Difference between revisions of "Slave Gladiator (D&D class)"

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Any warrior can fight in the arena. The slave gladiator does so with style and flair, and lives for the thrill of combat, the pleasure of her master and the roar of the crowds. Despite the name, freemen do train in this class.
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{{D&D}}
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Any warrior can fight in the arena. A true gladiator does so with style and flair, and lives for the thrill of combat, the pleasure of his mistress and the roar of the crowds. While most gladiators are slaves, some freemen do train in this class, and it is not unknown for drow to fight in the arena. The elite gladiators are picked from the best drow and slave warriors. They must display speed and agility, as well as a certain flair and talent for unorthodox weapons. They use their skills in the arena, on the battlefield and on slave raids. Some gladiators serve as bodyguards or companions to nobles, and they are sometimes used as assassins.  
  
The elite gladiators picked from the best drow and slave warriors. They must display remarkable speed and agility, as well as a talent for unorthodox weapons. They train in a wide variety of weapons and use their skills in the arena, on the battlefield and on slave raids. Some gladiators serve as bodyguards or companions  to nobles, and are
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=== Requirements ===
sometimes used as hitmen.
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To qualify to become a gladiator, a character must fulfill the following criteria:
  
== Requirements ==
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'''Training''': Must be trained in a gladiator school. This is usually a Drow gladiator master, but other cultures can have similar fighting schools.
  
'''Requirements''': Must be trained in a gladiator school. This is usually a Drow Master Gladiator, but other cultures can have similar fighting schools.
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'''Base Attack''': +5
  
 
'''Skills''': Balance 4 ranks, Perform 4 ranks, Tumble 4 ranks.
 
'''Skills''': Balance 4 ranks, Perform 4 ranks, Tumble 4 ranks.
  
'''Feats''': Mobility, Combat Reflexes, Exotic Weapon (see list).
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'''Feats''': Combat Reflexes, Improved Unarmed Combat.
  
== Features ==
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=== Class Information ===
  
 
'''Hit Die''': d8.
 
'''Hit Die''': d8.
  
'''Weapon and armour proficiencies''': The gladiator is proficient with light armor and shields. Each school has a list of gladiator weapons. The gladiator has proficiency with the qualifying exotic weapon and all martial or simple weapons. For bookkeeping, change your qualitying Exotic Weapon Proficiency to Exotic Weapon Proficiency (Gladiator).
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'''Weapon and armor proficiencies''': The gladiator is proficient with light armor and shields (including tower shields).  
  
'''Class Skills''': Balance (Dex), Escape Artist (Dex), Healing (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex),  Perform (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Rope (Dex).
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==== Class Skills ====
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The gladiator's class skills (and the key ability for each skill) are:  
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Balance (Dex), Escape Artist (Dex), Healing (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Rope (Dex).
  
 
'''Skill Points at Each Level''': 4 + Int modifier.
 
'''Skill Points at Each Level''': 4 + Int modifier.
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{| class="wikitable"
 +
|+ '''Table: The Slave Gladiator'''
 +
|-
 +
!Class<br>Level!!Base Attack<br>Bonus !!Fort<br>Save !! Ref<br>Save !! Will<br>Save !! <br>Special
 +
|-
 +
|align="right" |  1
 +
|align="right" | +1 
 +
|align="right" | +0 
 +
|align="right" | +2
 +
|align="right" | +0 
 +
|[[#Versatility|Versatility]]
 +
|-
 +
|align="right" | 2 
 +
|align="right" | +2
 +
|align="right" | +0
 +
|align="right" | +3
 +
|align="right" | +0
 +
| [[#Agile Defense|Agile Defense]]
 +
|-
 +
|align="right" | 3 
 +
|align="right" | +3
 +
|align="right" | +1
 +
|align="right" | +3
 +
|align="right" | +1
 +
| [[#Exotic Weapon Training|Exotic Weapon Training]]
 +
|}
  
<pre>
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=== Class features ===
Level  BAB  Fort  Ref  Will  Dmg  Spd  Arm Special
 
  1  +1    +0    +2  +0    d6    +0    +0 Special,Gladiator Weapons, Unarmed Strike, Versatility
 
  2  +2    +0    +3  +0    d6    +0    +0 Special, Evasion
 
  3  +3    +1    +3  +1    d6    +0    +0 Flurry
 
  4  +4    +1    +4  +1    d6    +0    +0 Special
 
  5  +5    +1    +4  +1    d6  +10    +1 Spring Attack
 
  6  +6    +2    +5  +2    d6  +10    +1 Special
 
  7  +7    +2    +5  +2    d6  +10    +1 Improved Evasion
 
  8  +8    +2    +6  +2    d6  +10    +1 Special
 
  9  +9    +3    +6  +3    d6  +10    +1 Greater Flurry
 
  10  +10    +3    +7  +3    d6  +10    +2 Special
 
</pre>
 
 
 
'''Unarmed Strike:''' This is the same ability as the monk's Unarmed Strike and lets the gladiator strike with any part of her body at full Strength bonus. Like the nonk, the gladiator has no off hand.The damage is d6 for a Medium sized gladiator. This does not increase with level.
 
 
 
'''Versatility''': The gladiator can inflict lethal or subudal damage with all gladiator weapons without penalty. Note that this ability lets you inflict lethal damage with a whip, even against thick skinned opponents.
 
 
 
'''Armor''': The Gladiator adds her Charisma bonus to her Dexterity bonus, but this is stil limited by armor. This ability works when wearing light or no armor. It works with a buckler but not with shields. At level 5, the gladiator adds +1 to the maximum Dexterity bonus of light armor and reduces the armor penalty by the same amount (to a minimum of 0). This bonus increases to +2 at level 10.
 
 
 
'''Flurry''': The Gladiator gains an extra attack at her highest base bonus, but only when unarmed or using gladiator weapons. This replaces any benefit from Two Weapon Fighting or similar feats. You must make a Full Attack in order to use Flurry. This does not stack with monk Flurry of Blows or similar class features. You can attack with a double (gladiator) weapon, but in this case each end counts as a separate weapon (same as for monks).
 
 
 
'''Greater Flurry''': As Flurry, but a second attack.
 
 
 
'''Speed''': Speed increase as monk but slower (same rate as scout?).
 
 
 
'''Gladiator Weapon:''' Gladiators are proficient with a variety of exotic and versatile (cool) weapons. A beginning gladiator iss proficient with any simple and martial weapons of her school, as well as her qualifying exotic weapon. These have the gladiator designation, which means that they can be used with flurry. The gladiator adds one exotic every third level (a new one at level 3,another at 6th level and so on).
 
 
 
Example: Cassius is a human slave gladiator. At level one, he knows one exotic weapon (net) and all ordinary (non exotic) weapons of his school. He prefers to use the net in combination with trident, and uses his cestus (armor) when he has thrown his other weapons.
 
 
 
'''Special''': Select an ability from the list below:
 
 
 
:''Armor Defense'': As the House Drazhar ability for Drow House Elite (attack with buckler arm with no penalty and keep shield bonus).
 
 
 
:'''Gladiator Weapon Mastery:''' You gain a +4 (+2?)  bonus to any opposed roll to trip or disarm an opponent or avoid this when you are using gladiator weapons. This stacks with feats such as Improved Trip and Improved Disarm.
 
 
 
:'''Gladiator Weapon Finesse''': You can use your Dexterity instead of Strength for attacks with gladiator weapons (even two-handed weapons).
 
 
 
:'''Gladiator Weapon Focus''': You gain weapon focus for all gladiator weapons.
 
 
 
:''Close Combat Throw'': You can use a ranged weapon (such as a whip or thrown dagger) in a threatened square without provoking an attack of opportunity.
 
  
:'''Hogtie:''' You can tie a pinned opponent. This is the same as the Justicar class feature (''Complete Warrior'').  
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The following features pertain to the gladiator prestige class.
  
::''Improved Hogtie is not available, mostly because it's a bit boring and people want to see long, hot wrestling matches, not instant bondage.''
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==== Versatility ====
  
:'''Feat''': Select one of the following feats (you must meet any prerequisite): Combat Expertise, Improved Disarm, Improved Grapple, Improved Initiative, Improved Trip, Quickdraw, Whirlwind Attack, Point Blank Shot, Precise Shot, Far Shot, Lightning Reflexes, Throw Anyting (CW).
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The gladiator can inflict lethal or subdual damage with all weapons without penalty. Note that this ability lets her inflict lethal damage with a whip, even against thick skinned opponents.
  
'''Evasion''': You gain the Evasion ability (similar to a monk or rogue). This ability works in no or light armor.
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==== Exotic Weapon Training ====
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Gladiators train with a variety of strange and versatile weapons. The gladiator is proficient with all exotic weapons.
  
'''Improved Evasion''': You gain the Improved Evasion class ability (similar to a monk or rogue). This ability works in no or light armor.
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==== Agile Defense ====
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The gladiator learns to move gracefully in any light armor and to make it a part of herself. The maximum dexterity any light armor worn is increased by +2 and the armor check penalty is reduced by -1. In addition, the gladiator no longer suffers the normal -1 attack penalty for making melee attacks with a buckler attached to the weapon arm.
  
 
== House Drazhar school ==
 
== House Drazhar school ==
  
House Drazhar fight with blades, chains and whips. The blades symbolize the House of the Sword Spider, the chain their slavery to Lolth, and the whip the punishment of the Goddess.  
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House Drazhar fight with blades, chains and whips. The blades symbolize the House of the Sword Spider, the chain their slavery to Lolth, and the whip the punishment of the Goddess. Of course, individual gladiators may develop their own fighting styles. Here is a sample:
 
 
* '''Glaive''': This long bladed weapon is used to keep the opponent at bay.
 
* '''Bastard sword''' (x): Used in two hands and are or in combination with a secondary weapon.
 
* '''Chain whip''' (x): This chain weapon is commonly used with thebastard sword. It is useful for attacking an opponent at range and tripping him. This is a one-handed spiked chain (light weapon, d6 damage, can be used at 5' and 10'). It can also be used without spikes in which case it does smashing damage.
 
* '''Dagger''': This light and versatile weapon can be thrown or used in grapple.
 
* '''Hydraknife''' (x): This Z-shaped bladed weapon is commonly used in pairs. It can be thrown as well as used in close combat. (one-handed, d6 damage, crit 18x, range 30). It is available in a variety of shapes, all of which have the same game effect. Desipte the name it is a fairly large weapon. (Thought; Reduce damage to d4, use a chakram, no melee though. This mean no new weapon which is nice).
 
* '''Armor''': Used for showing off and as a weapon of last resort, a gladiator can strike with any part of her armor for d6 damage. Damage type depends on armor design, but can be piercing (spikes), slashing (bladed gauntlets) or bludgeoning (gauntlet or other part of armor). In game terms, use the bonuses from spikes or gauntlet.
 
* '''Flail''': This chain weapon can be used to trip an opponent.
 
* '''Whip''' (x): This flexible weapon can be used to trip and disarm. Not that gladiator versatility allows the gladiator to inflict lethalor subdual damage, efectivel ignore the no damage against thick skinned opponents.
 
  
== Sample schools ==
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* ''Trident and net''
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* ''Hydraknives'' (as two shortswords)
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* ''Falchion and razorsnare'' (WH40K) probably translates to bastard sword and chain whip.
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* ''Glaive''
  
Other drow gladiator schools are possible. They should have a separate weapon list  which schould include a few exotic weapons. Basic weapons should be useful, i.e. useable as melee and throwing weapons, being able to trip with or used in one or two hands.
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New exotic weapons:
  
The basic premise of the class is a mobile, flamboyant fighter. The required feats ensures this, particularily when Spring Attack is gained. However, there is nothing to prevent a school from focusing more on strength (Power Attack, Cleave) rather than fancy moves (Improved Disarm, Improved Trip). Feel free to make a new feat list for your new school. This feat list should be fairly limited.
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* '''Chain whip''' (exotic): This chain weapon is commonly used with a sword. It is useful for attacking an opponent at range and tripping him. This is a one-handed spiked chain (light weapon, d6 damage, can be used at 5' and 10').
  
'''Concept''': Powerful attacks with axe or blunt weapons, perhaps used by Orogs or Derro.
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==  Design notes ==
  
'''Weapons''': Bola (x), maul (x), hand axe, waraxe (x), throwing axe, halberd (axelike polearm, can be used to trip), armor, mace, greatclub.
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This class used to be considerably more complicated and was based on the Monk class. It has been simplified to a three level class that deals with defense and exotic weapons. See the page history for details.
  
'''Feats''': Brutal throw (complete warrior), Throw Anything, Point Blank Shot, Quickdraw, Power Attack, Cleave, Great Cleave, Improved Sunder, Improved Bull Rush, Improved Grab, Combat Expertise, Toughness.
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The armor defense ability is surprisingly similar to the Two Hands ability (http://hastur.net/wiki/D%26D/Classes/DrowWarriorLord). This page was written before ''PHII'', and perhaps the ability should be rewritten to take the Improved Buckler Defense feat into account.
  
== Design Notes ==
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A small and maneuverable parrying buckler, and perhaps a small shield fits the concept. The buckler can be incorporate into the armor design for a distinctive look. This could be a large shoulder guard and armor on one arm; a buckler in game terms, but a cool look for the arena.
  
This class is obviously based on the monk, but less spiritual and able to fight in light armor. The class allows basic combat training, but weapon focus means no increased damage. Flurry is kept from the monk but is simplified since the gladiator has +1 BAB. Flurry encourages the use of gladiator weapons. With two weapon fighting, players would be tempted to add other weapons (such as looted goodies) to the mix.
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The Drazhar weapon selection is based on the Dark Eldar wych gladiators in Warhammer 40,000. Indeed, the concept of mobile, elite warriors who fight with bizarre weapons in the arena are inspired by the Wych Cults. The bastard sword is the best equivalent of for the large, curved weapon the wyches use in one or two hands. The chain whip is used in lieu of the razorsnare (a thin wire spool with a hook, used to snare opponents and pull them towards you).  
  
A small and maneuverable parrying buckler fits the concept. This can be incorporate into the armor design for a distinctive  look. This could be a huge shoulder guard and armor on one arm; a buckler in game terms, but a cool look for the arena.
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The chain whip can be used to represent the weapon of the same name used by the Sisters of Sigmar in Mordheim, or the dark eldar razorsnare in the first edition of ''Codex: Dark Eldar''.  
 
 
Gladiators are flamboyant and distract their opponents, hence Charisma for defense rather that Wisdom. Like the monk, the gladiator gets a defense increase, but this requires armor which is still limited by Dex max. For this reason, gladiators favour mihril breastplates or chains shirts (or plate versions of it).
 
 
 
I have deleted my earlier idea of applying Weapon Specialization, Focus and similar feats for all gladiator weapons. While this would probably have been unbalanced, I removed it for concept reasons.  Gladiators should be able to fight with (i.e. be proficient with) many weapons, but they should be knows for their mastery of a single weapon (or perhaps two). Being known as a a gladiator who uses the glaive in a distinctive spinning style is cool. Specialist implies a limited scope. Beign known for being good with all weapons is boring.
 
 
 
The Drazha weapon selection is based on the Dark Eldar Wych gladiators in Warhammer 40,000. Indeed, the concept of mobile, elite warriors who fight with bizarre weapons are inspired by the Wych Cults. The bastard sword is the best weapons equivalent of for the large, curved weapon the wyches use in one or two hands. The chain whip is used in lieu olf the razorsnare (a thin wire spool with a hook, used to snare opponents).
 
  
 
== External links ==
 
== External links ==
  
 
* Hypertext d20 SRD [http://www.d20srd.org/srd/equipment/weapons.htm#weaponDescriptions Weapon table].
 
* Hypertext d20 SRD [http://www.d20srd.org/srd/equipment/weapons.htm#weaponDescriptions Weapon table].
 
[[Category:D20 rules]]
 

Latest revision as of 13:14, 13 August 2008

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Unofficial rules compendium

Any warrior can fight in the arena. A true gladiator does so with style and flair, and lives for the thrill of combat, the pleasure of his mistress and the roar of the crowds. While most gladiators are slaves, some freemen do train in this class, and it is not unknown for drow to fight in the arena. The elite gladiators are picked from the best drow and slave warriors. They must display speed and agility, as well as a certain flair and talent for unorthodox weapons. They use their skills in the arena, on the battlefield and on slave raids. Some gladiators serve as bodyguards or companions to nobles, and they are sometimes used as assassins.

Requirements

To qualify to become a gladiator, a character must fulfill the following criteria:

Training: Must be trained in a gladiator school. This is usually a Drow gladiator master, but other cultures can have similar fighting schools.

Base Attack: +5

Skills: Balance 4 ranks, Perform 4 ranks, Tumble 4 ranks.

Feats: Combat Reflexes, Improved Unarmed Combat.

Class Information

Hit Die: d8.

Weapon and armor proficiencies: The gladiator is proficient with light armor and shields (including tower shields).

Class Skills

The gladiator's class skills (and the key ability for each skill) are: Balance (Dex), Escape Artist (Dex), Healing (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Rope (Dex).

Skill Points at Each Level: 4 + Int modifier.

Table: The Slave Gladiator
Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save

Special
1 +1 +0 +2 +0 Versatility
2 +2 +0 +3 +0 Agile Defense
3 +3 +1 +3 +1 Exotic Weapon Training

Class features

The following features pertain to the gladiator prestige class.

Versatility

The gladiator can inflict lethal or subdual damage with all weapons without penalty. Note that this ability lets her inflict lethal damage with a whip, even against thick skinned opponents.

Exotic Weapon Training

Gladiators train with a variety of strange and versatile weapons. The gladiator is proficient with all exotic weapons.

Agile Defense

The gladiator learns to move gracefully in any light armor and to make it a part of herself. The maximum dexterity any light armor worn is increased by +2 and the armor check penalty is reduced by -1. In addition, the gladiator no longer suffers the normal -1 attack penalty for making melee attacks with a buckler attached to the weapon arm.

House Drazhar school

House Drazhar fight with blades, chains and whips. The blades symbolize the House of the Sword Spider, the chain their slavery to Lolth, and the whip the punishment of the Goddess. Of course, individual gladiators may develop their own fighting styles. Here is a sample:

  • Trident and net
  • Hydraknives (as two shortswords)
  • Falchion and razorsnare (WH40K) probably translates to bastard sword and chain whip.
  • Glaive

New exotic weapons:

  • Chain whip (exotic): This chain weapon is commonly used with a sword. It is useful for attacking an opponent at range and tripping him. This is a one-handed spiked chain (light weapon, d6 damage, can be used at 5' and 10').

Design notes

This class used to be considerably more complicated and was based on the Monk class. It has been simplified to a three level class that deals with defense and exotic weapons. See the page history for details.

The armor defense ability is surprisingly similar to the Two Hands ability (http://hastur.net/wiki/D%26D/Classes/DrowWarriorLord). This page was written before PHII, and perhaps the ability should be rewritten to take the Improved Buckler Defense feat into account.

A small and maneuverable parrying buckler, and perhaps a small shield fits the concept. The buckler can be incorporate into the armor design for a distinctive look. This could be a large shoulder guard and armor on one arm; a buckler in game terms, but a cool look for the arena.

The Drazhar weapon selection is based on the Dark Eldar wych gladiators in Warhammer 40,000. Indeed, the concept of mobile, elite warriors who fight with bizarre weapons in the arena are inspired by the Wych Cults. The bastard sword is the best equivalent of for the large, curved weapon the wyches use in one or two hands. The chain whip is used in lieu of the razorsnare (a thin wire spool with a hook, used to snare opponents and pull them towards you).

The chain whip can be used to represent the weapon of the same name used by the Sisters of Sigmar in Mordheim, or the dark eldar razorsnare in the first edition of Codex: Dark Eldar.

External links