Difference between revisions of "Red Repellant (D&D spell)"
		
		
		
		
		
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m (Damage on caster's turn)  | 
				m (Included evensmaller creatures.)  | 
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'''Spell Resistance''': Yes  | '''Spell Resistance''': Yes  | ||
| − | This spell surrounds the target in a field of static electricity. This gives off a small electric shock to all diminutive creatures within one foot of the target on the caster's turn and whenever a   | + | This spell surrounds the target in a field of static electricity. This gives off a small electric shock to all diminutive or smaller creatures within one foot of the target on the caster's turn and whenever such a creature moves within one foot of the target. To such creatures, or swarms of such creatures, the spell inflicts 1d4 damage per two caster levels, with a maximum of 5d4 at 10th level. A Reflex saving throw negates the damage for the round, but the can still be damaged later.  | 
{{Approved|Starfox}}  | {{Approved|Starfox}}  | ||
Latest revision as of 09:18, 8 July 2007
| Unofficial rules compendium | |
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Abjuration (Electricity)  
Level: Sor/Wiz 2 
Components: V, S, M 
Casting Time: 1 standard action 
Range: Touch 
Target: Willing creature touched 
Duration: 10 minutes/level (D) 
Saving Throw: Reflex negates 
Spell Resistance: Yes
This spell surrounds the target in a field of static electricity. This gives off a small electric shock to all diminutive or smaller creatures within one foot of the target on the caster's turn and whenever such a creature moves within one foot of the target. To such creatures, or swarms of such creatures, the spell inflicts 1d4 damage per two caster levels, with a maximum of 5d4 at 10th level. A Reflex saving throw negates the damage for the round, but the can still be damaged later.
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