Difference between revisions of "Item Creation (D&D)"
Jump to navigation
Jump to search
(OGL) |
|||
(4 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
|status=0 | |status=0 | ||
|log=Project:Hastur (import) | |log=Project:Hastur (import) | ||
− | }}{{D&D}} | + | }}{{D&D}}[[Delete}} |
+ | === Xp-free Item Creation Option === | ||
+ | The XP cost for magic item creation is waived. | ||
+ | |||
+ | === Power Component Item Creation Option === | ||
*Item creation can use [[Power Components (D&D equipment)|Power Components]]. Items made this way require 70% of the full price in gold - 50% as the normal cost, 20% more for power components. | *Item creation can use [[Power Components (D&D equipment)|Power Components]]. Items made this way require 70% of the full price in gold - 50% as the normal cost, 20% more for power components. | ||
*The caster level requirement of items with variable bonuses is flexible. It is generally 3 caster levels per +1 of the item if the upper limit is +5, +1 per 2 levels if the upper limit is +10, and +2 per 6 levels on attribute enhancers. | *The caster level requirement of items with variable bonuses is flexible. It is generally 3 caster levels per +1 of the item if the upper limit is +5, +1 per 2 levels if the upper limit is +10, and +2 per 6 levels on attribute enhancers. | ||
+ | |||
+ | === Fast Item Creation Option === | ||
*Item creation takes time based on the needs of the campaign. It takes a break to do any item creation; generally one day for potions and scrolls and a week for other magic items. Several items can be made in this time if conditions allow and resources allow. The DM is free to throw in extra requirements in time and/or materials. | *Item creation takes time based on the needs of the campaign. It takes a break to do any item creation; generally one day for potions and scrolls and a week for other magic items. Several items can be made in this time if conditions allow and resources allow. The DM is free to throw in extra requirements in time and/or materials. | ||
[[Category:D&D]] | [[Category:D&D]] | ||
+ | <!-- OGL --> | ||
+ | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 10:54, 4 August 2014
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
[[Delete}}
Xp-free Item Creation Option
The XP cost for magic item creation is waived.
Power Component Item Creation Option
- Item creation can use Power Components. Items made this way require 70% of the full price in gold - 50% as the normal cost, 20% more for power components.
- The caster level requirement of items with variable bonuses is flexible. It is generally 3 caster levels per +1 of the item if the upper limit is +5, +1 per 2 levels if the upper limit is +10, and +2 per 6 levels on attribute enhancers.
Fast Item Creation Option
- Item creation takes time based on the needs of the campaign. It takes a break to do any item creation; generally one day for potions and scrolls and a week for other magic items. Several items can be made in this time if conditions allow and resources allow. The DM is free to throw in extra requirements in time and/or materials.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |