Difference between revisions of "Armor Transformation (D&D spell)"

From Action
Jump to navigation Jump to search
m (forgot to attribute my comment)
(Notes in response to comments)
Line 15: Line 15:
 
'''Spell Resistance''': Yes (harmless)
 
'''Spell Resistance''': Yes (harmless)
  
Touch a creature, that must be wearing at least a buckle or some straps of armor, even if this need not be enough to offer any real protection. That armor transforms and functions as a chain shirt with none of the usual penalties. The armor is also under the effect of a ''magic vestment'' spell, increasing the AC bonus of the armor by +1 per four caster levels.
+
Touch a creature, that must be wearing at least a leather jacket, some strips of armor, or a few buckles, but this need not be enough to offer any real protection. That armor is imbued with magic and functions as a chain shirt with none of the usual penalties (it is not considered metal armor for a druid). The armor is also under the effect of a ''magic vestment'' spell, giving it an enhancement bonus to armor bonus of +1 per four caster levels.
  
''Focus'': The straps of armor to be transformed, which must be worn in the armor slot.
+
''Focus'': The show armor to be transformed, which must be worn in the armor slot.
 
 
:  [[Codex:Review]]: Does either the initial straps, or the finished armor, require armor proficiency? Does it count as metal armor for a druid?--[[User:Mats Öhrman (Hastur)|Mats Öhrman]]
 
>> Since it is a chain shirt, I assume a metal buckle is transformed and that the armor is metal. Shouldn't it be strips of armor? Of course, armor often has straps to fasten, but a piece that is  armor (if it provides no protection) is probably a strip. --[[User:Urban Blom (Hastur)|Urban Blom]]
 
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 22:34, 3 April 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium

Transmutation
Level: Brd 1, Sor/Wiz 1
Components: V, F
Casting Time: 1 standard action
Range: Touch
Target: Willing creature touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Touch a creature, that must be wearing at least a leather jacket, some strips of armor, or a few buckles, but this need not be enough to offer any real protection. That armor is imbued with magic and functions as a chain shirt with none of the usual penalties (it is not considered metal armor for a druid). The armor is also under the effect of a magic vestment spell, giving it an enhancement bonus to armor bonus of +1 per four caster levels.

Focus: The show armor to be transformed, which must be worn in the armor slot.