Tumble 4 ranks.
  
'''Feats''': Mobility, Combat Reflexes, Exotic Weapon (see list).
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'''Feats''': Combat Reflexes, Improved Unarmed Combat.
  
== Features ==
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=== Class Information ===
  
 
'''Hit Die''': d8.
 
'''Hit Die''': d8.
  
'''Weapon and armour proficiencies''': The gladiator is proficient with light armor, buckler and the weapons of her combat style.
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'''Weapon and armor proficiencies''': The gladiator is proficient with light armor and shields (including tower shields).  
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==== Class Skills ====
  
'''Class Skills''': Balance (Dex), Diplomacy (Cha), Escape Artist (Dex), Healing (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex),  Perform (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Rope (Dex).
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The gladiator's class skills (and the key ability for each skill) are:  
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Balance (Dex), Escape Artist (Dex), Healing (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Rope (Dex).
  
 
'''Skill Points at Each Level''': 4 + Int modifier.
 
'''Skill Points at Each Level''': 4 + Int modifier.
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{| class="wikitable"
 +
|+ '''Table: The Slave Gladiator'''
 +
|-
 +
!Class<br>Level!!Base Attack<br>Bonus !!Fort<br>Save !! Ref<br>Save !! Will<br>Save !! <br>Special
 +
|-
 +
|align="right" |  1
 +
|align="right" | +1 
 +
|align="right" | +0 
 +
|align="right" | +2
 +
|align="right" | +0 
 +
|[[#Versatility|Versatility]]
 +
|-
 +
|align="right" | 2 
 +
|align="right" | +2
 +
|align="right" | +0
 +
|align="right" | +3
 +
|align="right" | +0
 +
| [[#Agile Defense|Agile Defense]]
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|-
 +
|align="right" | 3 
 +
|align="right" | +3
 +
|align="right" | +1
 +
|align="right" | +3
 +
|align="right" | +1
 +
| [[#Exotic Weapon Training|Exotic Weapon Training]]
 +
|}
  
<pre>
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=== Class features ===
Level  BAB  Fort  Ref  Will  Dmg  Spd  Special
 
  1  +1    +0    +2  +0    d6    +0  Defense, Armored Strike, Unarmed Strike
 
  2  +2    +0    +3  +0    d6    +0  Trick, Evasion
 
  3  +3    +1    +3  +1    d6  +10  Trick,
 
  4  +4    +1    +4  +1    d6  +10  Trick, Fast Movement
 
  5  +5    +1    +4  +1    d6  +10  Trick, Improved Evasion
 
</pre>
 
 
 
:''10 level version. This is more monk-like which fits with fluff. Flurry is versatile but ultimately gets fewer attacks than with the Two Weapon Fighting feat path. The reason I picked flurry is that it limits ''
 
  
<pre>
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The following features pertain to the gladiator prestige class.
Level  BAB  Fort  Ref  Will  Dmg  Spd    Special
 
  1  +1    +0    +2  +0    d6    +0    Special, Defense, Unarmed Strike
 
  2  +2    +0    +3  +0    d6    +0    Special, Evasion
 
  3  +3    +1    +3  +1    d6    +0    Flurry
 
  4  +4    +1    +4  +1    d6  +10    Special
 
  5  +5    +1    +4  +1    d6  +10    Spring Attack
 
  6  +6    +2    +5  +2    d6  +10    Special
 
  7  +7    +2    +5  +2    d6  +10    Improved Evasion
 
  8  +8    +2    +6  +2    d6  +10    Special
 
  9  +9    +3    +6  +3    d6  +10    Greater Flurry
 
  10  +10    +3    +7  +3    d6  +10    Special
 
</pre>
 
  
'''Unarmed Strike:''' This is the same ability as the monk's Unarmed Strike and lets the gladiator strike with any part of her body at full Strength bonus. The damage is d6 for a Medium sized gladiator.
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==== Versatility ====
  
''Defense'': The Gladiator adds her Charisma bonus to her Dexterity bonus, but this is stil limited by armor. This ability works when wearing light or no armor. It dowes not work with shield, but a buckler can still be used.
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The gladiator can inflict lethal or subdual damage with all weapons without penalty. Note that this ability lets her inflict lethal damage with a whip, even against thick skinned opponents.
  
''Flurry of Steel'': The Gladiator gains an extra attack at her higherst base bonus, but only when unarmed or using gladiator weapons. This subsumes any benefit from Two Weapon Fighting or similar feats. You must make a Full Attack in order to use Flurry. This does not stack with monk Flurry of Blows or similar features from other classes.
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==== Exotic Weapon Training ====
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Gladiators train with a variety of strange and versatile weapons. The gladiator is proficient with all exotic weapons.
  
"Greater Flurry'': As Flurry, but a second attack.
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==== Agile Defense ====
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The gladiator learns to move gracefully in any light armor and to make it a part of herself. The maximum dexterity any light armor worn is increased by +2 and the armor check penalty is reduced by -1. In addition, the gladiator no longer suffers the normal -1 attack penalty for making melee attacks with a buckler attached to the weapon arm.
  
'''Speed''': At 4th level, the gladiator increases her speed by +10 feet.
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== House Drazhar school ==
  
'''Armored Strike''': The gladiator can use any part of his armor to strike (same damage as unarmed strikes). In game terms, use the enchantment bonus of armor spikes or gauntlet. The armor counts as one of the weapons in her fighting style.
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House Drazhar fight with blades, chains and whips. The blades symbolize the House of the Sword Spider, the chain their slavery to Lolth, and the whip the punishment of the Goddess. Of course, individual gladiators may develop their own fighting styles. Here is a sample:
  
'''Gladiator Weapons:''' Gladiators train with a variety of exotic and versatile weapons. At first level, the gladiator has a pool of two gladiator weapons. These are armed strike (i.e. armor bits) and the qualifying exotic weapon. At each level after the first (every odd for 10 level variant), the gladiator adds a new weapon to the pool. These gladiator weapons counts as a single weapon for Weapon Specialization, Focus and similar feats. The gladiator can inflict lethal or subdual damage with her gladiator weapons without penalty.
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* ''Trident and net''
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* ''Hydraknives'' (as two shortswords)
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* ''Falchion and razorsnare'' (WH40K) probably translates to bastard sword and chain whip.
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* ''Glaive''
  
'''Trick''': Select a trick from the list below:  
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New exotic weapons:
  
:''Armor Defense'': As the House Drazhar ability for Drow House Elite.
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* '''Chain whip''' (exotic): This chain weapon is commonly used with a sword. It is useful for attacking an opponent at range and tripping him. This is a one-handed spiked chain (light weapon, d6 damage, can be used at 5' and 10').
  
:'''Gladiator Weapon Mastery:''' You gain a +4 bonus to any opposed roll to trip or disarm an opponent or avoid this when you are using your gladiator weapons. This stacks with feats such as Improved Trip and Improved Disarm.
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==  Design notes ==
  
:'''Gladiator Weapon Finesse''': You can use your Dexterity instead of Strength for attacks with your gladiator weapons (even two-handed weapons).
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This class used to be considerably more complicated and was based on the Monk class. It has been simplified to a three level class that deals with defense and exotic weapons. See the page history for details.
  
:'''Hogtie:'''. You can tie a pinned opponent. This is the same as the Justicar class feature (''Complete Warrior'').
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The armor defense ability is surprisingly similar to the Two Hands ability (http://hastur.net/wiki/D%26D/Classes/DrowWarriorLord). This page was written before ''PHII'', and perhaps the ability should be rewritten to take the Improved Buckler Defense feat into account.
  
:'''Feat''': Select one of the following feats (you must meet any prerequisite): Combat Expertise, Improved Disarm, Improved Grapple, Improved Initiative, Improved Trip, Quickdraw, Weapon Focus (Gladiator Weapons), Whirlwind Attack, Point Blank Shot, Precise Shot, Far Shot, Lightning Reflexes.
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A small and maneuverable parrying buckler, and perhaps a small shield fits the concept. The buckler can be incorporate into the armor design for a distinctive look. This could be a large shoulder guard and armor on one arm; a buckler in game terms, but a cool look for the arena.
  
'''Evasion''': You gain the Evasion ability (similar to a monk or rogue). This ability works in no or light armor.
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The Drazhar weapon selection is based on the Dark Eldar wych gladiators in Warhammer 40,000. Indeed, the concept of mobile, elite warriors who fight with bizarre weapons in the arena are inspired by the Wych Cults. The bastard sword is the best equivalent of for the large, curved weapon the wyches use in one or two hands. The chain whip is used in lieu of the razorsnare (a thin wire spool with a hook, used to snare opponents and pull them towards you).  
  
'''Improved Evasion''': You gain the Improved Evasion ability (similar to a monk or rogue). This ability works in no or light armor.
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The chain whip can be used to represent the weapon of the same name used by the Sisters of Sigmar in Mordheim, or the dark eldar razorsnare in the first edition of ''Codex: Dark Eldar''.  
 
 
== Weapons ==
 
 
 
Weapons marked (x) are exotic. The gladiator must have proficiency in at least one of these exotic weapons in order to qualify for training.
 
 
 
* '''Glaive''': This long bladed weapon is used to keep the opponent at bay.
 
* ''Bastard sword": Used in two hands and are or in combination with a secondary weapon.
 
* '''Net''' (x): This weapon is thrown in order to entangle an opponent and keep him from moving away.
 
* '''Trident''': This forked spear is usually used in combination with the net. It can be thrown.
 
* '''Razorsnare''' (x): This chain weapon is ommonly used with the fellblade. It is useful for attacking an opponent at range and tripping him. This is a one-handed spiked chain (light weapon, d6 damage, can be used at 5' and 10').
 
* '''Dagger''': This light and versatile weapon can be thrown or used in grapple.
 
* '''Hydraknife''' (x): This Z-shaped bladed weapon is commonly used in pairs. It can be thrown as well as used in close combat. (d6 damage, crit 18x, range 30). It is available in a variety of shapes, all of which have the same game effect.
 
* '''Armor''': Used for showing off and as a weapon of last resort, a gladiator can strike with any part of her armor for d6 damage. Damage type depends on armor design, but can be piercing (spikes), slashing (bladed gauntlets) or bludgeoning (gauntlet or other part of armor). In game terms, use the bonuses from spikes or gauntlet.
 
  
 
== External links ==
 
== External links ==
  
 
* Hypertext d20 SRD [http://www.d20srd.org/srd/equipment/weapons.htm#weaponDescriptions Weapon table].
 
* Hypertext d20 SRD [http://www.d20srd.org/srd/equipment/weapons.htm#weaponDescriptions Weapon table].
 
[[Category:D20 rules]]
 

Latest revision as of 13:14, 13 August 2008

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Unofficial rules compendium

Any warrior can fight in the arena. A true gladiator does so with style and flair, and lives for the thrill of combat, the pleasure of his mistress and the roar of the crowds. While most gladiators are slaves, some freemen do train in this class, and it is not unknown for drow to fight in the arena. The elite gladiators are picked from the best drow and slave warriors. They must display speed and agility, as well as a certain flair and talent for unorthodox weapons. They use their skills in the arena, on the battlefield and on slave raids. Some gladiators serve as bodyguards or companions to nobles, and they are sometimes used as assassins.

Requirements

To qualify to become a gladiator, a character must fulfill the following criteria:

Training: Must be trained in a gladiator school. This is usually a Drow gladiator master, but other cultures can have similar fighting schools.

Base Attack: +5

Skills: Balance 4 ranks, Perform 4 ranks, Tumble 4 ranks.

Feats: Combat Reflexes, Improved Unarmed Combat.

Class Information

Hit Die: d8.

Weapon and armor proficiencies: The gladiator is proficient with light armor and shields (including tower shields).

Class Skills

The gladiator's class skills (and the key ability for each skill) are: Balance (Dex), Escape Artist (Dex), Healing (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Rope (Dex).

Skill Points at Each Level: 4 + Int modifier.

Table: The Slave Gladiator
Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save

Special
1 +1 +0 +2 +0 Versatility
2 +2 +0 +3 +0 Agile Defense
3 +3 +1 +3 +1 Exotic Weapon Training

Class features

The following features pertain to the gladiator prestige class.

Versatility

The gladiator can inflict lethal or subdual damage with all weapons without penalty. Note that this ability lets her inflict lethal damage with a whip, even against thick skinned opponents.

Exotic Weapon Training

Gladiators train with a variety of strange and versatile weapons. The gladiator is proficient with all exotic weapons.

Agile Defense

The gladiator learns to move gracefully in any light armor and to make it a part of herself. The maximum dexterity any light armor worn is increased by +2 and the armor check penalty is reduced by -1. In addition, the gladiator no longer suffers the normal -1 attack penalty for making melee attacks with a buckler attached to the weapon arm.

House Drazhar school

House Drazhar fight with blades, chains and whips. The blades symbolize the House of the Sword Spider, the chain their slavery to Lolth, and the whip the punishment of the Goddess. Of course, individual gladiators may develop their own fighting styles. Here is a sample:

  • Trident and net
  • Hydraknives (as two shortswords)
  • Falchion and razorsnare (WH40K) probably translates to bastard sword and chain whip.
  • Glaive

New exotic weapons:

  • Chain whip (exotic): This chain weapon is commonly used with a sword. It is useful for attacking an opponent at range and tripping him. This is a one-handed spiked chain (light weapon, d6 damage, can be used at 5' and 10').

Design notes

This class used to be considerably more complicated and was based on the Monk class. It has been simplified to a three level class that deals with defense and exotic weapons. See the page history for details.

The armor defense ability is surprisingly similar to the Two Hands ability (http://hastur.net/wiki/D%26D/Classes/DrowWarriorLord). This page was written before PHII, and perhaps the ability should be rewritten to take the Improved Buckler Defense feat into account.

A small and maneuverable parrying buckler, and perhaps a small shield fits the concept. The buckler can be incorporate into the armor design for a distinctive look. This could be a large shoulder guard and armor on one arm; a buckler in game terms, but a cool look for the arena.

The Drazhar weapon selection is based on the Dark Eldar wych gladiators in Warhammer 40,000. Indeed, the concept of mobile, elite warriors who fight with bizarre weapons in the arena are inspired by the Wych Cults. The bastard sword is the best equivalent of for the large, curved weapon the wyches use in one or two hands. The chain whip is used in lieu of the razorsnare (a thin wire spool with a hook, used to snare opponents and pull them towards you).

The chain whip can be used to represent the weapon of the same name used by the Sisters of Sigmar in Mordheim, or the dark eldar razorsnare in the first edition of Codex: Dark Eldar.

External links