Difference between revisions of "Red Repellant (D&D spell)"
		
		
		
		
		
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This spell surrounds the target in a field of static electricity. This gives off a small electric shock whenever a diminutive or smaller creature moves within or ends its turn within one foot of the target. To such creatures, or swarms of such creatures, the spell inflicts 1d4 damage per two caster levels, with a maximum of 5d4 at 10th level. A Reflex saving throw negates the damage for the round, but if the creature remains a new saving throw is required the next round.  | This spell surrounds the target in a field of static electricity. This gives off a small electric shock whenever a diminutive or smaller creature moves within or ends its turn within one foot of the target. To such creatures, or swarms of such creatures, the spell inflicts 1d4 damage per two caster levels, with a maximum of 5d4 at 10th level. A Reflex saving throw negates the damage for the round, but if the creature remains a new saving throw is required the next round.  | ||
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Revision as of 09:13, 8 July 2007
| Unofficial rules compendium | |
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Abjuration (Electricity)  
Level: Sor/Wiz 2 
Components: V, S, M 
Casting Time: 1 standard action 
Range: Touch 
Target: Willing creature touched 
Duration: 10 minutes/level (D) 
Saving Throw: Reflex negates 
Spell Resistance: Yes
This spell surrounds the target in a field of static electricity. This gives off a small electric shock whenever a diminutive or smaller creature moves within or ends its turn within one foot of the target. To such creatures, or swarms of such creatures, the spell inflicts 1d4 damage per two caster levels, with a maximum of 5d4 at 10th level. A Reflex saving throw negates the damage for the round, but if the creature remains a new saving throw is required the next round.
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